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Atelier Ryza 3, Fatal Frame: Mask of the Lunar Eclipse, and Winning Post 10 Sales Revealed

Atelier Ryza 3, Fatal Frame: Mask of the Lunar Eclipse, and Winning Post 10 Sales Revealed - Sales

by William D'Angelo , posted on 24 April 2023 / 2,211 Views

Koei Tecmo in its earnings results for the fiscal year ending March 31, 2023 has revealed the sales figures for three of its games.

Atelier Ryza 3: Alchemist of the End & the Secret Key has now sold over 290,000 units. The remastered version of Fatal Frame: Mask of the Lunar Eclipse has sold over 120,000 units, and Winning Post 10 has sold over 70,000 units.

Atelier Ryza 3, Fatal Frame: Mask of the Lunar Eclipse, and Winning Post 10 Sales Revealed

Atelier Ryza 3: Alchemist of the End & the Secret Key released for the PlayStation 5, PlayStation 4, Nintendo Switch, and PC via Steam in Japan on March 23 and worldwide on March 24.

Fatal Frame: Mask of the Lunar Eclipse launched for the PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, Switch, and PC via Steam worldwide on March 9.

Winning Post 10 launched for the PlayStation 5, PlayStation 4, Nintendo Switch, and PC via Steam in Japan on March 30.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.


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6 Comments
Qwark (on 24 April 2023)

Pretty decent start for Atelier Ryza 3. I think 0.5 million is basically a guarantee by now.

  • +5
Kakadu18 Qwark (on 24 April 2023)

290k in 7 days is really good. The Ryza trilogy is by far the most popular Atelier sub-series.

  • 0
badnewsforthem (on 24 April 2023)

curios how profitable this games are? is the development cost low so they can make money from this low numbers? considering, how even 2 million copies sold are basically failure for some AAA titles now days

  • 0
Qwark badnewsforthem (on 25 April 2023)

It's made by a small dev and they can reuse a lot of assets. So with 15 million revenue they might already go to a break even point

  • +4
badnewsforthem Qwark (on 25 April 2023)

can you explain how you got the 15 million in revenue? that may help me understand more how sales for this type of games work, Thanks in advance

  • 0
Qwark badnewsforthem (on 26 April 2023)

15 million revenue roughly equals 0.5 million units sold. The game can be found for around 60 euro physical.

This includes 12 euro of taxes, also they need to pay around 15 euro of royalties to the platform owner.

So each game sold roughly equals around 30 euro of revenue for the dev. 30 times 0.5 is around 15 million of revenue. After reaching 0.5 million units games like these usually get pretty steep discounts.

  • +4