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Ratchet & Clank: Rift Apart PC Specs Revealed

Ratchet & Clank: Rift Apart PC Specs Revealed - News

by William D'Angelo , posted on 13 July 2023 / 4,809 Views

Sony Interactive Entertainment, Insomniac Games, and Nixxes Software have revealed the requirements for the PC version of Ratchet & Clank: Rift Apart, which is set to launch later this month.

The minimum specs for the game don't require an SSD, however, it will run the game at 720p resolution at 30 frames per second (FPS). The minimum specs require an Nvidia GeForce GTX 960 or AMD Radeon RX 470 GPU, an Intel Core i3-8100 or AMD Ryzen 3 3100 CPU, 8 GB of RAM, Windows 10 64-bit, and 75 GB of HDD space.

The specs for ultimate ray tracing requires an Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX GPU, an Intel Core i7-12700K or AMD Ryzen 9 5900X CPU, 32 GB of RAM, Windows 10 64-bit, and 75 GB of SSD space.

Ratchet & Clank: Rift Apart PC Specs Revealed

Ratchet & Clank: Rift Apart will launch for PC via Steam and Epic Games Store on July 26. It first released for the PlayStation 5 in June 2021.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.


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39 Comments
Imaginedvl (on 13 July 2023)

So a game that was NOT possible without the Play Station 5 SSD speed can actually run at minimum on a PC with an HDD... Because I'm 100% sure that those transitions from one world to another are not going to have load time... So it just works...
And it also runs no problem with normal PC SSD and not the Play Station 5 SSD for high/ultimate ray tracing.

I mean this is good but it shows how developers are just completely making up stuff in their PR messaging (which is expected and they all do the same) but that's kinda hilarious :D

  • +12
Libara Imaginedvl (on 13 July 2023)

Don't expect much else from sony.

  • +1
Radek Imaginedvl (on 13 July 2023)

That's specs for 720p very low...

  • +4
G2ThaUNiT Radek (on 13 July 2023)

That doesn’t matter. It means it’s playable on an HDD for every build but an SSD is recommended. I thought an SSD was going to be required across the board.

  • +2
Imaginedvl Radek (on 13 July 2023)

That's not really important though, I am talking about those "transitions" between rift/worlds that was supposedly IMPOSSIBLE without the power of the Play Station 5 SSD... Looks like they are quite possible and not only a lower speed SSD but even a standard HDD :D

Game is amazing, don't get me wrong, this is not at all a stab at the game, the developer or even Sony for that matter.

But at the PR stuff that is really hilarious at the end. And a lot of people are falling for it. How many comment you see from people like "yah but would not be possible without the Play Station 5 SSD" or stuff like "Having to develop game for PC/Xbox is preventing those game to be amazing or are limited because they cannot use the full power of the Play Station 5 SSD"...

  • +5
Chazore Imaginedvl (on 13 July 2023)

I'm honestly glad those days are behind us at this point. The whole SSD secret sauce was almost as bad as last gen's secret sauce. Every gen seems to follow up with some PR secret sauce, and it's always debunked/daft most of the time.

  • +3
Chazore Imaginedvl (on 13 July 2023)

I mean if we're going to see anything stupidly big happening, it's likely to be on PC first with tech from the likes of Unreal/Nvidia.

Like what we saw originally with Crysis was on PC first, then scaled down for consoles, so I'd naturally see whatever a console can do, a PC can do if not better (when it's ported by the right team).

  • +3
Trentonater Imaginedvl (on 13 July 2023)

It looks like you failed to notice the 32 gb ram reccomendation same as returnal. returnal still has major stutter struggles on pc even with that amount of ram. and the ram is there to make up for the lack of comparable ps5 ssd setup.

  • -3
G2ThaUNiT Trentonater (on 13 July 2023)

You mean the one that's meant for "Ultimate Ray Tracing" that the PS5 doesn't even come close to that kind of performance on a rig like that? That's literally the only one that needs 32GB of RAM. It also requires a near $1000 graphics card lol.

