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Quantum Break (XOne)

Quantum Break (XOne) - Review

by Brandon J. Wysocki , posted on 05 May 2016 / 8,780 Views

Quantum Break
is a unique endeavor. On the surface it's simply a third person shooter, but as is increasingly common amongst modern video games, that is a huge oversimplification. While there is plenty of action and shooting, there is also a fair amount of platforming, puzzling, and collecting to help round out the gameplay. On top of that, there is a “fork in the road” toward the end of each act that allows you to make a decision on behalf of the antagonist which is said to affect both the game and the live-action TV show, the latter of which is itself a distinct and remarkable part of Quantum Break.
Time Travel and Compelling Atmosphere
While we don’t ordinarily cover much, if anything, in the way of entertainment outside of video games, the TV series cannot be ignored, as it is a fairly big focus of the game. It is not necessarily essential to following the narrative, but it is a concerted effort to expand upon and deepen the game. In addition, it helps make Quantum Break the incomparable experience that it is.
Quantum Break is made up of a fairly impressive cast. That cast represents characters both in the game and in the live-action series. The in-game models for these characters are rendered very well, and the acting performances notably raise the quality of both the show and game.
Shawn Ashmore as Jack Joyce

The story is fairly weird, wild, and seemingly implausible, revolving around time machine technology and the potential breakdown and ultimate end of time itself. However, that concept is delivered in a believable way which incites suspended disbelief about as effectively as fiction, especially regarding such far-fetched topics, can.
The intriguing, mystery filled story of the game is well told (something that I expect from Remedy), despite the occasional moment where a story element may feel forced,  maybe even flawed, or a line of dialogue seem clunky. The TV show maintains the quality of the game on almost every level too, the biggest exception being when the show attempts to convey some of the more complicated 'special effects' of the game. It appears the team behind the TV show deliberately (and wisely) kept such attempts to a minimum.
Live action episode (with limited clunky player interface)
Whereas the majority of the game shows things from the perspective of the protagonists, the show focuses more on the antagonists. In doing so, it really does add a nice layer to the overall experience, but also one that can be skipped if you're so inclined. The largest flaw or disappointment I found in the story was the limited impact of the choices you make at the completion of each act. They do result in changes, but they are minute, and all seemingly converge in the same finale. On that note, however, I appreciate the fact that you can easily replay every part of each act, although such a feature naturally reduces the game's replay value.
In the end, I found the story as revealed during actual gameplay and notably enhanced by uncovering various collectibles, combined with in-game cut scenes, and further supplemented by the live-action episodes, to be terrifically compelling. The narrative is the foundation of a game like this, and Quantum Break excels in that capacity.
I saw this error message more than once
The complaints I have specifically for the show are mostly technical in nature. The streaming seems to perform worse than any other streaming video on the console. From low quality streaming, to buffering and blatantly stopping, it may have been a fluke(s), but it was consistent enough to merit mentioning. Alternatively, you can download a monstrous 'Episode Pack' that is just over 75 GB. It’s a welcome option, but I would never want to spend that much time and disk space on such content, especially when streaming could and should be a perfectly viable solution. Similarly, I was disappointed by the clunky and basic nature of the video player. 
Focusing more specifically on the actual game itself, as is my actual job I suppose, it too proves to be a pleasant blend of gameplay and performance, though it's also not without its imperfections. The gameplay is composed of a mix of types, with exploring and collecting forming a rewarding accompaniment. I found the platforming, puzzles, and even the action mostly simply serviceable, but the platforming and puzzles in particular often felt rather uninspired, almost like a perfunctory change of pace to the fine storytelling and solid-enough action.
Rudimentary Platforming
The core gameplay and controls stand out a bit more than the platforming and puzzles, but they too ultimately play second fiddle to the story. There are a variety of powers that are essentially just given to you as you go along (albeit at a balanced pace), and these can be upgraded as you desire by collecting in-game items called 'chronons'.
The powers add some nice variety to the combat and provide the potential for some thrilling "set piece" sequences to unfold.  They all revolve around 'time', even if just in name (I’m looking at you “Time Vision”, which is essentially Eagle Vision from Assassin’s Creed and rarely has anything to do with time itself). But others are more suited to the game and have you instantly warping through time (and space) to a new location in order to dodge, for example.
Disappointingly, I found the powers to be too rigid in their integration into some of the tedious puzzles and platforming, as it seems as though they have to be used specifically as intended by the developers. I often felt different powers could have been used to accomplish the same goal, albeit in a slightly different manner, but that was not to be; the solution more often than not relies on utilizing an ability you've conveniently recently acquired.
That sort of 'convenience' extends to other aspects of the game. Weapons or ammo packs are often right where a shootout is soon to take place. Worse yet, at times the game will remove the option to use most of your powers (Time Vision was normally the lone exception) and weapons, spoiling any suspense that an engagement might occur around the corner. 
More of the impressive graphics
On the audio and visual side, consistent with the rest of the package, I was mostly impressed, or at least pleased. The score, accompanied by licensed songs at the end of acts, does a fine job in setting and enriching the tone of the game. The sound effects do the same, and they're evidently crafted and utilized very well.
Quantum Break is generally gorgeous. Lighting is employed effectively with the realistic graphics to achieve a believable, pleasing world for the story to unfold in. The performance is mostly perfect too, though I did experience occasional screen tear, texture pop-in, and some rough animations. The most consistent issues I noticed graphically were some flat, unconvincing textures (mostly only noticeable up close) and a more persistent crushed or fuzzy appearance overall. The game does utilize a film grain effect and motion blur (that cannot be disabled), and I suspect these (as well as simple technological limitations) are the culprits. All the same, I was delighted by the graphics and felt they served the game wonderfully.
Texture issues
Quantum Break is commendable in not just what it delivers, but also in what it aims to deliver, even if some of those efforts fail to be particularly impressive individually. Really, many of the individual mechanics or aspects of the game (and the show) are rather mediocre when viewed in isolation; however, anchored by the story, they complement one another and come together to create an exceptional experience. Indeed, I take the fact that I found it hard to separate my review of the story as featured in the show with that of the game as a testament to the seamless assimilation of the different mediums to convey the fascinating ideas of the game. While both the content and overall experience may not be perfect, collectively they compose a bold, engrossing, brilliant blockbuster of a game that should absolutely be experienced.


