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Miyamoto: Nintendo has 'Mastered' Unreal Engine

Miyamoto: Nintendo has 'Mastered' Unreal Engine - News

by William D'Angelo , posted on 07 February 2017 / 8,597 Views

The Nintendo Switch supports Epic Games' Unreal Engine, and Nintendo creative director Shigeru Miyamoto has told investors that the company has mastered the game engine. 

"That ease of software development has also been felt by Nintendoʼs internal developers," said Miyamoto. "Also, even though game software developers in the US and EU are often said to have superior skills to their Japanese counterparts when it comes to software development techniques, Nintendoʼs software developers have mastered state-of-the-art technologies such as Unreal engine, and their skills can now be compared with those of Western developers. Our developers are more excited than ever to create software."

 

For our previous game platforms, creating our own development tools was a high priority for us. However, since the start of Nintendo Switch development, we have been aiming to realize an environment in which a variety of different third-party developers are able to easily develop compatible software, such as by making it compatible with Unreal and Unity as well as our own development tools. As a result, even companies with only a few developers have already started making games for Nintendo Switch."

The Nintendo Switch launches on March 3 for $300.

Thanks VentureBeat.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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3 Comments
Jon-Erich (on 07 February 2017)

Nintendo always took an old school approach to game development by always creating their own engines from scratch. Sometimes if they created one they liked, they would use it several times over for sequels or other games. An example is the Super Mario 64 engine which was modified for The Legend of Zelda: Ocarina of Time. Rare later used the Ocarina of Time Engine for Star Fox Adventures. In many ways, there are advantages to using custom engines, but it isn't the best approach for modern games because it drives up the development costs and takes too much time to release a game. Nintendo experienced this on Wii U. If they end up using Unreal or a modified version of it on a regular basis, we're going to see a lot more fromNintendo this time around.

  • +1
holmen (on 07 February 2017)

So basically Nintendo just learned to use third party middleware. Congrats I guess.
Any year now they will discover how to use Internet.

  • +1
itsyounghavok (on 07 February 2017)

Hopefully this'll cut down on development costs and time and get us more quality titles.

  • 0