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Death Stranding Tops 10 Million Players

Death Stranding Tops 10 Million Players - News

by William D'Angelo , posted on 08 November 2022 / 2,848 Views

Developer Kojima Productions announced Death Stranding has surpassed 10 million players worldwide.

The figure includes sales on the PlayStation 5, PlayStation 4, and PC, as well as players on subscription services such as PlayStation Plus and PC Game Pass.

"As of November 8th, 2022, Death Stranding has connected with over 10 million Porters worldwide across PlayStation 4, PlayStation 5 and PC," reads the announcement. "This milestone comes as the Death Stranding franchise celebrates its 3rd anniversary following its launch on November 8th, 2019."

Death Stranding released for the PlayStation 4 in November 2019 and for PC in July 2020. The Director's Cut released for the PlayStation in September 2021 and PC in March 2022.

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.

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JuliusHackebeil (on 08 November 2022)

I am glad sonething different can do so well, even tough I disliked it.

  • +4
Knitemare JuliusHackebeil (on 08 November 2022)

Kojima games are not for everyone. And I kind of understand you. There are like "seasons" on my game taste, and sometimes i just want fast action satisfaction. When i tried the first time 0(ps4), i was bored to death. Then later, i was in this season where i want to play deep story games. Man, was i greatly surprised by this game. The philosophy behind the story, and the story itself. Even the repetitive gameplay gets so addictive and engaging at some point you just cant stop deliver after deliver. I think im gonna buy the ps5 version now and start from zero again.

  • +1
DonFerrari (on 08 November 2022)

Congratulations, a very good game that is underappreciated.

  • +3
LivncA_Dis3 (on 08 November 2022)

What's next for kojima!?
Xbox exclusive?

  • +1
aTokenYeti LivncA_Dis3 (on 08 November 2022)

iirc they are doing Death Stranding 2 first, and then he is doing his Xbox project

  • +1
shikamaru317 LivncA_Dis3 (on 08 November 2022)

I think the game that recently leaked is next. Then Xbox Cloud game after that.

  • 0
Jumpinbeans (on 08 November 2022)

TBH I would have thought it would have been way way more especially as its bundled in with the game sub programs. 10 million sales isn't the same as 10 million players.

  • +1
Azzanation Jumpinbeans (on 08 November 2022)

Its actually the same thing.
10m sales also includes those who returned, traded or refunded it. No different to someone logging into the game to try it and never touch it again.
10m players is still quite good

  • -4
Dallinor Azzanation (on 08 November 2022)

It's not the same thing. 10 million in sales is revenue. 10 million players who can access it for free from services like plus extra or used copies is not the same thing. It gives us no indication how well it truly performed.

  • +5
Azzanation Dallinor (on 08 November 2022)

The sales count isnt true either. Plenty of games are brought and returned everyday in gaming stores. Go ask the staff yourself and they will tell you.
I can get free access to a game if i wanted to. Ill buy it, play it, return it within the return policy date and bam, 1 extra sales number without owning the game.
Player count is obviously similar as many can log in to play a game and uninstall it. No different to bundled games etc. Free access to games still require the player to download it and try it.

  • -2
Zkuq Azzanation (on 09 November 2022)

Similar or not, it's still different from sales. Otherwise they would be talking about sold copies instead of players, I can pretty much guarantee you that.

Anyway, I also bet used copies don't count for announced sales numbers, because publishers probably use the number of copies they've sold to retailers instead of the number sold to end consumers by retailers. Again, I'm interested in the announced numbers that come from publishers, since that's what seems to be used usually.

  • 0
Azzanation Zkuq (on 09 November 2022)

10m games sold does not mean 10m people still own the game and are playing it.
10m accounts on the game does not mean 10m players are playing the game.
It all rounds off the same. Only difference is services like GP give more exposure to help break down more barriers so more accounts can be made.

  • -2
Zkuq Azzanation (on 09 November 2022)

My apologies, but at this point I'm honestly not sure what your point is anymore. Yes, there are multiple numbers that differ from each. They might or might not round off the same (and personally I doubt they round off the same). What I can tell however is that the number of copies sold is probably way less than the number of players, accounts, or whatever it is that you want to count, since on average each copy sold probably equals to at least one account/player.

  • 0
Azzanation Zkuq (on 10 November 2022)

I am just saying Copies sold and Accounts made are similar in the end. You arent just given an account to play a game, the individual has to actually play the game atleast once, no difference to copies sold.

  • -1
Zkuq Azzanation (on 10 November 2022)

I just don't think that's true. Almost every copy sold is probably an account made, and then there's accounts that are unlikely to be seen in sales numbers, for example from subscriptions, used games, lent copies etc. I don't think there's any strong reason to believe that the number of copies sold is anywhere near the number of accounts.

  • 0
Azzanation Zkuq (on 10 November 2022)

There should always be more accounts made due to less barriers however the final number of players or sold copies never tell the true story. 5m sold doesnt mean 5m people are playing the game, same as accounts made.

  • 0