Brandon J. Wysocki is a writer for VGChartz... (SHAMESLESS SELF PROMOTION! - Check out some of my sci-fi story here and here! It's free, and I'd love some feedback. We now return you to my regular little blurb) ...You're invited to contact Brandon (username SpaceLegends) in the comments below or through private messages on VGChartz, or even at his barely ever used and effectively dormant Twitter account @BrandonJWysocki

This review is based on a digital copy of Quantum Break for the XOne

Read more about our Review Methodology here

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SpaceLegends (on 06 May 2016)

I noticed a few people were going around giving thumbs down to any positive comment, the more positive, the more thumbs down if managed to get. I'd love to hear why some (particularly those giving the thumbs down) found the game and/or the positive remarks disagreeable.

  • +7
darkenergy SpaceLegends (on 06 May 2016)

We know who are these people.

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SpaceLegends SpaceLegends (on 06 May 2016)

I'm not sure that I do, but I see their thumbs down are being balanced out, even eradicated out by some upvotes.

  • +5
Ganoncrotch SpaceLegends (on 06 May 2016)

Some people just disagree with the feelings of comments on here, it's not really needed surely to type "I don't agree with that opinion" each time, especially when the site has such a good system for balancing out the comments here so that the trash comments get trashed to the end.

  • +6
SpaceLegends SpaceLegends (on 06 May 2016)

Good point, Ganon. I found it interesting that most of the comments were positive, but the votes negative (at the time I made the comment). I wanted to hear their side. I'm endlessly curious.

  • +5
Ganoncrotch SpaceLegends (on 06 May 2016)

Yeah of course, it is always nice if you can know the full story behind a persons feelings but I love VGchartz voting system the way it is (more so the way it was before the supporter system) but how you can judge the general gaming communities feelings towards certain games and companies by just how irate more gamers are towards one project and how they embrace an other.

I know the sites community is a very small sample group, but sometimes it's nice to see something you read and think... "God, I hope there isn't too many gamers who think like this guy" then you check back in a few hours and see the comment has -22 votes or so, it's relieving in a strange way.

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SpaceLegends SpaceLegends (on 06 May 2016)

That's a nice take on it. I don't know that I would have ever thought of it from that perspective. I'm still working on getting more familiar and active with the community here, and, as you have exposed, I have a thing or two to learn about how to view some of the community's interactions. Thank you, sir.

