Spencer: 'I'm Not a Big Fan of Xbox One and a Half' - NewsWilliam D'Angelo , posted on 03 April 2016 / 10,078 Views
Head of Xbox Phil Spencer told press after Microsoft's Build 2016 developer keynote he does not like the idea of releasing an "Xbox One and a half."
"I'm not a big fan of Xbox One and a half," said Spencer when asked about an updated Xbox One. "If we're going to move forward, I want to move forward in big numbers."
"For us, our box is doing well. It performs, it's reliable, the servers are doing well. If we’re going to go forward with anything, like I said, I want it to be a really substantial change for people--an upgrade."
This is in contrast to what he said a month ago at the Xbox Spring Showcase event.
"When you look at the console space, I believe we will see more hardware innovation in the console space than we've ever seen," said Spencer a month ago. "You'll actually see us come out with new hardware capability during a generation allowing the same games to run backward and forward compatible because we have a Universal Windows Application running on top of the Universal Windows Platform that allows us to focus more and more on hardware innovation without invalidating the games that run on that platform."
"We can effectively feel a little bit more like we see on PC, where I can still go back and run my old Doomand Quake games that I used to play years ago but I can still see the best 4K games come out and my library is always with me," added Spencer. "Hardware innovation continues while the software innovation is able to take advantage and I don't have to jump a generation and lose everything that I played on before.
"We look at these other ecosystems out there like mobile, tablet and PC and we see that they have a very continuous evolution cycle in hardware, whereas between console generations most of the evolution is making it cheaper and potentially making it smaller.
"Both are meaningful but don't make the games play any better. If you look at PC specifically and see the evolution that happens there, there's no reason why console can't ride that same curve."
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at email@example.com or on Twitter @TrunksWD.