Take-Two Pauses Development on Switch 2 Version of Borderlands 4 - News
by William D'Angelo , posted on 03 February 2026 / 1,957 ViewsTake-Two Interactive Software announced it has paused the development on the Nintendo Switch 2 version of Borderlands 4.
"We made the difficult decision to pause development on that SKU," Take-Two spokesperson Alan Lewis told Variety.
"Our focus continues to be delivering quality post-launch content for players on the ongoing improvements to optimize the game. We’re continuing to collaborate closely with our friends at Nintendo. We have PGA Tour 2K25 coming out and WWE 2K26 [for Switch 2], and we’re incredibly excited about bringing more of our titles to that platform in the future."

Borderlands 4 released for the PlayStation 5, Xbox Series X|S, and PC in September 2025.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can follow the author on Bluesky.
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Guess they just couldn't find a way to get the game running well. I hope people don't blame gearbox for being lazy or incompetent.
It runs bad on all platforms lol.
30fps mode runs flawlessly on XBSS/X and PS5. was only 60fps mode that had problems
30 FPS on a current gen console? This is abysmally bad if that's your standard of 'flawless'.
Unfortunately, it's an all too common occurrence thanks to Unreal Engine 5.
The thing is you can develop for UE5 and not use Nanite and Lumen, you would never guess from looking at this game that its using these features and I think its just a waste of resources. There I blame the developer, not the engine. Optimisation is about making smart decisions with the limited hardware you've got.
If you're going to use the engine and then turn off all the features that actually make it UE5, then what's the point? You might as well just fall back on UE4, which at this point is a pretty well-optimized engine that still holds up very well.
Because there are way more features in UE5 than just Nanite and Lumen... ArcRaiders is a great example of a UE5 game with good performance and visuals which opts out of those features. Devs also can just use UE4, Does Borderlands 4 look like a generational leap to you?
You gotta start putting the emphasis on Devs making the right decisions not blindly blaming engines, although UE5 does need improvement where sutter is concerned on PC.
But really a lot of "good" engines you guys might reference are just games skipping those features on console: like Decima, RE Engine, Red engine etc
Only Unisoft Snowdrop Engine has achieved both RTGI and virtual Geometry on console as we see in many UE5 games but none of those games have stable 60fpsmodes either (Avatar/ Star Wars Outlaws)
30fps mode... on an FPS?
I actually think think they saw the investment it would take and decided against it. I think a decent amount of sales data is probably available to see that this kind of game, 9months late is not going to move many units of Switch 2 and they'd rather put energy elsewhere
It is gearbox incompetence. There are far more demanding games and better looking open world games that run well on switch 2. Borderlands 4 was not optimized for series console and pa5
Gearbox is lazy and incompetent. Maybe they can hire the sorcerers that ported AC Shadows or Outlaws to help them out now that Ubisoft is laying everyone off.
Do we still not have figures for Borderlands 4?
Don't blame them, likely more of a UE5 issue than a talent issue
Plus the conversation has moved beyond BL4 anyways
If you can't make yet to work. Well on any consoles then it's the talent of the devs. There are devs who have made ue5 work well on consoles
I suspect it’s one of those games where higher ups put pressure on them to develop it in a way where making the game is quicker and cheaper, but the optimisation process is immensely more difficult and would require significant re-work. I don’t think those executives can resist the idea of make it faster and cheaper. All the devs can do is complete the job the way their bosses asked for.
I don’t think their bosses hold as much interest in paying for significant portion of the game to be re-worked as the gamer who wants to play the game.
They are obviously putting all their resources on delivering GTA VI in a good state. They don't wanna any bad press regarding their biggest project
But their finances pass through Take2 right?
Take2 is definetily putting all its investment on R*, while Gearbox need to be more selective on how to use their developers, given the current state of BL4. Their focus is now not have their current projects totally overshadowed by GTA VI












