Rise of the Tomb Raider: 20 Year Celebration Sells an Estimated 384K Units First Week at Retail on PS4 - Sales
by William D'Angelo , posted on 07 November 2016 / 51,329 ViewsThe action adventure game from Square Enix and Crystal Dynamics - Rise of the Tomb Raider: 20 Year Celebration - sold 383,579 units first week at retail on the PlayStation 4, according to our estimates. First week sales can be viewed on the VGChartz Global Weekly Chart for the week ending October 15.
Breaking down the sales by region, the game sold best in Europe with 187,098 units sold (49%), compared 107,927 units sold in the US (28%). The game also sold 20,776 units in Japan (5%). Looking more closely at Europe, the game sold an estimated 33,240 units in the UK, 27,944 units in Germany, and 34,396 units in France.
When you combine first week sales of the Xbox One, Xbox 360 and Windows PC version a year ago with the PlayStation 4 version it sold 718,168 units. The other three versions of the game sold a combined 334,589 units first week in 2015. Breaking that down, the Xbox One version sold 242,079 units, the Xbox 360 version 69,223 units and Windows PC version 23,287 units.
Rise of the Tomb Raider: 20 Year Celebration launched worldwide on October 11.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
More Articles
Imagine how well this would have sold if it launched on ps4 last year. Numbers would have been huge.
Not a guarantee. But its doing well in a post Uncharted 4 world. Which proves my point, great games sell even if their late
I would have easily done double the ps4 numbers or triple the xb1 numbers. Triple the ps4 would have been harder but possible. Look at games like far cry. Traditionally they'd be more xbox centric then Playstation. Yet it sold 3:1 in favour of the ps4. Tomb raider is way more Playstation centric then far cry. An opening bigger than 3:1 was definitely possible.
Youre speculating, also RotTR benefitted from the holidays last year. This should as well.
On a side note, people expected much better numbers for SFV due to its exclusivity. So your massive sales speculation for RotTR could be unrealistic as well. Bottomline, people were flatout wrong for thinking X1 exclusivity killed this game.
I doubt it, the game was cannibalized because it released on the same day as Fallout, that wouldn't have changed if it released on PS4.
Lol so much irony. You say I'm speculating and then you go onto speculative!!
And then you go off on a tangent bringing up SFV which sold badly because it was a bad product. As if an XB1 version would have helped much.
My "massive" sales expectations for it are actually realistic. Games that are heavily Playstation biased like TR generally sell 3/4:1 in favour of the ps4 to the xb1.
I think its fair to assume a chunk of PS4 owners just played it elsewhere. 360, X1, and PC were all viable options.
I'm making safe assumptions, you're making bold predictions. Rise of The Raider actually sold well even before the PS4 release. Probably well into 3 million. I guarantee some of that was PS4 owners, I'm just not giving a number. :-p
Of course "some" of it was. But nothing significant. And let's suppose a significant portion actually did. Then if the ps4 version launched side by side the sales would have been even more lobsided.
In reality though, a simultaneous release would have resulted in a 3:1 launch ratio and that's a pretty realistic assumption. We got data for other multiplatform releases to back that up.
Not bad, PS Pro and the holidays should give this game a nice pair of legs
How did this outsell xboxs first week a year later. Don't know if that's amazing or sad lol.
Twice as many players? It sold 385K to 230K and fixes a lot of the bullshit plaguing the game at release (the rebranding also helped).
Besides, it's Tomb Raider. It will sell great everywhere...
Why would it not sell more this time around, there is like 4 times the user base for PS4 than there were Xbones at that time.
X360 had twice the userbase of PS4 and PC have like what 5x the userbase?
Decent sales, I believe it could of done much better if it never had the timed exclusivity though, there would of no doubt been fanboys that refuse to buy it due to that and people that now feel it's an "old" game even though it's new for ps4. How much did it do first week in XBO???
It should also get a nice boost when the playstation 4 pro arrives
Let's hope Square Enix learned their lesson on this one :)
The numbers that the article lays out say that a full year later, the PS4 version on it's first week outsold first week sales of the XBO, 360 and PC combined? I wonder if this speaks to Square?
Remember when people said X1 exclusivity killed this IP? Good times.
It is possible that it has damaged it considerably. Maybe even to the point that it will die sooner than it normally would. Guess we'll have to wait and see. It goes without saying that I hope they were wrong.