
Rumor: The Elder Scrolls IV: Oblivion Remake to be Revealed in January 2025 - News
by William D'Angelo , posted on 01 January 2025 / 5,274 ViewsA new rumor has surfaced claiming the remake of The Elder Scrolls IV: Oblivion will be revealed in January 2025, according to leaker Extas1s and spotted by Insider Gaming.
The remake will reportedly be announced at the next Xbox Developer Direct, which has been held in January for the last couple of years. The leaker also claims the game could be released sometime in 2025.
Previous rumors have claimed The Elder Scrolls IV: Oblivion remake is being built using Unreal Engine 5 and is in development at Virtuos.
A leaked document did reveal a remake or remaster The Elder Scrolls IV: Oblivion was expected to release in fiscal year 2022, but that ended up not happening. Multiple games that were in the leaked document did end up releasing a year or two later than the date given in said document.
Xbox and Bethesda have yet to say anything publishing about the possible remake or remaster of the game.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
More Articles
At least it’s not Skyrim? 😂
If it is using Unreal Engine I'm actually MORE curious about it. I don't think the Creation Engine is far enough from the Gamebryo engine to really make a sufficient difference. The graphics would be far better even on the newest Creation Engine, but I am really curious how they would handle the feel of the game in Unreal Engine
Yep, Gamebryo for the gameplay and physics, Unreal Engine for the visuals, was what the original leak said.
I have done a ton of work in the Net Immerse turned Gamebryo turned Creation (Making pixel shaders etc'), they are all basically the same engine, but with further refinement/improvements. - And as such, have a significant amount of interoperability.
I think the surprising thing would be if it -did- run on Unreal Engine 5 as Creation Engine is a powerful engine that can handle a ton of scripting, which is why Bethesda has stuck with it.
Creation Engine 2 would be the better fit in terms of ease-of-porting, which was the engine powering the next elder scrolls and the current starfield.
I actually didn't know that Gamebryo stemmed from a different engine before that. I have read up on the Gamebryo and Creation Engines quite a bit, but your explanation of scripting makes sense. It's easy to see the pitfalls of the engine for gamers but it's harder to understand the benefits since the we don't often work with the tools themselves
Morrowind was actually built on Net Immerse.
Oblivion was built on Gamebyro.
Skyrim was built on Creation Engine.
Elder Scrolls 6 will be Creation Engine 2.
Most game engines don't usually "discard" the old engine and start from scratch, rather the old code base is retained and improved or extended.
It allows faster time-to-market and a more optimized iterative approach.
Even engines like the Source 2 engine and Infinity Ward Engine 9 still has engine code from the old Quake 3 engine from the 90's.
To be fair, the Quake 3 engine is, as far as I know, widely considered excellent, so it's probably easier to build on. With Gamebryo etc., I don't know if the issue is with the engine or Bethesda, but clearly one of them is doing something wrong. I suspect it's a bit of both, but I don't have enough expertise in game engines or game development to know for sure.
I never claimed any particular engine was bad... They all have their strengths and weaknesses. Quake 3 engine is stupidly solid and -fast-.
Makes me wish iD Software would just have a dedicated engine development team and license it out to compete with Unreal.
Bethesda is pushing Gamebryo pretty hard, if you play other Gamebryo games like Defense Grid, Civilization IV, Rocksmith etc'. The games were pretty solid from a technical basis... In saying that it's been almost a decade since a Gamebryo game even released.
Bethesda is just pushing the scripting and modularity of Net Immerse/Gamebryo/Creation as hard as it can go.
And I didn't claim you claimed any particular engine was bad. I just wanted to point out that at least the Quake 3 engine has an excellent reputation, which Gamebryo lacks due to a strong association with Bethesda's games. The engine is probably not bad per se, but I do wonder if it's well suited to what Bethesda does with their games.
That's more or less a Bethesda quirk rather than an engine quirk.
Keep in mind that other Net Immerse games were pretty bug-free relative to Morrowind.
And other Gamebryo games were pretty bug-free relative to Oblivion.
Bethesda relies on a ton of scripting and it's engine code base has a ton of dependencies which can cause conflicts.
Starfield was just... Meh. The potential was there, the execution just sucked.
The fact they wanted to represent "real life" and have tons of worlds as barren is not a good gameplay mechanic.
To be fair I like starfield over Skyrim. However games like fallout, Skyrim and oblivion all had their issues with the engine
It's not just the bugs but the graphically look of their games is outdated. Starfield looks alright but it's not next gen lol
They have excess to other engine like the doom engine
Back when Oblivion launched, it was actually a very impressive looking game.