  • +1
Ganoncrotch SpaceLegends (on 06 May 2016)

Every day is a learning experience when it comes to interacting with people both new and old, if you've not been here long just wait til E3 season kicks off, then you'll have a whole host of new people related experiences on your hands haha :D

You're very welcome for the feedback btw and thank you for volunteering your writing skills to bring more content to VGchartz :)

  • +2
SpaceLegends SpaceLegends (on 06 May 2016)

Haha, this will be my first E3 here, sounds like it may be fun. And thank you! It has genuinely been a pleasure getting to know the staff and the community here, and it's a privilege to be able to write (something I enjoy) about videogames (again, something I enjoy) and have an audience to read and react to it.

  • +1
captain carot (on 06 May 2016)

First, i had no streaming issues. And i don't havee the best connection actually.
Second, though some things could really be improved, i liked it a lot. Those puzzle parts where really weak though and platforming was far from good.

  • 0
SpaceLegends captain carot (on 06 May 2016)

As for the streaming issues, I acknowledged that it could have been flukes on my end. I noticed more recently that extended pausing (something I tend to do) seemed to break the simple video players brain and ultimately result in me having to restart the stream to get it going smoothly again. The puzzle and platforming just didn't (often) add anything compelling to the game in my opinion. Not bad, but also potentially not essential or a positive addition to the game. In theory, they help provide a little change of pace; I wonder how the game would have felt without them, perhaps they make the experience better, even if they aren't the most original or thrilling parts of the game.

  • +1
Mr Puggsly (on 06 May 2016)

I really like this game because I see it as a good story driven title that actually has notable gameplay. You can't really say that about games like Heavy Rain, Walking Dead, LucasArts titles, etc. If you're just going to compare Quantum Break to other games that primarily focus on shooting and do it better, you probably won't like this game.

  • 0
SpaceLegends Mr Puggsly (on 06 May 2016)

Well put Puggsly. It is certainly a story driven game, but the ride the action/gameplay provides definitely adds to the game and helps draw you further into the experience.

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Azzanation (on 05 May 2016)

The games story is up there as one of the best iv played. And the acting and animations are no exceptions. Top game hoping for a Sequal.

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darkenergy Azzanation (on 05 May 2016)

Hopefully Remedy makes a sequel after Alan Wake 2.

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SpaceLegends Azzanation (on 06 May 2016)

I don't know which game I want a proper sequel to first/more, Quantum Break or Alan Wake, both were terrific. Hope I'm not spoiling much, but did you catch any of the Alan Wake easter eggs? I took them as good news for the future of the series. But it wasn't long until I was wanting more Quantum Break as well.

  • +2
KazumaKiryu (on 06 May 2016)

in my opinion, its the "the order 1886" of Xbox One.
QB was really boring (gameplay/characters) for me.

  • -4
darkenergy KazumaKiryu (on 06 May 2016)

No it isn't actuslly.

  • 0
SpaceLegends KazumaKiryu (on 06 May 2016)

Kazuma, was there anything in particular that made you feel that way? In my first draft of my review, I had mentioned a concern that the subject matter may not be everyone's cup of tea, even though I thoroughly enjoyed it.. I'm curious if that, among other things , might have been an issue for you, or did you simply not find the total package as compelling as I did?

  • +8
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Zekkyou KazumaKiryu (on 06 May 2016)

@SpaceLegends If i had to make an assumption as to why he disliked both; if you disliked 1886's design philosophy of "strong story focus + simple/limited gameplay base", you're likely to dislike QB too if such games don't appeal to you. Even if QB appears to pull it off much more successfully than 1886 (which arguably took the "simple/limited gameplay base" side of the equation too far, and didn't have a story good enough to justify that balance), quality becomes less relevant when you have an inherent problem with the general design.

  • +3
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SpaceLegends KazumaKiryu (on 06 May 2016)

Nice observations and insight, Zekkyou.

  • +3
Mr Puggsly KazumaKiryu (on 06 May 2016)

The Order was too linear, nothing to explore, and poorly paced. The Order has solid gunplay but you can't skip cutscenes so replaying for that is a slog. QB is an overall much more satisfying product.

  • +4
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