DICE on Battlefield 3's Player Count for Consoles and Visuals - News/ 6,250 Views
If you’ve seen Battlefield 3 and you thought it was pretty, you’re not alone. If you also thought that there’s no way the console versions will look as good, DICE Producer Patrick Bach is here to squash some of those worries away.
Yes, Bach has said before that the console version will be the best-looking console game this year. But what little differences can we expect from the console version and why?
“Our philosophy is to not to talk about things we cannot prove and this is true also when it comes to the quality of the Xbox 360 version of the game. All of the core game systems (animation, destruction, rendering, audio etc.) are the same on all platforms so there will not be a difference when it comes to the general experience of the game. Some technicalities will of course be different due to larger memory and the graphics cards you can have on the PC. We are trying to push the envelope of FPS games in general and this will be obvious in all versions of the game. Looking back to what quality we achieved with Battlefield Bad Company 2 last year we do know how to make high quality games on all platforms.”
One known difference between the PC and console versions are the player counts. The PC version will offer 64 player battles (the same as BF2), while the consoles will have to make do with 24 players across the playing field. The producer says that they always have to find the “sweet spot” between player count, vehicles, destruction, visual quality, network traffic, and general game quality in all the games they’re building.
“We are focusing on all of the above and have come to the conclusion that 24 players on the console gives us the right balance. We had this number in Battlefield Bad Company 2 and that worked pretty good we think.”
He also says that they have more players compared to other FPS games with the added value of vehicles and destruction that they alone have. Bach further adds that they have seen some games try to do more and not always succeeding since it’s really hard to keep the quality of the experience when you’re just adding more players.
For the full interview, click here.
While Bach might be right, the PC version of Bad Company 2 only had 32 players compared to the console version’s 24. The eight player differential is not that noticeable to be honest, but 64 compared to 24? That’s a major player count difference - one that changes strategy, tactics, teamwork, and pacing among other things.
Do you trust DICE to be able to pull this off? What do you think should be the sweet spot for player counts in FPS games?
In any case, we’ll know once Battlefield 3 ships this coming November for the PC, Xbox 360 and PS3.