Returnal still needed further optimizations but the devs seem to have abandoned it on PC.

  • +5
Imaginedvl Trentonater (on 13 July 2023)

I do not think I'm the one who failed to notice a lot of stuff from that list :)

As I'm talking about the HDD, you probably understand that we are talking about the FIRST column... Which says that the game can run with ... 8GB.... Not 16GB, not 32GB... So the game runs with ONLY 8GB and with an HDD...

Not sure what is your point about the ram "making" up for the SSD when it actually can run with even less ram than the Play Station 5 itself...

And like gtotheunit pointed out... The 32GB is for something that the Play Station 5 is unable to achieve by a mile... And every other configuration does not requires more than 16GB...

So yah, ouch.

  • +4
Hynad Imaginedvl (on 13 July 2023)

All it shows is your incomprehension for specs and hardware architectures.

  • -8
Imaginedvl Hynad (on 13 July 2023)

Yah clearly :) When someone says they cannot do something anywhere else but on one device because of how amazing the SSD speed is and then do it on another device with lower specs and even an HDD (with a reading speed SPECS way slower). My comprehension of specs/hardware architecture is clearly wrong :)

  • +3
zero129 Hynad (on 13 July 2023)

Care to explain how?. Or is this going to be another hit and ruin piece from you with no explanation?

  • +2
Runa216 Imaginedvl (on 13 July 2023)

why am I not suprised that someone with a starfield icon is doing everything they can to nitpick a Sony game? I mean, it's on brand I guess.

  • -1
Imaginedvl Runa216 (on 13 July 2023)

Did you even read what I wrote... There is no "nitpicking" it is about that claim about that SSD BS and how things cannot be achieved anywhere else than the Play Station 5. Just the fact that you bring my avatar as an argument shows where you stand and what you are after.

I can say the same exact thing about that "cloud" secret sauce for the Xbox One. Granted it was even more ridiculous, this is the same kind of stuff. Get off your high horse and stop seeing everything from a console war perspective. This is about PR, Sony or Microsoft; when they come up with BS like that; it is what it is. Even if you are dead fan of one side, you cannot pretend that this was not a PR BS...

  • +1
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dane007 Runa216 (on 15 July 2023)

He's not wrong. Pr for that game when it came out on ps5 did say it can only be done because of ps5 ssd. It shows that it was all a lie

  • +4
darthv72 Imaginedvl (on 13 July 2023)

the game started out as a PS4 title... of course it would have worked on a regular hdd. Sony wanted something to showcase the 5 so they asked IG to move development over to the 5. I think it would have been fine as a crossgen game... it still is at its heart. Those transitions are actually cinematic so no player control. And they always play out the same no matter how many times you start over.

  • -5
Imaginedvl darthv72 (on 13 July 2023)

That's exactly my point. The SSD thing is BS, and we all know it (not sure what some are even trying to keep defending that). This is not about the game but the PR and how they pretended that it would be such a game changer (like Apple do with half of their shit). This is a perfect exemple.

  • -1
CGI-Quality darthv72 (on 14 July 2023)

Where is it stated that Rift Apart started as a PS4 game? I've not seen that.

Also, for optimal performance, you are going to need an SSD. There is no way around that. At worst, the base, uncompressed, 5.5GB/s PS5 SSD may not have been needed, but an SSD definitely will if you want efficiency. That is not BS, it is the science behind it.

This doesn't even factor in DirectStorage, which should (if utilized) put load times and world transitions on par with PS5. I had no intention of double dippin', but for the sake of it, I may, having just built a new machine that will easily take advantage of DS and GPU Decompression.

  • +1
Imaginedvl CGI-Quality (on 14 July 2023)

The BS part is that it needed the SSD reading speed of the Play Station 5... It did not.. Yes, you are probably right that the experience will not be as good as the Play Station 5 with an HDD (or even everything from the minimum specs).

