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Mass Effect: Andromeda (XOne) - VGChartz
Mass Effect: Andromeda (XOne)

Mass Effect: Andromeda (XOne) - Review

by Brandon J. Wysocki , posted on 24 March 2017 / 121,735 Views

Here’s the situation – a beloved, epic sci-fi series, though not without controversies and detractors, has its first new release in years. It’s set after the original trilogy so many of us love, and has a new man at the helm of the project. It promises some new faces, settings, and situations, yet borrows some core themes from the original trilogy, and doesn’t necessarily blaze any exciting new paths. The end result is an excellent, albeit conservative, entry. It ticks all the boxes of its predecessors so that it feels familiar, yet offers enough new content that it still manages to feel fresh. This is Mass Effect: Andromeda.

Andromeda is set some 600 years after the original Mass Effect trilogy. You play as one of the Ryder twins, fresh out of cryostasis aboard the ark ship Hyperion, of which your father is the “Pathfinder”. You are part of the Andromeda Initiative, the name for the mission of races from the Milky Way attempting to inhabit the Andromeda galaxy. It’s a bold and fascinating concept, though I would argue its realization in the game is at least a bit tame. Very early on in its time in Andromeda, the ship runs into a celestial phenomenon and events begin unfolding quickly.

Nomad traveling on Eos
Throughout the game, I noticed a trend of streamlined elements, inconsistent experiences, and conservative approaches. There are some additions and changes to the series, but they’re not major. Thankfully, I would say that nor are they missteps.

Within moments, you’re conveniently introduced to your new scanner ability, something you will have to utilize heavily throughout. With a simple press of down on the d-pad, it will present a new view on things, often unveiling new discoveries or options that are imperative to your progress. It works a lot like ‘detective mode’ in the Batman: Arkham games. Although it felt a bit forced at first, particularly because of how quickly you have to use it, it came to feel natural. Sometimes, I actually wished it did a little more.

It’s a subtle addition, but it works well. And that describes most of the other new and modified elements in Andromeda. The glyph decryption, a Sudoku inspired puzzle you’ll have to solve a number of, provides both challenge and entertainment. This is the closest thing this entry has to any of the hacking aspects from past games, and in my opinion, it’s superior.

Jump-jet hovering and shooting
There’s now a jump-jet, which I found I used as much in traversing as I did in combat. With light-platforming elements now in the series, this jump-jet is essential, but it is also useful for the occasional shortcut. If you aim while in the air from a jump, the jets will allow you to hover while you take a few choice shots. It’s a sleek feature, but it is often a very practical and effective way to land shots on enemies ducking behind cover. On that note, I found the enemy AI to be pleasing in the tactics they used and the challenge they presented.

Combat would fall under the streamlined category. In general, it is fast paced and satisfying. Compared to past Mass Effect games, it has been simplified and sped up. No longer can you pause the action to issue commands to your squad, although you can specify targets for at least a couple of your tech abilities, such as the turret. I did have trouble landing melee attacks, but I’m not sure if that’s on the game or an operator error. I wasn’t crazy about the cover mechanic being automatic, rather than mapped to a button, but, to its credit, it worked well. Ultimately, combat in Andromeda has moved even further from feeling RPG-like, and more like a good third-person shooter.

Enemy CQ attack

Seemingly all of the weapons, armor, and skills/abilities from previous games are here, and feel great in the tweaked combat system. You can discover and level up a few new biotic (Force-like) and tech (grenades, mines, etc.) powers, in addition to leveling up a wide range of combat abilities. What’s interesting, is that your options in this regard are not at all limited by a class selection. SAM, The AI “partner” you have gives you the option to equip various class “profiles” that are unlocked based on how you invest your skill points. But rather than limit your options, these profiles augment certain ones. Leveling up in this game is different from others, but I liked it, even if I didn’t take advantage of its flexibility much.

So, as alluded to, a lot of the differences are subtle changes, such as abbreviating how you mine planets from you ship (it’s now a one and done probe if you locate an anomaly, and there is seemingly only ever one on a planet). There is an unobtrusive mining ability, with a radar, much like the one used to mine from space in past games, available when traversing worlds in the Nomad, a six-wheeled land vehicle that comes in handy while exploring large, often harsh, planets.

