Final Fantasy Resonance Announced for Switch 2, PS5, Xbox Series, and PC - News
by William D'Angelo , posted on 09 June 2026 / 3,407 ViewsSquare Enix has announced the first HD-2D game in the Final Fantasy series, Final Fantasy Resonance, for the Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC. It will launch on October 22.
View the announcement trailer below:
Read details on the game below:
Return to the pixel‑art world of Final Fantasy , evolved from its classic roots. Travel with companions bound by fate and call on Visions, echoes of beloved Final Fantasy characters, to aid you in battle to uncover the truth behind a force that threatens to bring everything to ruin.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can follow the author on Bluesky.
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Slightly interested in this. Hope it turns out well
Turn-based? Goty!
Id get this when i hopefully purchase a switch 2. Would make a fun portable game
oh snap, this is the first FF game that actually interests me in decades. Only question is will it be of the quality of the SNES FF games.
Shocked nobody seems to be talking about this
Honestly looks generic for me. Nothing on this reads to me as Final Fantasy, more like "generic JRPG number 7 that we are putting Final Fantasy in the name to help with sales"
The idea of 2D-HD has been put around for a while for remake of 6 but this is based on a mobile game, while not directly related. It's never going to truely gain attraction as it's not a mainline series FF and is the 2D-HD style.
Honestly that last line is evident for me with them adding other FF leads into it in some way instead of letting it stand on it's own.
Ok, now it makes sense lol
Because it's a remaster/remake of a 2015 mobile game.
Did not realized it was a remake of a Gacha game. Octopath 0 was good, hope this one is good too
Yeah Octopath ZERO on Switch 2 was an amazing remake of the mobile content, it was twice as good as I expected it would be. Best game of the year maybe? Game of the year for me so far. Amazing stuff.
This new FF Resonance game left me a bit cold, the visuals look great but the story had no impact here in the trailer at all.
Hope it is good but I'll hold judgement.
Still, we are eating good. 4 x HD-2D games per year? Wow that's a lot.
For me its a step in the right direction but it doesn't seem truly authentic.
I'd want an original FF story not trying to milk nostalgia or plug other entries in the franchise. Style wise HD2D is nice, but ultimately I'm hoping we find ourselves at a refined PS1 style. full scale models, just not going for modern detail and instead focusing on the art. Almost like if you were to cross Replaced (Xbox Game) with FFVII-IX
https://cdn2.unrealengine.com/replaceddemo4kstation2-3840x2160-fe9be0404823.png
"but ultimately I'm hoping we find ourselves at a refined PS1 style."
This raises a good question, why in the modern era hasn't there been someone, anyone, trying to replicate the style that FF7 to 9 had? Nice models, in battle and out, pre-rendered areas, self contained fighting arenas.
Expensive then, sure but now? Many retro feeling games now go for a certain feel that puts me off, whether it's because most are retro 2D platformers or the models are retro pixelled, like the example you showed there. Old CRT smoothed out models in the 90s but HD models from FF8 are very detailed and clear. Then FF9's models and animations really haven't aged at all, the more cartoony style mean it isn't affected by dating graphics as much.
Like this FFR, sure the 2D-HD is nice but 2D sprite models feel small, hard to see in the clutter of modern visuals and light effects.
Right, I legit think Square could sell 7-10m units of a smaller budget FF games= based of the PS1 era direction. I feel like they maybe thought they were approaching this with Bravely Default but that is too Chibbi, not mature and enough and not fleshed out in terms of battle animations and broader assets
Entrance to Zanakand Stadium was one right? But I don't remember that being unpopular as for the most part is was smaller fixed instances in a larger game and movement wasn't really that restrictive or detrimental in anyway.
The point is, the style that FF7-9 produced has all but vanished and seemingly isn't even something retro devs are doing outside a few rare instances of retro horror games (ala Resident Evil likes).
i think one problem is a high quality 2160p photo still takes a lot of space the backgrounds in FF7 games were 320p?
(2160p/320p) squared = 45 times larger file sizes, and that would be at reduced colour quality also
modern game with 4k stills might take 50-100 times more storage space, though I imagine they could use some aggressive photo compression and do it somehow (since computers are faster now, you can use better compression)







