
Alan Wake 2 PS5 Pro Enhancements Revealed - News
by William D'Angelo , posted on 02 November 2024 / 2,963 ViewsRemedy Entertainment has revealed the PlayStation 5 Pro enhancements for Alan Wake 2.
The Quality and Performance modes for the game will be improved on the PS5 Pro. The Quality mode will add ray tracing, which isn't available on the base PS5, while the Performance mode will feature a higher resolution and more visual details.
View PS5 Pro comparison videos below:
Read details on the PS5 Pro enhancements for Alan Wake 2 below:
Alan Wake 2 is taking full advantage of Sony’s PlayStation 5 Pro to enhance the game experience further. Remedy’s Northlight engine team has spent a good amount of time updating the technology behind Alan Wake 2, with the main new feature for the Pro being the addition of ray tracing.
The Quality and Performance modes in Alan Wake 2 are upgraded on the PS5 Pro. They utilize Sony’s new “PlayStation Spectral Super Resolution” aka PSSR upscaling method. To quote Sony’s marketing language, "PSSR is an AI-driven upscaling that uses a machine learning-based technology to provide super sharp image clarity by adding an extraordinary amount of detail."
Quality Mode
The PS5 Pro Quality mode features ray tracing, which isn't available on the base PS5 version of the game.
- 30fps with ray tracing
- Ray traced reflections (opaque and transparent)
- Output resolution 3840 x 2160 (4K)
- Render resolution 2176 x 1224
Performance Mode
The Performance Mode on the PS5 Pro features significantly higher output resolution and has more visual detail compared to the base PS5. The Pro Performance mode uses approximately the same image quality (render) settings as the base PS5’s Quality mode.
The overall image stability, fog, volumetric lighting, and shadow accuracy have been improved on the Pro.
- 60fps
- Using approximately the same render (image quality) settings as the base PS5 Quality mode.
- Base PS5 Performance mode version runs at lower render (image quality) settings
- Render resolution 1536 x 864
- Output resolution 3840 x 2160 (4K)
- Base PS5 version outputs 1440p.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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Looks like PSSR is doing a lot of the heavy lifting. Some will shit on the game natively rendering at 864p on a $700 device, but I hope this actually starts the end of the resolution race on consoles, which will eventually lead to console prices dropping since hardware doesn't need to be as powerful.
Interesting that there's still a 30fps mode. I imagine stemming from the CPU not getting much of an upgrade.
True, AI ftw in resolutions. And if this can upscale from less than 1080 all the way to 4k, that suggests that next gen Switch should be able to put out 4k in docked mode with Nvidia's AI-driven upscaling as well. When both a portable console and a $700 home console can both run games at 4k, yeah the resolution race is over.
Though I doubt it'll lead to cheaper systems. Microsoft and Sony are still gonna make really expensive systems, pushing power, it's just that with AI upscaling that power will be focused on other things rather than resolution. PS7 Pro may be the first $1000 system.
..If only it worked like that.
Developers will simply just render games at a lower resolution, push visuals to the max... And then use A.I upscaling as a "crux" to get acceptable clarity/output resolution or make up for poor optimization.
We are already seeing this happen.
Nintendo won't have a native 4k console. Sony can't even do it. Microsoft can't even do it. - And they have much more powerful hardware.
The thing with A.I upscalers is that you do need an acceptable base resolution to work from, otherwise you simply don't have enough information to play with for an acceptable result... This has been demonstrably demonstrated on PC for years.
A.I upscalers also take away from your render time budget, it needs more compute, it needs more Ram, it needs more bandwidth, it needs more CPU support, developers need to strike a balance... It's not a magic pill that solves every issue, nor can it.
The PS5 Pro in this instance has a significantly beefier GPU which is doing most of the heavy lifting, PSSR is just getting it over the line... Otherwise it's a 1440P device.
Will probably be my first game. Loved the first one just been holding off on this one.