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Circana Data Shows Fewer Young Adults Are Purchasing Video Game Consoles

Circana Data Shows Fewer Young Adults Are Purchasing Video Game Consoles - Sales

by William D'Angelo , posted on 05 September 2025 / 10,557 Views

Circana Executive Director and Video Game Industry Analyst Mat Piscatella has revealed some worrying trends about the video game console market in the US in recent years.

The number of young adults (18-24-year-olds) purchasing video game consoles has dropped from 10 percent in the 12-month period ending July 2022 down to just three percent for the 12-month period ending July 2025.

"From Circana's Checkout service: $100K+ income households now account for 43% of US video game hardware purchases, up from 36% just a few years ago," said Piscatella.

"18–24-year-olds accounted for only 3% VG hardware purchases during the 12-months ending July 2025, down from 10% during the 12 months ending July 2022."

Also higher income households - Over $100,000 - now account for 43 percent of video game console sales in the US. This is up from 36 percent a few years ago.

This data was posted in response to an opinion piece written by Rob Fahey on GamesIndustry about the price of video game consoles being an issue.

Fahey stated "if today's kids and teens aren't engaging with PlayStation, it's very unlikely they'll start doing so as twenty-somethings or thirty-somethings." Piscatella agreed with Fahey. "We're seeing signs of this happening right now."

Piscatella doesn't think video game consoles are going anywhere, however, he sees them becoming more like hybrid devices.

"Consoles aren't going anywhere, "he stated. "Parts of the audience will always want the shiny new box to play games on their shiny new TVs.

"Consoles will likely start leaning towards being hybrid devices, and likely be more enthusiast-focused (and expensive) to best meet the wants/needs of that audience."

In previous video game generations the price of hardware would come down over time, however, this generation has seen the opposite happen.

Sony Interactive Entertainment increased the price of the PS5 in the US late last month by $50 for all three models. Sony also increased the price of the PS5 in Europe, Australia, and New Zealand in April of this year.

Nintendo increased the price of the original Nintendo Switch in the US and Canada in early August by up to $50. Microsoft increased the price of the Xbox Series X and S in May by $80 for the Xbox Series S and $100 for the Xbox Series X in the US.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can follow the author on Bluesky.


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53 Comments
jsowers (on 05 September 2025)

Time to start subsiding hardware costs again. If you want to have an audience in 10-15 years.

  • +16
NextGen_Gamer jsowers (on 05 September 2025)

Also crazy that we live in a time when all console makers enjoy a HUGE profit of digital sales that they never enjoyed in earlier generations, yet still don't want to see the consoles at a loss or break even point...

In years past, if a game sold at $50 in retail, Sony/Nintendo/Microsoft probably only saw ~$6 (30% of sale, after manufacturing costs, after retailer cut). Now, if a $70 game sells digitally, they get $21 (straight 30% x price of game, since there is no middleman and no manufacturing costs). Yet, here we are...

  • +8
G2ThaUNiT NextGen_Gamer (on 05 September 2025)

Seeing first hand capitalism taking over in the worst way possible. Once something takes hold, it’s a domino effect, and there is no going back.

  • +2
Sogreblute NextGen_Gamer (on 05 September 2025)

At least in the United States I blame the Henry Ford vs Dodge Brothers 1919 court case. To sum it up Ford wanted to sell cars cheaper, expand the Ford Motor Company, and give employees higher wages. To do this they lowered and stopped paying dividends to shareholders. The Dodge Brothers (small shareholder) sued and won. The case concluded that corporations first and foremost are for the profits of its shareholders, known as Shareholder Primacy.
Take this information as you will.

  • +6
only777 NextGen_Gamer (on 07 September 2025)

"no manufacturing costs"

Yes but the development costs have sky rocketed in the last 15 years. Games take more people a longer amount of time to make and sell for less money (once you adjust for inflation).

  • -3
Pemalite only777 (on 08 September 2025)

Developers/Publishers are also posting record profits constantly, even when games cost $60 USD for over a decade.
Clearly a higher price isn't required.

  • +2
NextGen_Gamer Pemalite (on 08 September 2025)

Exactly, Sony just announced that their gaming division has made more PROFITs under PlayStation 5's first 4 years, as in the money that Sony keeps, than in ALL THE PAST PLAYSTATION's YEARS COMBINED. From 1995-2020.

  • 0
CaptainExplosion jsowers (on 05 September 2025)

Hear hear!! I don't really see much need for consoles to push for better graphics anymore, so not pushing for better graphics so much could help.

  • +1
JRPGfan CaptainExplosion (on 06 September 2025)

The same holds true for games.... they have ballooned the costs of development to a extreme, for AAA games. Its just not needed. Devs need to learn to scope things so they can run on multiple systems, not take up a entire ssd drive in space, and cost a fortune/take forever to make. Too many open world games, too many buggy launches relying on day1 patches ect.

  • +5
dane007 JRPGfan (on 06 September 2025)

We have too many love service games. We need less of those and less of souls like lookalike games

  • 0
JRPGfan dane007 (on 07 September 2025)

Yes, not a fan of most Live Service games, and don't enjoy Souls like games either.

