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Shakedown: Hawaii Developer Explains Why The Game Isn't Coming to Xbox One

Shakedown: Hawaii Developer Explains Why The Game Isn't Coming to Xbox One - News

by William D'Angelo , posted on 01 September 2019 / 5,173 Views

Vblank Entertainment’s Brian Provinciano in an interview with DualShockers revealed why Shakedown: Hawaii isn't coming to the Xbox One.

"When Retro City Rampage launched, I had to spend so much time on porting, paperwork and certification submissions that it detracted from the game itself, its content, and the time available to polish it," said Provinciano. "This time around, I’m simply releasing on platforms that I’ve already released on, which eliminates much of that time sink and lets me use that time to continue polishing the game."


Here is an overview of the game:

The entire island is up for grabs... or at least, could be with the right business model!

Shakedown: Hawaii fuses open world action and empire building. Build a "legitimate" corporation by completing open world missions, acquiring businesses, sabotaging competitors, "re-zoning" land, and shaking down shops for protection money. You are the CEO, and questionable subsidiaries, hidden service fees, misleading ads, and fine print are your super power.

Shakedown: Hawaii will launch for the Nintendo Switch, PlayStation 4, PlayStation Vita, and Windows PC via Epic Games Store on May 7 for $19.99. 


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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2 Comments
chakkra (on 06 May 2019)

See? porting a game is not as simple as clicking a few buttons. It is a time (and resources) consuming process. That is why it irks me when I hear people shouting: "lazy developers" every time a game is not coming to their platform of choice.

  • +1
Chazore (on 06 May 2019)

This honestly comes off as a bad excuse, simply when countless devs have done this job before, and that he's also not released on the EGS before, but has no qualms in doing an exclusivity deal. He'd have to effectively do "extra" work for selling it on EGS, then on Steam. He could also then just sell it on Xbox as well.

I don't buy such a cheap excuse, especially when single dev teams like Toby Fox and Concerned Ape have done with their games when it came to porting them to other platforms.

  • -3