Setting out to explore another planet
Similarly, other aspects feel like natural combinations or evolutions of past entries in the series as well. A good example of this is the multiplayer, which is still essentially just “horde mode” with occasional small twists. It can also still help you some with your single player campaign, but now it is more tightly woven into it, allowing you to dispatch strike teams on missions, or play some yourself right from the campaign. It doesn’t have much impact on your campaign experience or ending, as it did in Mass Effect 3, but you can gain items and credits that are useful.

I would have liked to have seen more done with the multiplayer premise. It’s by no means bad, but aside from the better integration into the campaign itself, it’s eerily similar to the one found in Mass Effect 3. It can help round out your experience and extend your time with the game, but it feels limited. Some may come to love to grind in it, but I just see a lot of untapped potential. This is an example of where the development team's conservative approach does the most damage. It seems like it could and should be so much more than just the combat from the single player campaign shoehorned into a handful of relatively small levels.

A notable improvement is that the campaign is more immersive overall. There is no sign of the “level complete” screen that was introduced in Mass Effect 2, which felt more appropriate for the end of a level of Sonic than it did in this series. Instead, it seems to borrow more from the original Mass Effect, with few blatant load screens. Loading is often concealed behind (sometimes frustratingly) slow-opening doors, or prerendered sequences. The first-person animations when traveling across the Helius Cluster in Andromeda also lend themselves well to the immersive experience, in addition to helping add weight to the size of, and distances in the cluster. Another nice touch is the ability to view out of your ship when in space and see your surroundings.

Exotic planet

The worlds are better in this game than in the past, but not necessarily by much. Some of them feature large open areas - larger than anything I recall in other Mass Effect games - but individually, they don’t necessarily push any boundaries. Together, they might form a pretty big playable area that would rival other large open world games (ones that usually only feature one planet).

Like many other open-world type games, the large areas can often feel devoid of life and activity, but it makes a lot of sense in the context of this particular game. Even the different cities and outposts having modest activity makes sense now. In past entries, I chalked this up to technological constraints, and while I’m sure that is still a factor here, it at least fits better. Additionally, as more areas of the planets became accessible to me, the greater scale helped pull me deeper into the experience (though in the end, I utilized the fast-travel as much as possible in areas I had already explored).

The graphics are essentially standard-fare for this gen. They’re mostly beautiful, and clearly an improvement for the series. However, the graphics and performance may be where some of those inconsistencies are most evident. Impressive as the graphics are in general, it was not uncommon for me to see details pop in, sometime as close as ten feet away. Sometimes the textures didn’t appear properly, from flickering in the distance to the textures on faces never appearing, leaving them unbelievably smooth, sometimes fuzzy, for a period. Similarly, I recall looking out to a beautiful scene of celestial lights and gases, but the nearby planet and especially the moons were flat and fuzzy.

View from the bridge of the Tempest
Some of the animations do a disservice to the game as well. From choppy, Claymation like movement (usually only seen in things at a distance), to several enemies that simply didn’t move at all when I encountered them. Some of the facial expressions, maybe even the faces themselves, can be off-putting, or inappropriate given the emotion of the situation. Yet, a few times I was really impressed by the nuanced and realistic emotions and animations being conveyed.

Likely due at least in part to the graphics, performance issues occur far too often. It can be anything from the framerate bogging down to complete hang-ups lasting for a few seconds. So, while the combat and game in general are fast and fun, you’d be hard pressed to not notice these problems when they arise. They genuinely didn’t affect my enjoyment much, but I could understand if they do for others, especially on a harder difficulty setting.

A floating enemy
On the sound side, things are generally great. There’s the occasional bad line, or perhaps delivery, but for the most part, everything audio related is fine. The score is excellent. It does a great job of conveying emotions, and really adds to the experience. If I had a gripe with it, it’d be that it is underutilized. But when it does show up, it is impactful, and that’s exactly what you want from music in a game.

