
Cancelled Military FPS Six Days in Fallujah Brought Back, Launches in 2021 - News
by William D'Angelo , posted on 11 February 2021 / 1,537 ViewsPublisher Victura and developer Highwire Games have announced the cancelled military first-person shooter, Six Days in Fallujah, has been brought back and will launch later this year for consoles and PC via Steam.
The game was originally announced in 2009 by Atomic Games. It returns with a new developer and new publisher and is an all-new game from many of the leadership team that created Halo and Destiny.
"Sometimes the only way to understand what's true is to experience reality for yourself," said former Marine Sergeant Eddie Garcia, who was wounded during the Battle for Fallujah and proposed the original idea for Six Days in Fallujah in 2005.
"War is filled with uncertainty and tough choices that can't be understood by watching someone on a TV or movie screen make these choices for you. Video games can help all of us understand real-world events in ways other media can't."
Victura CEO Peter Tamte added, "It’s hard to understand what combat is actually like through fake people doing fake things in fake places. This generation showed sacrifice and courage in Iraq as remarkable as any in history. And now they’re offering the rest of us a new way to understand one of the most important events of our century. It’s time to challenge outdated stereotypes about what video games can be."
View the announcement trailer below:
Here is an overview of the game:
The Second Battle for Fallujah began in 2004 after Al Qaeda seized control of one of Iraq’s major cities. The battle proved to be the toughest military conflict for Western forces since 1968.
Atomic Games announced Six Days in Fallujah in 2009, but saw the title abandoned by its original publisher following controversy about the ability of video games to cover challenging real-world events. Victura is a publishing and production company founded in 2016 by former Atomic Games CEO Peter Tamte with the goal of bringing a new Six Days in Fallujah to players, along with other games based on true stories.
Working in partnership with frontline Marines and Soldiers who fought in the Battle for Fallujah, Victura and Highwire have spent more than three years building unique technologies and game mechanics that bring players closer to the uncertainty and tactics of modern combat than other video games have explored.
Over 100 Marines, Soldiers, and Iraqi civilians who were present during the Second Battle for Fallujah have shared their personal stories, photographs, and video recordings with the development team. The game gives these stories voice through gameplay and first-person accounts captured in original documentary interview footage. Six Days in Fallujah aims to be the most authentic military shooter to date and to tell these military and civilian stories with the integrity they deserve.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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That's been a long 6 days...
Eh... I dunno how I feel about this. I mean, they can make whatever game they want... but I feel like making war games in general is a bit icky because a game generally has to be fun and rewarding. And trying to make war fun always strikes me as problematic especially when it's a real one that is still so recent.
It seems like their heart is in the right place, and they're trying to make the game as an authentic way to share the experiences of their soldiers, but I'm not sure they can really do that. They might be biting off more than they can chew. I think this just may the kind of things games just aren't the right medium for. Would be interesting to see soldiers' (who aren't on the payroll) takes on this before and after release.