
Mass Effect Trilogy Director Casey Hudson's Humanoid Origin is Shutting Down - News
by William D'Angelo , posted on 25 November 2024 / 1,923 ViewsHumanoid Origin, the studio founded by the Mass Effect trilogy and former BioWare general manage director Casey Hudson, has announced it is shutting down.
"Earlier today, we informed our staff that Humanoid Origin will be shutting down," said the company in a LinkedIn post. "Despite efforts to shield the studio from broader challenges in the industry, an unexpected shortfall of funding left us unable to sustain operations.
"We’re heartbroken that we will not be able to bring our new science-fiction universe to completion. Our main concern at this time however is for our team, and we are committed to supporting them in their transition to new employment.
"In our time together, the team achieved incredible progress, and demonstrated that it's possible to do amazing work while fostering a culture of fun and creativity. We thank them for their talent, courage, and friendship.
"Thank you to everyone who supported us throughout our journey."
Humanoid Origin was founded in 2021 by Hudson and other video game veterans. The first game from the studio was going to be a AAA character-driven narrative title.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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Casey Hudson with 100% creative freedom could've been something special. Pain......
Damn didn't even release one game. Crazy times we live in.
What a shame, I was looking forward to what this game could have been. Any chance someone could still pick it up?
Hmm, interesting. I wonder what happened because if the game they were working on had the right scope/ideas, a big studio would have probably happily picked it up. Maybe what they produced just wasn't what studios wanted.
But then I've no idea what big studios want right now. Gamers want big well thought out adventures as well as some MP stuff, industry wants sustained income, not one off hits.
"....the team achieved incredible progress, and demonstrated that it's possible to do amazing work while fostering a culture of fun and creativity. "
You showed you couldn't manage your scope, or plan your spending.... and without the pockets of investors, all the culture of "fun and creativity" amounted to nothing. I just hate to see stuff like this,... could have been a great game. Reality is a cruel mistress though.
Yeah, but they need the backing. Kojima had the backing obviously, for him it worked. Mikami could also make Tango work - for a while.
But this doesn't always work. And other big names went the indie route. Tim Schafer with Double Fine, Brian Fargo with inXile, Sid Meier with Firaxis, Peter Molyneux with Lionhead, Feargus Urquhart and Chris Avellone with Obsidian. Not being dependent on too big investor money gives them more creative freedom, even if their games had to be smaller - initially.