  • 0
Slownenberg CaptainExplosion (on 07 September 2025)

Yeah at the level the consoles are at now, there' s not much improvement to be made. Every console gen is getting smaller and smaller noticeable improvements graphically. Last gen already looked very realistic, this gen looks hyper realistic. I think last gen to this gen was the last even decent generational jump we'll see. Nintendo can still probably make one more big jump since it's a handheld, and the Switch to Switch 2 was the biggest jump in a long time cuz it basically went from PS3+ to PS4 Pro+ output.

Considering the very much diminishing returns on tech upgrades these days, it'd be nice if they started competing on price again (the normal way, rather than competing on who can have the most outrageous prices).

  • 0
Zkuq jsowers (on 05 September 2025)

I don't think most companies are capable of thinking in such a long term, especially when it's about something as untangible as this.

  • +3
CaptainExplosion Zkuq (on 05 September 2025)

They're too greedy and stupid to do the logical thing.

  • +1
JRPGfan jsowers (on 06 September 2025)

lmao that was the first thing I thought, when I read the title as well. These machines are getting too expensive.

  • +5
Slownenberg jsowers (on 07 September 2025)

yep, pretty clear that younger people aren't gonna be buying as many systems when they are just trying to get started in careers or working through low paid jobs while they figure out what they want to do professionally and don't have the money for $500-$700 systems plus games.

Systems used to be $200-$300, and would get cheaper as they age, now they start off $400-$500+ and only get more expensive even as they age and get cheaper to produce. Meanwhile, the huge studios who bring in hundreds of millions of dollars in profit on every AAA game they make tell us that this isn't enough and they need to increase prices of games by $10-$20, even as they spend less on shipping games to stores as many games are sold digitally.

  • +1
Random_Matt (on 05 September 2025)

The hobby is too expensive. Maybe kids/teenagers prefer mobile gaming now? Someone can let me know.

  • +11
Trentonater Random_Matt (on 05 September 2025)

younger gen z were raised on roblox and minecraft. that's what gaming is to them. But that isn't to say their habits won't change when they get older. When they turn 40 they could very well be the ones only buying the latest sports game and call of duty in the future themselves.

  • +4
rapsuperstar31 Random_Matt (on 05 September 2025)

It's cheaper than most console generations adjusted to inflation. The price of everything from housing, cars, food, etc just went up, leaving less money for gaming. Edit not sure how that is even remotely controversial to get downvotes. The NES was $576 adjusted for inflation, Atari 2600 is $1,020 adjusted, PS2 and the original Xbox were both over $500 adjusted to inflation. N64, SNES, Genesis games were all $100+ adjusted for inflation. PS5 games went up 16.6% from the PS4, food is up 25.66% from 5 years ago not even counting shrinkflation, Houses cost 50% or more in some ares.

  • -3
ArchangelMadzz rapsuperstar31 (on 05 September 2025)

$500 PS2 is still cheaper than some of our console options, also disposable income was better in relation to the price of consoles + lets not forget that games weren't rammed up the ass with MTX.

  • +5
G2ThaUNiT rapsuperstar31 (on 06 September 2025)

After 4 years on the market, the PS2 was $150, or $256 adjusted for inflation. Something doesn’t add up in your argument almost 5 years into the PS5’s lifecycle.

  • +2
JRPGfan G2ThaUNiT (on 06 September 2025)

This! PS2 went really cheap.... not sure if it hit 99$ but probably not much over that.
That is when it becomes something everyone can easily afford.
We need to see PS6 launch at like 500$ and drop down to 300$ towards the end of the gen like in the old days. That is what we need. This BS of them going up in price over the gen is not great.

  • +1
Pemalite JRPGfan (on 06 September 2025)

Gamecube hit $99 USD at one point.
PS2 went as low as $129.
Original Xbox went for $149 4 and a half years after launch.
Xbox 360 went for $199 4 and a half years after launch.
Xbox One went for $199 4 and a half years after launch. (That's $241 adjusted for inflation!)
SNES went for $100.

They all got cheap as chips and was always a good entry for those who were financially not in the best of positions.

As for inflation... I doubt people incomes have actually increased at the same rate, meaning less coin available to spend.

Inflation is just a devaluing of currency due to an over-abundance of supply, but if it's only the top 10% of earners who have that extra supply, it just means everyone else is doing it harder as incomes haven't kept pace.

  • +2
ArchangelMadzz (on 05 September 2025)

Wait, making gaming more and more expensive means young adults (the poorest generation of young adults in recent history) are buying less consoles? colour me surprised.

  • +8
CosmicSex ArchangelMadzz (on 07 September 2025)

Its just example of how wages have not keep up with infation.

  • 0
firebush03 (on 05 September 2025)

Gen Z (in U.S.A.) is also purchasing homes are a far lower rate, consuming significantly less alcohol, not eating out nearly as often, opting out of marriage (with the leading motivator being that it is not economically sensible), and—overall—spend far less on non-essentials than all other generations.
It’s very simple what’s going on here: young Americans are strapped on cash in an increasingly disparate economy.

