
Gran Turismo 7 Support Ray-Tracing, 4K and HDR, Targeting 60 FPS - News
by William D'Angelo , posted on 02 April 2021 / 5,426 ViewsPublisher Sony Interactive Entertainment and developer Polyphony Digital on the official PlayStation page for Gran Turismo 7 reveal the game will support ray-tracing, 4K resolution, and HDR. The developers are targeting a 60 FPS frame rate. There is no mention of a resolution or performance mode for the game.
View a trailer of the game below:
Here is an overview of the game:
Whether you’re a competitive racer, collector, fine-tuning builder, livery designer, photographer or arcade fan – ignite your personal passion for cars with features inspired by the past, present and future of Gran Turismo.
From classic vehicles and tracks to the reintroduction of the legendary GT Simulation Mode – enjoy the best features from past installments of the series. And if you love to race – practice and compete in the FIA Championships and Sport Mode.
But Gran Turismo 7 is also about more than racing. Refine and create in the evolved tuning and customization mode or improve your skills and racing strategies through Driving School.
Key Features:
- Stunning visuals: Marvel at rendering quality through ray tracing, with support for 4K, HDR, and a targetd 60 FPS frame rate.
- Fast loading: Go to race events quickly, gather in lobbies and receive friend invites extremely quickly with an ultra-high speed SSD. Select from a huge variety of cars with no load times.
- Adaptive triggers: Feel the contrast in brake pedal weight at different sensitivity ranges, the vibrations from the ABS and variation in throttle pedal weight on different types of cars.
- Haptic feedback: Experience the feeling of tire contact with the road, and subtle bumps on the road surface.
- Tempest 3D AudioTech: Sense the position of other cars and drivers around you through sound. Hear clear 3D Audio positioning and spatial expression of depth and height in replays.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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I remember Yamauchi talking about 120fps. Hoping that's still an option at a lower resolution with no raytracing.
True. Forget 4k. Give us 120fps and the latest hdr.
True. Forget 4k. Give us 120fps and the latest hdr.
This game is for the PS5 correct? hope this is not an issue.
Some of the comments are hilarious
Don't need 120fps for a racing game, comments asking for such probably don't even know what 60 is like.
Or perhaps the devs spoke to soon earlier and got several hopes up?
“In terms of frames per second, rather than staying at 60 fps, I’m more interested in raising it to 120 fps or even 240 fps. I think that’s what’s going to be changing the experience from here on forward.”
https://www.google.com/amp/s/www.videogameschronicle.com/news/polyphony-digital-has-announced-gran-turismo-7-for-ps5/amp/
Also, the last several grab turismo's were 60fps. So if these other commenters have played gt in recent years then they know what 60fps is like...
LOL, targeting 60fps? Didn't they want to run it at 120fps? I thought that constant 60fps would be the lowest what we could expect...
Release date?
Holy smokes get this beauty to 4k 60fps Sony :D!
this is the only racing game i like played them all but passed on sport because no GT Mode
Every game "targets"60 FPS no?
Unfortunately not. Many AAA games will run at 30fps on consoles. Primarily has to do with them going after the latest tech rather than better performance. Hopefully this next gen of consoles will do something about changing that trend. I know the Assassin's Creed Valhalla is already confirmed to run at 30fps on the new hardware.
Valhalla is confirmed 4k 60 on XseX.
Valhalla is also confirmed 4K 60 on PS5.
I would be fine with the demon souls option to be honest, 1440P/60 and 4K/30 would be enough for me. I think the Xbox series S is probably going to help with that. For most games outside of racing games and remakes/cross gen games I doubt 4k/60fps is going to be the standard for most AAA games.
True. But most devs will be lazy and just instantly use 4k and thow in ray tracing and such, quickly using up the gpu without proper optimization and being efficient. Some first party devs will take time learning how to maximise gpu/cpu/ram/ssd effieciency with fine tuning soft and engine enhancements and you will get 120 fps 4k. I just seriously hope not everyone goes 4k , better to free up gpu resource and do more with it.also heavy use of ray tracing is gpu and ram heavy, not really needed.
True. But most devs will be lazy and just instantly use 4k and thow in ray tracing and such, quickly using up the gpu without proper optimization and being efficient. Some first party devs will take time learning how to maximise gpu/cpu/ram/ssd effieciency with fine tuning soft and engine enhancements and you will get 120 fps 4k. I just seriously hope not everyone goes 4k , better to free up gpu resource and do more with it.also heavy use of ray tracing is gpu and ram heavy, not really needed.