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CrossFireX Major Update to Add New Content, Rebalance Gameplay, Bug Fixes, and More

CrossFireX Major Update to Add New Content, Rebalance Gameplay, Bug Fixes, and More - News

by William D'Angelo , posted on 08 March 2022 / 2,229 Views

Smilegate and Remedy Entertainment released CrossfireX for the Xbox Series X|S and Xbox One, as well as on Xbox Game Pass, last month. The game has faced criticism from players for its lackluster campaign, gameplay, and more. 

The official CrossFireX website has revealed details for the first major content update for the shooter. 

The new content in the update includes two new maps: the Spectre mode map Invasion and the melee-only map Submarine, new weapons and silencer parts, and a new Event Battle Pass added where you can earn GP and CFP for free. 

The update also fixes about 80 bugs, optimized the resolution for the Black Widow map on Xbox One X and Xbox One S consoles, and makes a number of gameplay and balance tweaks. 

"While this update focuses on improving the overall user experience, we also recognize that our players are also asking for new TDM and Search & Destroy maps," said the CrossfireX Executive Producer Sooro Boo. "While we could not include them in this update, we are currently working on 2-3 new maps and will be able to update you soon on when you can expect them."

Read the details to the update below:

1. Bug Fixes

A. We’ve fixed about 80 bugs. All of the crucial bugs that were squashed will be detailed in the upcoming patch notes, which will be listed on our website when the update goes live.

B. We’ve optimized the resolution for the “Black Widow” map for the Xbox One X and S devices.

2. Gameplay and Balance

A. Controller sensitivity improvement: While the previous patch focused on improving the default control settings, this upcoming update will focus on adding more control customization options. 

B. Aim assist improvement: To improve the overall balance and user experience, aim assist will now behave differently depending on the distance from the target. Aim assist will be weaker at a long distance and at close to mid-range, it’ll behave similar to how it is right now. We plan to continue refining this based on your feedback. 

C. Daily mission improvement: We’ve made the daily missions more accessible by significantly increasing the chance (up to 80%) that the weapons required are the default ones. We’ve also made the mission requirements less demanding, which should make earning GP much easier. 

D. Boogieman balancing: To make the Boogieman appearances less frequent and be more special, we’ve significantly increased its purchase cost. After the update, Boogiemen will likely appear in the late stages of the match only and much less frequently.

E. GR Tower respawn improvement: We’ve made adjustments so that you don’t run into the enemy as soon as you respawn. 

F. Spectre’s melee hitbox improvements: The melee hitbox was changed from the previous cone shape to a wide rectangle shape. As a result, while the melee range remains the same, melee attacks and how the hit registers should feel much more consistent. 

G. Nano Mode’s ammunition improvements: We’ve increased the amount of basic ammunition issued to mercenaries.

H. Black Widow respawn improvement: The respawn location has been moved to a safe area, making it impossible to target players right as they respawn. 

3. User Interface (UI) and User Experience (UX)

A. Lobby and in-game UX improvement: We’ve deactivated the mouse cursor and you can now navigate through all menus using only the D-pad. 

B. Weapon statistics comparison: To aid with the weapon selection, we’ve added a UI where you can see and compare the weapon stats, as well as see how the bullet spray patterns work in both Classic and Modern modes. 

4. New Content

A. Maps: Two new maps have been added – “Invasion” (Spectre mode) and “Submarine” (melee-only map).

B. Weapons: New weapons and silencer parts have been added. 

C. Event: New Event Battle Pass has been added where you can earn GP and CFP for free. This will be provided to all players automatically. 


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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4 Comments
G2ThaUNiT (on 08 March 2022)

CrossfireX is getting 2 new maps less than 2 months after launch whereas with Halo Infinite we're having to wait almost 6 months to get the same amount of new maps?!? At least Infinite launched in a much better state than Crossfire lol

  • +1
DonFerrari G2ThaUNiT (on 08 March 2022)

When you deliver something very poor you are more pressed to try and improve perception.

  • +1
LivncA_Dis3 (on 08 March 2022)

Don't even bother with this dumpster fire hahaha just gaslight it even further

  • 0
DonFerrari (on 08 March 2022)

The question is, will it deliver a worthy game?

  • 0