The most notable sound issue I encountered, and remained even after adjusting some audio settings, was that if the camera is not facing a character when they’re speaking, hearing them can be difficult to impossible. Subtitles are on by default, and needed because of this. There were times when I was locked in a conversation with a group of people and was literally unable to hear some members talking because I couldn’t pan the camera to them. Another technical hiccup with sound is that of delayed delivery (or repeat) of information, which more than once left me looking for data or an anomaly that I had already acquired.

Not to downplay the aforementioned elements (or any of their respective issues), but for me, the paramount factor for a game like Mass Effect is how engrossing it is overall. This is where Andromeda is somewhat conservative, but at the same time, very strong and consistent. I consider it conservative because of the modest amount of new races, technology, and character types introduced. In addition, there are some eerily familiar themes between this and the original trilogy. I’m not sure if that’s deliberate to play into a bigger plan, recycling, or simply a coincidence. It’s not awful, but when you stop and think about it, you’ll likely notice them.

Sloane sitting on her

Aside from that, as mentioned before, some of the way the game and its worlds are presented help immerse you. That immersion is bolstered by a compelling premise, with interesting characters, worlds and situations. A noteworthy streamline here is the removal of the paragon/renegade system, or any overt gauge or tracking for your standing with others. I found this disconcerting at first, but having to actually look and listen to responses felt more organic and engaging.

Of course, some of the missions are a little repetitive, some plots predictable, and as mentioned before, some dialogue a little weak. All the same, so much of what you see, do, and experience, is captivating. When exploring viable planets, you can reach locations that will deploy a forward station, essentially a small pod that serves as a fast travel location, and from which you can receive safety, supplies, adjust your loadout, or deploy your Nomad vehicle.

That’s a pretty small aspect of what you can do. Your job is establishing outposts for your fellow Milky Way inhabitants, making way for more to come out of cryostasis and begin their new lives in Andromeda. Some of the change and progress you can bring about is really satisfying, some of the decisions you’re forced to make are daunting.

Cora - my soulmate...or would that be Suvi?

The relationships and exchanges you can experience with your squad members, as well as a number of additional characters in Andromeda are fulfilling and feel genuine. There are a number of intriguing characters and story threads to follow. It seems some of the questions and mysteries you can uncover here cannot completely be answered or solved within the game, and I love that! Outside of all of that, there’s exploring, leveling, crafting, and a slew of small quests to ensure you get even further enthralled.

This month, we’ve seen two games from established series bravely push themselves into new territory, and I’ve found the end result of those very satisfying. This game definitely lacks that kind of courage. However, it is 'Mass Effect' through and through, and it’s hard for me to complain about that. What those games achieved is not easy. I’ve seen a number of entries in beloved series try to change and lose the identity that made them great to begin with. Having witnessed that, I know it can be a lot worse than playing safe in a sequel. Really, the idea that so many possibilities for Mass Effect: Andromeda remain, from introducing new gameplay mechanics, to, more importantly, further exploring Andromeda, discovering new worlds, races, stories and mysteries, combined with clear hints that there is more ahead for us in (watch the credits for a Marvel-esque bonus scene), is thrilling to me.

The enemy
Perhaps that says it best. I could pick apart real or perceived problems in this or any other title, but the bottom line is that I absolutely loved this game. My biggest disappointment after the exhilarating climax was that it was essentially over. My time in this new galaxy, with these new characters and situations, was so enjoyable that I was genuinely saddened by the realization that the credits rolling indicated that the bulk of the experience was over. For me, Mass Effect: Andromeda is like a good book that you don’t want to put down, nor do you want it to end. The litany of complaints and problems are little typos or creases in the pages. You’d be hard pressed to miss them, but you gladly look past them to continue the stellar experience.

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Brandon J. Wysocki is a writer for VGChartz.  He is also the writer of the science fiction story Space Legend: Resistance.  Click through to find links to download parts of the story for free from multiple providers.  You're invited to comment on his articles or contact him on VGChartz via private message (username SpaceLegends) to give him the attention he desperately seeks.


This review is based on a copy of Mass Effect: Andromeda for the XOne

Read more about our Review Methodology here

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14 Comments

SolidSnack (on 24 March 2017)

PC looks really nice, but yeah, good review. It took a bit of time but I got invested into the game much as I do a good sci-fi novel.


