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The Last of Us Part II Worked on By Over 2,000 Developers

The Last of Us Part II Worked on By Over 2,000 Developers - News

by William D'Angelo , posted on 01 September 2020 / 2,806 Views

The PlayStation 4 exclusive, The Last of Us Part II, has been a huge success for publisher Sony Interactive Entertainment and developer Naughty Dog as it sold more than four million units in just three days and is the "fastest-selling first-party PS4 exclusive ever." The action adventure game currently sits at a critic score of 94 on Opencritic on Metacritic.

The success of the game can be attributed to the dedicated team at Naughty Dog and the face over 2,000 developers worked on the game over the course of its development, according to Moby Games. The credits of the game lists 2,332 people with 2,169 developer and 163 people thanked.

The Last of Us Part II Worked on By Over 2,000 Developers

Here is an overview of the game:

Five years after their dangerous journey across the post-pandemic United States, Ellie and Joel have settled down in Jackson, Wyoming. Living amongst a thriving community of survivors has allowed them peace and stability, despite the constant threat of the infected and other, more desperate survivors. When a violent event disrupts that peace, Ellie embarks on a relentless journey to carry out justice and find closure. As she hunts those responsible one by one, she is confronted with the devastating physical and emotional repercussions of her actions.

Key Features:

  • A Complex and Emotional Story – Experience the escalating moral conflicts created by Ellie’s relentless pursuit of vengeance. The cycle of violence left in her wake will challenge your notions of right versus wrong, good versus evil, and hero versus villain.

    A Beautiful Yet Dangerous World – Set out on Ellie’s journey, taking her from the peaceful mountains and forests of Jackson to the lush, overgrown ruins of greater Seattle. Encounter new survivor groups, unfamiliar and treacherous environments, and terrifying evolutions of the infected. Brought to life by the latest iteration of the Naughty Dog engine, the deadly characters and world are more realistic and meticulously detailed than ever before.

  • Tense and Desperate Action-Survival Gameplay – New and evolved gameplay systems deliver upon the life-or-death stakes of Ellie’s journey through the hostile world. Feel her desperate struggle for survival through improved features such as high-intensity melee combat, fluid movement, and dynamic stealth. A broad variety of weapons, crafting items, skills, and upgrades allows you to personalize Ellie’s capabilities to your play style.

The Last of Us Part II launched for the PlayStation 4 on June 19.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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10 Comments
TallSilhouette (on 27 July 2020)

I guess that depends on which positions you classify as developers.

  • +2
KoyomiAraragi (on 27 July 2020)

2000 sounds like a lot, considering the insane crunch.

  • +1
mjk45 KoyomiAraragi (on 27 July 2020)

the vast majority of those are not game specific in cost or reflect the ingame labour you have marketing and legal etc that work for Sony across multiple areas so there are all these publisher related credits that get added on no matter what size or budget the game is it's gotten to the point that these lets call them industry credits have grown way beyond the developer related numbers that then quite rightly leads to comments like yours questioning there practices.

  • 0
EnricoPallazzo (on 27 July 2020)

wow... really curious to know the cost of development of this game compared to others. Not that sony would be worried of course as even if the game does not have a huge profitability vs other multi million sellers as it helps selling more consoles which helps selling more of other games and etc.

  • 0
mjk45 EnricoPallazzo (on 27 July 2020)

It is a lot but inhouse was likely a tenth of that , i remember looking at the credits of a Sony game and the number of credits that were not developers or development contractors was huge, every area had 50 -100 credits pretty much duplicates of the ones before , marketing, legal, executive etc etc from that particular area/ country , so every hand it pases through adds to the list, the problem is a large amount are publisher related or are people who work for certain overarching sections like legal and are credited in a wholesale fashion rather than selectively and appear on pretty much every Sony game published regardless of size.

  • +1
Original (on 28 July 2020)

But still the story is full of plot holes major dissapointment

  • -1
J3MD313 Original (on 28 July 2020)

And how does your opinion on the game story have any relevance to this report?

What a useless comment....

  • 0
GoldenHand80 (on 27 July 2020)

And the result is the greatest disappointment in 2020

  • -9
poroporo GoldenHand80 (on 27 July 2020)

That would be the Halo Infinite trailer.

  • +8
KratosLives GoldenHand80 (on 28 July 2020)

You mean game of the decade?

  • 0