
Phil Spencer Suggests Different 1st Party Studios Could Use idTech - News
by William D'Angelo , posted on 05 April 2021 / 1,755 ViewsThe Microsoft and Xbox acquisition of Bethesda Softwork's parent company ZeniMax Media was finalized earlier this week and to celebrate the completion of the deal the heads at Bethesda and Xbox held a roundtable video to discuss the future and showcase the different studios at ZeniMax.
Head of Xbox Phil Spencer discussed id Software's idTech and how the video game engine might be used by different first-party studios.
"When you think about id Software’s capability and them collaborating and talking with The Coalition and 343 Industries, and just the first-person/third-person shooter space that we have, the studios that are there, I think it’s just kind of an amazing capability," said Spencer.
"The other thing that we haven’t really talked about is the future of idTech and what could that mean inside of Xbox," he added. "Obviously, you know, we’ve got a ton of studios doing a bunch of different work. I love the way Marty Stratton talked about how they’ve collaborated with our Bethesda studios on idTech and I just think about that to the next level. Like, what can we do inside of our organization with idTech, which is one of the world’s best game engines out there, and just make it a tool that so many developers can use to realize their vision."
Spencer also mentioned during the roundtable that the ZeniMax acquisition is about delivering great exclusive games that will ship on platforms where Game Pass exists. However, Xbox plans to honor contracts with current Bethesda games like with Deathloop and GhostWire: Tokyo, which were announced as PlayStation 5 console exclusives, with a release also on PC. He also said that games already released on other platforms will continue to be supported.
20 Bethesda games are also now available on Xbox Game Pass.
Thanks, Wccftech.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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It'd be amazing if they made a legit next gen Quake game! And not Quake Champions chasing the hero shooter trend with a hybrid game engine. Quake should always only be using idTech
This 1000x times. Im a MASSIVE Quake fan. My favorite Id series. I really hope Microsoft shows some love to Quake.
Imagine if Phil Spencer goes "you guys have a whole convention dedicated to the Quake franchise. Quake should be one once again, one of your premier franchises along with Doom!"
The most recent Doom games have been some of the best, least buggy, tight and polished feeling AAA games of the 8th generation. I don't know how much of that is attributable to the engine, but it certainly is a good sign.
well at least they got a properly working engine now haha
If it's a good enough engine why not expand the reach of it in general. Compete with Unreal, which is currently leading the market, put a dent in Epic's pockets at the same time. No point in wasting their spent 7.5billion on internal stuff when they could make more money back from elsewhere. Unless they really do want to just spend all that money to give people who sub to a service the games for nothing?
John Carmack wants back in with ID. Hire him and go make Quake 5
Like an actual sequel to Quake 4? Man, what a dream come true that would be! I think Quake will get the reboot treatment like Doom has. Anything new Quake will be okay with me at this point. Quake Champions is hanging on by a thread at this point :(
Hopefully they do, Id Tech 7 is fantastic, as was 6 before it.
id Tech was great for 60 fps on last gen, but I assume most developers will opt for UE4 as it works great already on next gen. Also scales well for lower end specs.