AMD’s Super Resolution on Xbox Series X|S and PS5 'Makes This Generation of Consoles Really Quite Exciting' - News
by William D'Angelo , posted on 02 July 2021 / 2,149 ViewsAMD's supersampling tech, FidelityFX Super Resolution, is set to launch in the future for the Xbox Seris X|S and PlayStation 5.
The solo developer of The Falconeer Tomas Sala speaking with GamingBolt said the FidelityFX Super Resolution technology "makes this generation of consoles really quite exciting."
Sala when asked about how the FidelityFX Super Resolution technology will help developers and responded by saying "It’s a tough one. And I think lots of gamers would love to see a single answer, some sort of template of what next-gen is. But clearly each developer will have artistic and technical reasons for say going for 4k60 or 30fps or doing 1800p60 with new tech to upscale.
"It is really about what works per game, and developers will have another option with Super Resolution. I think a fair number will decide to use it, so they can spend that GPU power on pushing the graphical envelope forward to its breaking limit. Some might use and still decide to hit 30 fps or sub 4k, just to enable worlds that push nearly generational limits. I think all of this makes this generation of consoles really quite exciting."
Sala added that the next generation of hardware and technology like AMD's FidelityFX Super Resolution help developer fulful their artistic visions with fewer limitations than in previous generations.
"In general, on the comparisons between hardware this generation, I think it is about removing limits for developers and artists to create," he said. "I’m one guy at the intersection of generations making an open world air combat game, there’s studios with 20 people doing mind bogglingly beautiful open world games or recreating entire galaxies.
"For me the hardware and tech becomes less and less relevant, the limits are being removed, the walls broken down, that’s what’s important. And you can see how different platforms are fostering different kinds of creativity and such a huge variety of scales, and heck that’s exciting."
The Falconeer is currently available on the Xbox Series X|S, Xbox One, and PC. The Falconeer: Warrior Edition is set to launch for the PlayStation 5, PlayStation 4, and Nintendo Switch on August 5.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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The temporal injection from Insomniac and other similar methods are what I expect and hope will be used by most, as the image quality end results are impressive.
It's disheartening when all everyone wants to talk about concerning new consoles is whether they can have a sharper image. And not even an ACTUAL sharper image, just one that APPEARS sharper.
It's not exciting. It WILL be when they improve the tech but the fact it's not AI based and is still incredibly inferior to DLSS 2.0, I wouldn't put any collective mindshare on it until it's looking competitive with Nvidia.
And yet it will be more widespread across titles. You know, all that propriety shit and all that.
However, FSR is not better than other AA solutions. What has been seen so far even looks much worse than other methods like TAA, SMAA, MSAA .... I think Checkerboard AA is the best at the moment. FSR has to do something better than the old AA methods otherwise it is useless.
Widespread doesn't mean that it looks good.
just like one being better does not mean the other bad. They can both be good, but one clearly better. No one expects FSR to be better but it wont be gated to the use of a handfull on titles you can count on your hands.
One being better doesn't mean the other is bad.
That's very true.
But that being said... AMD Super Resolution is bad.
well then enjoy your one game a year that includes DLSS cuz nvivia paid for it.
AMD's FSR is just a post-process effect. It's not great... There is no analysis being done on the image to improve it's quality.
Better off just using Radeon Image Sharpening to be honest.
But just because no one likes FSR... Doesn't mean everyone likes DLSS. Propriety absolutely sucks.
AI will be the next step, probs of rdna 3. PS5 cannot use it if it gets done though.
Actually, it might. The PS5 has some RDNA3 functions because they used a customized chip. Don't know how extensive that is, though.
Some wild assumptions there..
I only play Rocket League and Valorant lmao, neither have any need for DLSS even if it was enabled.
Yeah. We all know the pitfalls Nvidia had with dlss. I'm not trying to knock amd, but I have my doubts that their first outing will be a home run.
I find it funny they downvoted me saying I don't even play anything that uses DLSS, I don't have any personal stake, it's just obvious that in it's current state that FSR is not good.