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Insomniac Games Grows to Over 520 Employees

Insomniac Games Grows to Over 520 Employees - News

by William D'Angelo , posted on 01 May 2023 / 4,607 Views

Developer Insomniac Games has grown to over 520 employees, according to the official LinkedIn page for the studio and spotted by a user on Reddit. The developer has grown significantly as in 2021 there over 400 employees.

Insomniac Games growing its number of employees makes sense as it is developing Marvel's Spider-Man 2, which is set to launch this Fall, as well as Marvel's Wolverine. The studio also appears to be working on an unannounced multiplayer game.

The studio was founded in 1994 by Ted Price as Xtreme Software before it was renamed to Insomniac Games. The developer has worked on the Spyro the Dragon series, Ratchet & Clank series, Resistance series, Sunset Overdrive, Marvel's Spider-Man, and more.

Insomniac Games would be acquired by Sony in August 2019.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.


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26 Comments
JuliusHackebeil (on 24 April 2023)

Insanely productive studio. I still cannot belive their output, even in recent years with ever increasing fidelity required from games:
2018: Spider-Man
2019: nothing
2020: Spider-Man Miles Morales
2021: Ratchet and Clank Rift Apart
2022: nothing
2023: Spider-Man 2
2024: Wolverine?

That would be 5 high profile games released in just 7 years. They are big alright, but this still seems like whitchcraft.

  • +5
Qwark JuliusHackebeil (on 24 April 2023)

Two of them are on the smaller side though (Miles Morales and Rift Apart), since big SP games these days usually have 40 hour Campaigns for better or worse. I think Wolverine will come in 2025 though.

  • +2
JuliusHackebeil Qwark (on 24 April 2023)

Good point! Releasing two really super big games (Spidey and Wolverine) back to back would be quite the accomplishment, even for Insomniac. I guess you are right and 2025 is more likely. But the already announced it back in sep. 2021. This might mean 4 years from announcment to release. And that is quite unusual for Insomniac. Even the first Spider-Man took only 2 years and a few months from debut trailer to release.

On a different note: I am super curious what they do with Wolverine! 60s? 90s? Civil War? Vietnam? Korea? Japan? Origin story with bone blades? How is healing going to work? Is it going to be like in a fps or uncharted with auto heal after a while? Is Hulk gonna be there? The possibilities are endless with this one!

  • +2
mjk45 JuliusHackebeil (on 24 April 2023)

What a bunch of slackers looking at that list showing nothing for 2019 and 2022 just demonstrates what a bunch of lazy layabouts they are, now having woken up and typed this in bed I'm off for a much needed rest after which I'll be meeting the boys from insomniac for a productivity meeting at the pub.

  • +1
LivncA_Dis3 JuliusHackebeil (on 25 April 2023)

2019 would be Spiderman's dlc

  • 0
JuliusHackebeil LivncA_Dis3 (on 26 April 2023)

Oh yeah, right! And the dlc was quite substential, if I remember correctly.

  • 0
Drakrami JuliusHackebeil (on 26 April 2023)

From Software is still the best to me. Above not counting Wolverine since it is not confirmed at all and Miles Morales since that's just an expansion, is just 3 AAA games in 6 years. Still very good.

2014 Dark Souls2
2015 Bloodborne
2016 Dark Souls3
2019 Sekiro: Shadows
2022 Elden Ring
2023 Armored Core 5

And this is not counting Deracine and their meaty DLCs for each game. From Software truely doesn't sleep

  • 0
Qwark Drakrami (on 26 April 2023)

From Software is a lot bigger though and so are most of their games. From Soft also have release gaps in between. 2017, 2018, 2020 and 2021 had nothing. So I would say both studios are almost equally productive. Both are great though.

  • 0
Drakrami Qwark (on 26 April 2023)

Yeah their games used to take 50 hours to beat. They've shortened it a bit DS3/Sekiro, but then Elden Ring again takes 56 hours to beat. Hence the 3 year gap and that's just amazing. Other games that huge would take 6-7 years to make... like Starfield lol.

  • 0
DonFerrari (on 24 April 2023)

That is a healthy increase, and considering their projects I hope it keeps growing.

  • +2
LivncA_Dis3 (on 25 April 2023)

Well deserved from an absolute workhorse of a dev.

Bloody high quality too!

Hopefully they can remake Resistance Fall of Man just like Dead Space and maybe bringing back that franchise!

  • 0
pikashoe (on 24 April 2023)

A very solid studio that consistently makes decent games without having to wait a decade for there next game.

  • 0
LivncA_Dis3 (on 24 April 2023)

Resistance remake pls and a return of the franchise!

  • 0
smroadkill15 (on 23 April 2023)

How many different teams does Insomniac have? Must be at least 3.

  • 0
Qwark smroadkill15 (on 24 April 2023)

Who knows they could also have one or two teams (probably 2 one for SP and one for MP) and simply not rely on support studios as much. I wouldn't be surprised if over a 1000 devs have worked on Spider-Man 2. The studio is probably also working on a live service MP game so they would need to balloon up a lot more if they want to pull off a successful MP life service game.

  • +3
Trentonater smroadkill15 (on 24 April 2023)

insomniac doesn't do seperate teams. the entirety of insomniac worked on both miles morales and ratchet and clank rift apart. The same was true with Ratchet Deeadlocked and Resistance fall of Man which were also developed at the same time. the studio focuses on the next project that was started as soon as the last is done. It probably help's their greater efficiency.

  • -4
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Hynad Zippy6 (on 24 April 2023)

Artists are more often than not contracted free-lances.

So not the best example you could bring forth.

  • -3
Zippy6 Hynad (on 24 April 2023)

Yeah looking at it more closely a lot of the credits in other categories are shared even if the Environment Artists aren't. However I find it illogical to believe that a studio developing two games at the same time does not have two teams. There needs to be organization they don't just walk in and decide which game they want to work on that day.

  • +6
mjk45 Zippy6 (on 24 April 2023)

They have two studios in different locations but how they split the work I dont know.

  • +1
DonFerrari Trentonater (on 24 April 2023)

They may not have 2 or more formal teams, but certainly there are teams because they wouldn't be able to develop R&C in the 6-12 months from Miles to R&C release. Also they wouldn't be able to do 1 year between SM2 and Wolverine.

  • +6
mjk45 DonFerrari (on 24 April 2023)

I read somewhere that they had seven teams, team 1 Ratchet and Clank 2024 . team 2 spiderman 2. team 3 new IP. team 4 Stormland remastered stormland 2. team 5 new Ip. team 6 new Ip. Team 7 Wolverine. now to me looking at this list probably 3or 4 of those teams are most likely small working groups .

  • +1
DonFerrari mjk45 (on 25 April 2023)

I would think 7 teams would be to much, 3 teams and focus group to do the concept phase for new IPs or sequels would be more feasible even though it is still a lot (but at least would match with the pipeline of their games).

  • 0
tslog (on 24 April 2023)

A studio that deserves to grow. But gameplay really needs to improve across all their games.

  • -8
DonFerrari tslog (on 24 April 2023)

I did liked SM a lot and R&C was fairly decent although simple.

  • 0
Qwark DonFerrari (on 24 April 2023)

R&C was visually astonishing and the other aspects where what you can expect from a R&C title. Hopefully they can manage to put out one more R&C title before PS6 hits. After all R&C is still quite unique.

  • +5