
Take-Two Has Sold Private Division for an Undisclosed Sum - News
by William D'Angelo , posted on 02 December 2024 / 2,332 ViewsTake-Two Interactive announced it has sold publisher Private Division for an undisclosed sum as it moves to focus on larger games rather than smaller titles.
The buyer will be announced "relatively soon," according to Take-Two CEO Strauss Zelnick who spoke with GamesIndustry.
Take-Two will continue to support Moon Studios' No Rest for the Wicked, while the rest of Private Division's live and unreleased titles will go to the buyer.
"We made this strategic decision so that we could focus all of our resources on growing our core and mobile businesses for the long term," said Zelnick. "We're really best at these big AAA experiences. We have the biggest intellectual properties in the interactive entertainment business, some of the biggest intellectual properties in the overall entertainment business and to make sequels to existing beloved franchises as well as to create new hit intellectual properties is our mission.
"The team of Private Division did a great job supporting independent developers and, almost to a one, every project they supported did well. However, the scale of those projects was, candidly, on the smaller side, and we're in the business of making great big hits."
All of this follows a report earlier this year that Take-Two would be shutting down Rollerdrome developer Roll7 and Kerbal Space Program 2 developer Intercept Games.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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What game IP and developers do private division owns? seems like 90% of their games are all published only
Basically this was my take away, from a quick google and wiki look too.
Bad move, in my opinion. One of those AAA games fails and suddently the company is in danger. They have GTA, of course, so they can survive a flop or two, but having those smaller and cheaper games that bring in the money while they're developing those big titles feel like a safety net worth keeping around.
In any case, best of luck to Private Division, and I hope whoever bought them appreciates what they've gotten.
I didn't deny that. But when you create a publishing label for smaller scale and new games and it actually does what it was created for, and does it incredibly well if his word of almost all of them bringing a profit is true, then it's a bit confusing to understand why he's complaining and is getting rid of it.
It's even harder to understand when you read articles like this: https://www.pcgamer.com/gaming-industry/take-two-boss-gets-philosophical-about-entropy-and-life-after-grand-theft-auto-if-were-not-trying-new-things-were-really-running-the-risk-of-burning-the-furniture-to-heat-the-house/
Quote: "And so ultimately, everything does decay, including hit titles. So if we're not trying new things and making new intellectual property, we're—to say that we're resting on our laurels really understates it. We're really running the risk of burning the furniture to heat the house. And that doesn't end well."
What's where Private Division shows its value! It brings new studios and games that may grow into new franchises!