
Amnesia: The Bunker Announced for Xbox Series, Xbox One, PS4, and PC - News
by William D'Angelo , posted on 01 December 2022 / 2,875 ViewsFrictional Games has announced Amnesia: The Bunker for the Xbox Series X|S, Xbox One, PlayStation 4, and PC via Steam, Epic Games Store. It will launch in March 2023.
View the announcement trailer below:
Read details on the game below:
Amnesia: The Bunker is the latest installation in the Amnesia franchise and a pivotal point in the beloved horror series. For the first time, players are equipped with high levels of freedom to impact gameplay, choosing their playstyle as they explore at will this semi-open world. With hardly any scripted events, and constant tension brought about by an ever-present threat, it is up to each player to finesse their approach to survival.
Unlike previous Amnesia games, Amnesia: The Bunker will feature a new kind of horror survival adventure that incorporates emergent gameplay and sandbox elements into the mix. Players will be in total control of their moment-to-moment decisions. Armed with a revolver gun and a noisy dynamo flashlight, players will walk the course of an ill-lighted WW1 bunker on the shoes of a French soldier troubled by his amnesia and hunted by an otherworldly creature.
Amnesia: The Bunker will test players’ cleverness, courage, and ability to keep cool under pressure to make quick problem-solving decisions. There are multiple available solutions to each task, puzzle, and approach to the game’s obstacles; it’s up to you to decide your moves.
The tenebrous dark corridors and tunnels are perhaps the last of threats stalking your every move. When everyone is dead, rations are running low, and only one bullet is left in the gun barrel, it is all up to you to face the oppressing terrors of the Bunker and make your way out alive
In a semi-open world, Amnesia: The Bunker encourages the player to explore and experiment, using wits and whatever tools are at their disposal to overcome the looming horrors. Players will feel a stressful amount of power in their hands. Every decision will change the outcome of how the game responds as a consequence of the choices made. This new twist in gameplay adds new depths and constant tension to the game, forcing players to create new strategic paths in every playthrough.
Key Features:
- Player Choice – Emergent gameplay in a sandbox horror survival experience
- Unscripted Environment – Objects, threats, and resources, change in every playthrough
- Adaptive Horrid Threats – An ever-present gruesome creature that stalks the player.
- Tactile Immersion – All-new levels of interaction with the world through puzzle-solving and tool handling
- Absorbing Yet Terrifying Tale – Experience hell on earth in a fictional appalling story
- Engrossing Atmosphere and Tension – Enhanced lighting effects and carefully designed sound effects for a real horror experience.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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Interesting that it's out for Xbox Series and Xbox One, and also on PS4. But not PS5? Might be this was a game that was coming to last-gen consoles, and then doing an Xbox Series version was low-hanging fruit due to Microsoft's dev tools being largely harmonized between PC and Xbox Series. Perhaps they did the Xbox One and PS4 versions, and a PC version, and then cross-ported the PC version with Xbox Series.
Hopefully they at least make the PS4 version back-compat+ so that it enhances itself on PS5.
Yeah, I'm very confident that anyone releasing a PS4-only game today will be testing for PS5 compatibility. In fact, it would probably fail Sony's pre-release certificate tests if it didn't run on PS5.
But that's just back-compat. I was speaking to "back-compat-plus" which is the concept of a game being aware that it's running on better hardware, and implementing improvements. Examples may include raising the frame-rate cap from 30 fps to 60 fps, or moving from a lower level of detail setting to a higher one, or some similar change to the fidelity settings that doesn't require changing the game engine in any way.
Now that's a breath of fresh air!
Very interesting indeed!