Remember, this is 2006... Sony hadn't even released the Playstation 3 at this point.
On PC it was extremely demanding, AMD had just rolled out the x1xxx series, but most gamers were using the Radeon 9000/Geforce 6000 series.. And Oblivion was extremely lethargic on those parts.
Oblivion pushed hardware... Which to be fair, so did Morrowind on it's release, it was unheard of for games to be SM2.0+ only in 2006 as it meant Geforce 4/Radeon 8000 (Or even Radeon 9200) users weren't able to run the game which was a sizable userbase.
Fast forward to Skyrim... And you could tell it was "Console optimized" as it didn't push hardware like the last 2 entries did on PC... There was no Direct X10/11 effects it stuck to the old Direct X 9 render path.
But nothing beat Oblivion in terms of visuals in 2006... The moment when you exited the sewers and saw a massive open world open up with it's shader-enhanced water effects, long draw distances, impressive foliage at the time (Thanks to Speed Tree) it was a "gaming moment".
Doom (iDTech) Engine is not great for open worlds that require heavy scripting unfortunately.
Oblivion did look nice when it came out that year but the creation engine is getting outdated. Oblivion was my favorite elder scrolls game after Morrowind. I have never finished Skyrim and I have tried so many times as well.
You forgot when Skyrim came out there was bugs and there was the memory issue that plagued the console, mores so on playstation for awhile.
Doom engine can be modified to fit Bethesda games. It did rage 2 very well and Indiana Jones well which is a different genre to rage and doom.. so far those games looked good and was locked 60 fps. Compared that to the bug fest called starfield and there's a huge difference in quality there.
wow before ES6
Well, supposedly it's made by a different studio altogether.
Skyblivion also comes out next year, and it's free!
I swear to god that Bethesda is now timing all these remasters, updates and remakes to just crush the big modding scenes they've fostered over the yrs.
Remember Fallout London?, that was super convenient for them to basically be self booted off and having to find another venue to release their mod. Same goes for people trying to make progress with combat/physic based mods, with Beth constantly updating Skyrim SE and Anny editions.
At this point I just want the new ES game, not a remake that's been seemingly planned and just so happens to coincide with Skyblivion, thus giving Beth an ample excuse to shut down that mod after yrs of work and effort was put into it.
Would frankly be funny to get an ES4 remake before ES6.
Would be sweet. Have yet to played it
Hopefully Fallout 3 and NV are also being considered.
FYI
UE5 is only being used as a graphics overlay... The game itself isn't rebuilt from the ground up in UE5
Most similar to Shadow of the Colossus remake for PS4
Does that mean it's still the exactly same game underneath with no gameplay improvements? We're still going to have all the same 2006 gameplay with a layer of better graphics?
Put a LOT of hours into Oblivion in the early 360 days. Would be really cool to see the game modernized as it aged really quickly lol. Just in time for the Skyblivion mod too lol. Well, if UE5 being the engine is true, this will be a good test to see how well a Bethesda style game works in Unreal.
Ue5 is still unstable hopefully they could pull it off lol
If they change the levelling system for the casuals, then it will be shit.
Lol no, I played the game extensively but the leveling system is literally among the worst pieces of game design I've ever seen. I was going on here just to say that fixing that and the scaling would instantly make it twice as good.
The complete opposite for me.
Enemies and loot scaled with your character.
So it wasn't unusual to see homeless bandits with expensive glass or full Daedric armour.
It was pretty silly. And it actually made leveling your character utterly pointless.
No, you couldn't just spam certain skills, because it would mean you'd fall behind in attributes no attributed to those particular skills. That's the bad part in my opinion. It was a twisted system where the total number of attribute point you'd get each level could actually vary based on which skills you'd levelled up to earn that character level. Of course the end result is exactly what you said: careful build optimization or (at worst) dead.
I'm not sure you even remember leveling in oblivion. The leveling wasn't the main problem. It was the stats.
If you level constantly with a +2 or +3 - you lost. So you had to make sure you had +5 before leveling.
You needed +5, +5, +5 (or +1 for luck) EVERY level or you were behind soon.
5, 5, 1
Yes, yes I do. Great challenge.
The way the game handed out attribute points when levelling up was terrible and nonsensical. Basically you could hurt your build simply by not being very careful about how you level up your skill, let alone focusing on any specific skills in particular. I don't actually have much against having to e.g. jump around a lot to level your acrobatics skill, but how attribute points were handed out was just terrible.