
Action Game Maker Releases June 16 for PC - News
by William D'Angelo , posted on 03 February 2025 / 1,180 ViewsPeveloper Gotcha Gotcha Games announced Action Game Maker will launch for PC via Steam on June 16.
View a new trailer of the game below:
Read details on the game below:
The latest in the long-running Maker series of game development toolkits, Action Game Maker brings 2D action game development to those of all skill levels!
Built using Godot Engine, Action Game Maker provides access to professional level functions without any programming required!
A collection of samples and assets are included to provide the foundation needed to make your game a reality!
Unchain your imagination!
Fully No Coding Visual Scripting
Action Game Maker builds on the node-based visual scripting system created for Pixel Game Maker MV with many improvements.
No knowledge of programming is needed. Simply connect up Actions (similar to RPG Maker‘s Event Commands) and see the unique logic for your game come together!
Make Your Game!
Side-scroll or top-down: you choose what type of game to make! From platformers and Metroidvanias, to horror, adventure, shooting, puzzles, and more: it’s your choice!
Advanced Engine Technology With Godot Engine
Take advantage of the excellent 2D functionality provided by Godot Engine, the popular open source engine powering Action Game Maker!
- User interface design based on the existing Godot user interface.
- Support for GDScript is provided for those who want to move beyond visual scripting.
- A complete 2D pipeline.
- Tile Map Editor with auto-tile function.
- Supports both sprite and 2D bone animation systems.
- Access to Godot’s rich particle and shader systems as well as support for dynamic lighting and shadows, enabling a full suite of graphics features!
Sample Assets Included
Everything you need to build your first game is included, from character art to tiles, music, and sound effects!
Free yourself from worrying about assets and just get started!
The provided samples are intentionally simple and pixel-style so that it’s easy to open them up and make modifications or extensions to begin creating your own original look!
Of course, if you already have your own assets it’s easy to import them—and high resolutions are supported!
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Bluesky.