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Xbox Series S GPU Presents Challenges for Future Titles, Says 4A Games

Xbox Series S GPU Presents Challenges for Future Titles, Says 4A Games - News

by William D'Angelo , posted on 02 August 2021 / 2,506 Views

Microsoft decided for the latest generation to release two different consoles on day one that have a different amount of specs. The Xbox Series X is the premium console priced at $499, while the Xbox Series S is the lower-end model priced at $299. 

4A Games CFO Oleksandr Shyshkovtsov in an interview with Wccftech was asked about the downside of the lower specs of the Xbox Series S. He said the RAM is not an issue, but that the lower end GPU would provide challenges for future titles. 

Xbox Series S GPU Performance Presents Challenges for Future Titles, Says 4A Games

"The RAM is not an issue for us (currently), but GPU performance presents challenges for future titles. Our current renderer is designed for high spatial and temporal resolution," said Shyshkovtsov.

"It is stochastic by nature. Dropping any of those would require us to do more expensive calculations dropping performance even further. We have a compromise solution right now, but I am not satisfied with it yet."


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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11 Comments
EnricoPallazzo (on 16 February 2021)

Just drop the resolution and framerate, nobody that bought a series S is expecting to run 4k at 60fps.

1080p at 30fps is good enough for an entry system.

  • +14
Azzanation (on 16 February 2021)

Than built a better engine. I would hate to see how their games work on low end PCs.

  • +4
Mr Puggsly (on 16 February 2021)

I'm very confused by what he's saying, but they apparently have a solution. I can't help but think games, especially from a studio like 4A, should scale for various specs. Is their focus only making content that works well on high end consoles and expensive PC graphics cards? I doubt it.

  • +4
Qwark Mr Puggsly (on 16 February 2021)

No such thing as a high end console. But optimizing a game for current gen consoles and the downscaling it is harder than the other wat around. Dropping the resolution and franerates only het you so far. What if you want to use Bert high quality models for instance. But we shall see if the Series S Will limit this gen Ir if Turing off RT and de reading resolution and franerates will be enough.

  • +1
Mr Puggsly Qwark (on 16 February 2021)

Since I actually have to clarify, I am saying Series X and PS5 are still pretty great compared to average PC specs. Even the Series S has a good GPU for 900p-1080p gaming.

I think we know lowering the resolutions won't always be enough. In fact, we already have seen numerous titles tweak other visual settings. Frankly, it sounds like 4A already has solutions for upcoming project(s).

  • 0
Pemalite (on 16 February 2021)

They can't just "drop" the resolution in their specific game engine (It's their technology, not the Xbox at fault here.) as it uses a lower resolution to start with and reconstructs the image into a higher resolution one by using information from previous frames.

At 1080P and using the same reconstruction technique will most likely result in an extremely unappealing output as the base resolution may be significantly lower.

There are far better approaches to take which would shine the Xbox Series S hardware in a better light, but for whatever reason they decided not to take that approach.

  • +2
mjk45 Pemalite (on 16 February 2021)

Yes there are far better approaches, but there was no whatever the reason, it was simply how their renderer works and now they are working on a solution.

  • 0
Sogreblute (on 16 February 2021)

Just drop the resolution and frame rate. I mean when you develop for PC don't you always scale across multiple configurations? Let's say you're going for the lowest common denominator. The Series S as the lowest common denominator is better than the biggest common denominator from last gen, the Xbox One X. So you're way less restricted now (assuming you're developing current gen only). Hell Metro Exodus on PC's minimum is a GTX 1050, and the base PS4 and Xbox One are worse than that.

  • 0
Helloplite Sogreblute (on 17 February 2021)

In some ways only. Xbox One X still has more raw power, but the ancient CPU is a bottleneck.

  • 0
AJNShelton (on 16 February 2021)

Ok it's like the 18th comment on the Series S, and the devs say that it is equally it is a superb machine and can hold back the generation, so just let people having their time with the console

  • 0
Random_Matt (on 16 February 2021)
  • -13