  • +7
The Fury (on 05 September 2025)

Well duh. How do they expect someone just out of uni, or still in education, to be able to afford a £500 console when they can barely afford rent?

  • +4
CaptainExplosion The Fury (on 05 September 2025)

I'm not a young adult anymore, but I've mostly given up on owning a house. -_-

  • +1
The Fury CaptainExplosion (on 05 September 2025)

Millennials and Gen Z won't believe this one trick I have for saving money... don't have a life or drive!

:-P

  • 0
CaptainExplosion The Fury (on 06 September 2025)

I'm 34.

  • +1
JRPGfan CaptainExplosion (on 06 September 2025)

Your not alone (i'm in my early 40's).... I don't think I even have 50k to my name. I'm saving up for it still (a house)... so maybe at some point (feel like I'm about halfways there). Maybe I go for a home owned apartment instead... a house is a huge investment for me.

  • +2
SanAndreasX The Fury (on 06 September 2025)

A lot of them are not even going to unit because of the cost. And they're still not making ends meet.

  • 0
dane007 The Fury (on 06 September 2025)

How many of those gen z and millennial buy the latest iPhone or Samsung, buy coffees at a cafe, have multiple subscriptions for movies and TV series, eat at a cafe , buy avocados, got o clubs to drink or buy alcohol for home . Most will either do one of them , some of the above or all of them. These above luxuries do cost alot of money and make saving for a house a hard thing..

  • 0
CaptainExplosion (on 05 September 2025)

Then the next generation of gaming hardware needs to be made cheaper.

  • +2
smroadkill15 (on 05 September 2025)

Consoles always went down in price by this time in a generation. Not anymore. No such thing as affording consoles. There are other alternatives for gaming these days.

  • +2
Tridrakious (on 06 September 2025)

That kind of a weird metric to track. How many in that age group have $550 or more to buy just a console? Gaming is becoming a very expensive enthusiasts hobby again.

  • +1
SanAndreasX (on 06 September 2025)

A lot of them grew up mostly playing just three games: Roblox, Minecraft, and Fortnite.

  • +1
StriderKiwi (on 05 September 2025)

Yeah this checks out to my personal experience. A lot of youngers gens i know either pc game or dont really game at all.

  • +1
Azzanation (on 07 September 2025)

Thats what happens when you continue to raise prices.

  • 0
Brimac19 (on 07 September 2025)

The money’s still there-It’s just the super rich corporations have taken it away from the middle and lower classes over the years.

  • 0
natertigra21 (on 07 September 2025)

The United States has long been one of the few countries where mobile games did not account for more than 80% of the gaming market. However, with rising hardware costs and tariffs, that may change in the future.

  • 0
Mr Puggsly (on 06 September 2025)

The games suck and the hardware is expensive.

  • 0
dane007 (on 06 September 2025)

Modern generation don't have the attention span likehow the older generation do. If it's not fast and flashy they get bored

  • 0
siebensus4 (on 06 September 2025)

At some point you could get a PS, PS2, GameCube or Wii for 99 $. That's how you got the 18-24-year-olds and not with 499 $ consoles. Just a coherence.

  • 0
SanAndreasX siebensus4 (on 06 September 2025)

The PS, PS2, and Gamecube were also more or less straight up game machines without all the bells and whistles people claim to want from consoles. I mean, the PS2 could play DVDs, but I doubt that it cost Sony much to add DVD functionality, certainly not compared to the media options people demand that they stuff into those systems today.

  • +1
Ashadelo (on 05 September 2025)

steam

  • 0
JackHandy (on 05 September 2025)

We're just going full circle. People these days think the SNES and Genesis were mainstream. They weren't. They were hobbyist devices. Perhaps the industry is just going to contract.

  • -2
SanAndreasX JackHandy (on 06 September 2025)

For the time, they were as mainstream as it got for gaming. Most PCs of the time couldn't play games worth shit.

  • +2
JackHandy SanAndreasX (on 06 September 2025)

They really (being mainstream) weren't, though. The market was tiny. And gaming was considered something niche. It was for kids and nerds and no one else. It wasn't until the PS1 that that started to change.

  • -3
Leynos JackHandy (on 06 September 2025)

When you get movies based on games they hit mainstream and SF,Double Dragon, Super Mario got them. Also early 90s Mario became more popular than Mickey Mouse. Sonic was hitting Macy's parades in the early 90s. We had cartoons based on games and a ton of merch. It wasn't exactly underground like the Atari era.

  • +3
JackHandy Leynos (on 07 September 2025)

That movie was aimed at young kids, which is what I said. Gaming was huge with kids then. It was huge with nerds. It was not huge with average people yet (which is what mainstream is). That wasn't until later in the PS1 era, and not completely there until PS2.

  • -2
Leynos JackHandy (on 07 September 2025)

You don't get a Macy's day parade balloon if not mainstream or Nascar.

  • +2
JackHandy Leynos (on 08 September 2025)

Mainstream for something, I agree. Mainstream for the general public? No. You just need to be mainstream in some sort of demographic that Macy's (or whomever) is targeting.

  • -1