But I'm pretty sure it will be the same or if not better with higher specs with a "normal" SSD. That's the BS part. (not the fact that it requires an SSD, but the fact that without the Play Station 5 SSD sped, the game would not have been possible from the start, those are what the devs said and that's also what I'm talking about).

  • +4
CGI-Quality Imaginedvl (on 14 July 2023)

No, not probably. It won't.

Also, there is no "normal" SSD. SSDs are SSDs. NVMe is faster and has a higher throughput than SATA, but they are still birthed from the same architecture.

Jumping back to the "BS" talk, until the game is released and dissected, there is no telling how much validity there is to that 2020 statement. I'm sure some of it was marketing (most games don't need an uncompressed 5.5GB/s SSD for optimal performance), but then, so was the idea that the Series X would blow the PS5 away in graphics and performance.

The bigger deal here is this is likely the first true display of GPU Decompression (on PC, PS5 and Series X already do hardware decompression) coupled with DirectStorage.

  • +3
Imaginedvl CGI-Quality (on 14 July 2023)

I mean at this point you know what I'm talking about with "normal" SSD. Seriously let's stop this here. You can reply to have the last shot; but you def. understanding why I'm sayin "normal" (while talking about the speed) and you coming back trying to tell me that "there is no normal" SSD is just silly because you know that I'm aware of what you said and I used "normal" to qualify the Play station 5 read speed against something else (without talking about AP).

This was PR BS. Even a lot of gaming media out there are pointing that out today. And again, I'm talking about devs saying that it is "impossible" to develop that game for another platform with the same experience. It is. Simple as that.

  • +3
CGI-Quality Imaginedvl (on 14 July 2023)

"Let's stop this here" — nothing to stop. I clarified something, so exhale and don't make a big deal out of it. :)

As for the PR BS, again, it may have been. Until the game is out, I'm reserving judgments.

  • +1
G2ThaUNiT CGI-Quality (on 14 July 2023)

Nixxes is indeed taking advantage of DirectStorage. Also of note, DirectStorage also works on HDD's.

"To enable quick loading and instant transition between dimensions, the game needs to be able to load assets quickly. DirectStorage ensures quick loading times and GPU decompression is used at high graphics settings to stream assets in the background while playing. Traditionally, this decompression is handled by the CPU, but at a certain point there is an advantage to letting the GPU handle this, as this enables a higher bandwidth for streaming assets from storage to the graphics card. We use this to quickly load high-quality textures and environments with a high level of detail.”

  • 0
CGI-Quality G2ThaUNiT (on 14 July 2023)

Yeah, DirectStorage works on HDDs, which may even reduce some load, but it won’t be without compromise. It’s like GTX cards. They can pull off raytracing, but not nearly as good.

That's why the SSD is recommended.

  • 0
Eric2048 Imaginedvl (on 13 July 2023)

Yes the game can run on lower spec hardware. That doesn't mean there won't be compromises. those Transitions could very likely feature a loading screen. Instead of the instant loading with You have with an SSD. Look at hogwarts Legacy for example the PS4 version has loading screens for enter and exiting the castle while the PS5 version does not.

  • +1
G2ThaUNiT Eric2048 (on 13 July 2023)

Nobody is saying there won't be compromises on an HDD. Big difference here though is that every level has multiple rifts. Both in the same world and even those secret levels. At the beginning of the game, you're going from world to world, but the way it plays out is part of the story. Are they going to skip that part entirely?

Makes you wonder what tricks Nixxes has up their sleeves to circumvent the lack of an SSD when it comes to rift jumps. I'm just guessing that they'll utilize those insanely long load times on those using an HDD by loading everything that can be possibly be accessed in that chapter so that hiccups in gameplay are kept at a minimum. But again, I'm talking out my ass on that lol at least we don't have too long to find out.

  • 0
Imaginedvl Eric2048 (on 13 July 2023)

Did you play the game? There is no way those "transitions" will have a "loading screen", it would change the gameplay overall. And yes I agree that at 8GB/HDD the game WILL have compromises. My point is that specific feature that the dev claimed could not be achieved (and the game could not be made) on another platform...