Kemono (on 24 March 2017)

No Man's Sky's gameplay, Rhianna Pratchett-level's characters and dialogue... Just forget about this crap.


Ariakon (on 24 March 2017)

The game's graphics are fine in detail (playing on a Pro) even though the animations are very strange. My problem with it so far is the lack of excitement. Despite the fantastic idea of implanting the characters into an entirely new galaxy, everything seems pretty much the same as the Milky Way. The new enemies look like rejects from Star Trek Beyond, and the members of your team, save for Drak and Peebee, aren't very interesting so far. I'm definitely not seeing another Tali or Garrus in this cast. It's just all a bit disappointingly generic so far, though I'm hoping it will get better as it goes along.


SpaceLegends (on 24 March 2017)

I found the game very interesting at first, then it lulled a bit (at least in part because I was doing a bunch of side quests). I was still entertained, but I wasn't too captivated by it. But as the story continued to develop, and characters and situations began to develop, it pulled me in as much as any other game has. How is performance on the Pro? Are you running it in 4k, or using the extra power for better performance?


  • +2
Darc Requiem (on 25 March 2017)

I was initially turned off by the game to be quite honest and wishing I hadn't pre-ordered it. However, the more the more I play the game. The more I enjoy it. One of the things I liked most about Mass Effect 1 was exploring the galaxy and seeing new worlds. Andromeda does that and it does it far better than the original game and it does it with a good combat system. The game has flaws, human facial animation, some subpar voice acting (Addison), but once the game gets going It really becomes in enjoyable. Maybe things will change but for me my least favorite squadmate is Peebee. I like everyone else.


  • +2
Ariakon (on 25 March 2017)

SpaceLegends, the performance on the pro is good, at least compared to the other consoles. I only have a 1080p tv, and there are no options for modes for me, so I'd bet it's running the 4k mode and downsampling. The image quality is very good, though the framerate wasn't great on the first planet (it has since smoothed out on Eos). I'm glad to hear that you and Darc found that the story gets more immersive as you continue, as I'm still very much eager to play through it.


  • 0
TheTruthHurts! (on 24 March 2017)

Great review! I am really enjoying my time with this game so far. I fully understand some of the complaints, but imo this is still a really good game. Having just finished HZD and Zelda I went in not trying to compare MEA, to those gems and just enjoy it based on its own merits. So far it's been fun.


SpaceLegends (on 24 March 2017)

Going in, I did the same. I also tried to make sure that I kept Mass Effect games in perspective, primarily by seeing and considering them each on their own, rather than merging them to be one "collective" game, as I (and I suspect others as well) seemed inclined to. We all have different tastes, expectations, and preferences. I try to be as objective as possible, and I noted the majority of the issues I encountered and complaints that I had. All the same, I had one hell of time playing it. I had to put Zelda down to play a few games that I'm reviewing. As difficult as that was, Mass Effect kept me so entertained that I soon forgot about it. I'm looking forward to getting back to Zelda soon though!


  • +2
binary solo (on 26 March 2017)

Good review. Still trying to decide whether to get this on PC or console. I am more comfortable playing ME games with a controller, but my brother is PC only and I'd like to play some MP with him. I'm moving my Dragon Age loyalties over to PC, I just don't know about ME.


method114 (on 27 March 2017)

You can use the controller on PC. That's what I did anyways.


  • 0
hush404 (on 25 March 2017)

Just based off your quick verdict chart... I'm sure issues will be ironed out and I dont care about MP... so, a 'fairly conservative effort' is the only mark against it in my eyes. That's not bad. :)


Comments below voting threshold

deathofaninja (on 24 March 2017)

Still looks better than anything on the Switch.


  • -19
Tryklon (on 24 March 2017)

To bad it sucks in mostly everything. Life will teach you that most of the times, quantity is not the same as quality... and as today, the Switch has much better quality in games.


  • +7
Vertigo-X (on 27 March 2017)

Sure, if you're only looking at particle effects, texture resolution and polygon counts. At this point, Zelda is still a stunner despite being on 360/PS3 era hardware.

Arguable, especially if you meant as an overall metric.


  • 0