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Elden Ring Nightreign Ships 2 Million Units in First Day

Elden Ring Nightreign Ships 2 Million Units in First Day - Sales

by William D'Angelo , posted on 30 May 2025 / 3,825 Views

Publisher Bandai Namco and developer FromSoftware announced Elden Ring Nightreign shipped over two million units worldwide in its first day of release. The figure includes digital sales.

Elden Ring Nightreign released for the PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, and PC via Steam on May 30.

View the launch trailer for Elden Ring Nightreign below:

Read details on the game below:

In Elden Ring Nightreign, players must make split-second decisions about combat and exploration across a map that can fluctuate with different biomes, weapons, and enemies in order to become stronger, and outrun the encroaching circle of fire to be able to take on terrifying bosses at the end of each day. This culminates on the third day, where if players were successful in surviving the night must take on one of the Nightlords—new bosses for this version. Nightfarers must learn to cooperate to take down these challenges, combining their unique abilities together for an unparalleled experience in the Elden Ring universe. All is not lost for those who fall in defeat. Unsuccessful runs will grant players relics to allow them to customize and upgrade their characters tailored to their personal play styles.

Rise Together

Join forces with other players to take on the creeping night and the dangers within featuring three-player cooperative play.

Become a Hero

Take command of uniquely skilled heroes, each possessing their own abilities and distinct flair. While individually powerful, their skills grow even more formidable when united as a team.

Take on the Night

Overcome a relentless environmental threat that sweeps through a land that changes between each game session and defeat the magnificent boss of that night!


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can follow the author on Bluesky.


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3 Comments
IcaroRibeiro (on 30 May 2025)

Wonder if this is enough to break even. Hopefully so, played it a bit yesterday it was quite fun

  • 0

It’s enough to be quite profitable I’d imagine. This game uses almost entirely reused assets and does not look particularly expensive in regards to any of its elements. I’d guess it was made by a relatively small team in the side and the cost of something similar to like a good expansion. FromSoft average staff cost is also very low, they’re one of the lowest payers in Tokyo.

  • 0
2zosteven (on 30 May 2025)

people are craving more

  • -1