  • -2
Eric2048 Imaginedvl (on 13 July 2023)

They can definitely have loading screens in some of those areas. But I think it will vary depending on location.

  • +1
Qwark Imaginedvl (on 14 July 2023)

We haven't played the game yet on a PC with 8GB and a HDD. We son't know how it will look, whatthe framerate will be and how much loading there will be. From what I know playing a pcgame on a system which has the specs possible for it too run, usually doesn't make for a good experience. Hell even a RTX3070 isn't always up to par these days. What's odd about the specs is how a RTX2060 can't go higher than 1080p. That card is pretty much on par with PS5 when RT and DLSS is included.

  • 0
Imaginedvl Qwark (on 14 July 2023)

You realize even up to the Raytracing that requires a "normal" SSD and not that Play Station 5 SSD; my point stands right? The point is about the dev pretending that this game would NOT be possible without the Play Station 5 SSD reading speed... And I can tell you that the game will exactly the same and probably even better on PC (unless the port is crap) with a "normal" SSD.

  • -1
Qwark Imaginedvl (on 14 July 2023)

If the experience is better entirely depends on what your normal pc is though. The average spec pc, according to Steam is quite a bit below the current gen consoles in specs and it has Windows to slow it down as well.

Or do you only count the modern gaming pc, which at least has at least a Ryzen 5 (5000 series or equivalent) and a RTX3060TI (or equivalent). If it's the former the experience will likely not be better. If it is the latter, I should damn well hope so that the experience is better on a $1.000,- + gaming rig, than a console.

  • 0
Imaginedvl Qwark (on 14 July 2023)

Def., it will requires a good rig to get the best (or better than the Play Station 5). Again, not arguing with that at all :)

  • -1
Hiku Imaginedvl (on 14 July 2023)

The statement you are referring to was followed up around the time of launch by the game director Mike Daly saying: “You could make a game like [the new] ‘Ratchet & Clank’ on the PS4, but just visually speaking, you would have to dial back a ton in order to get it to run.”

And that has always been obvious, hasn't it?
If the world was the size of 1 kb, you can have instant switching on a HDD and USB.
But the bigger the data is, the more time it takes. And the PS5 SSD allowed them to make those worlds bigger while maintaining the instants witching.

  • +1
Zkuq Imaginedvl (on 14 July 2023)

My understanding is that it's loading new assets, probably mainly textures, that's demanding in the game. The thing with textures is that you can circumvent the issue in different ways. One way would be pre-rendered cutscenes for the rifts, but I suspect that wouldn't be enough (and it would also be possible on PS4). I suspect there's instead going to be significant texture pop-in when using an HDD. It's also a solution that probably wouldn't have been considered acceptable for a PS4 version, at which point it's debatable whether there exists a point of view where calling a PS4 version impossible makes sense.

Of course there's also the possibility that the PC version will work without significant texture pop-in, in which case 'impossible' is simply the wrong term, but I suspect that won't be the case.

  • 0
G2ThaUNiT (on 13 July 2023)

Twitter will be fun if Digital Foundry publishes their video and they find that the game runs completely fine on an HDD lol. At least in terms of jumping between rifts because that particular mechanic was the big marketing reason for the PS5 SSD. Yes, I know they were only comparing it to the PS4 hard drive lol. Loading times will be pretty bad overall, but I wonder if there will be any hiccups during a rift jump.

I don't care either way. I'm gonna be busy playing this masterpiece again at release!

  • +1
Chazore G2ThaUNiT (on 13 July 2023)

DF shouldn't waste their time with Twitter, I've seen their prev Sony port posts over there, they always end up garnering some form of hate/vitriol that isn't warranted, and Alex gets fed up with that over time, until Richard steps in.

  • 0
zero129 (on 13 July 2023)

"Sony now bring the power of the PS5 SSD to your PC HDD" xD

  • -2