Xbox Series X Runs Xbox One Games at a Higher Frame Rate

Xbox Series X Runs Xbox One Games at a Higher Frame Rate - News

by William D'Angelo , posted on 01 October 2020 / 2,218 Views

Several gaming outlets have released hands-on previews of the Xbox Series X today and VentureBeat tested Xbox One games running on the Xbox Series X to see how well they perform on the next-generation console. The results showed that games that run on the Xbox One with an unlocked framerate or dynamic resolution see a boost on the Xbox Series X. 

Grand Theft Auto IV saw around a 25 percent boost in frame rate from an average of 48 frames per second (fps) on the Xbox One X to 60 fps on the Xbox Series X. Final Fantasy XV saw a boost from 42 fps to 59 fps and Sekiro: Shadows Die Twice jumped from 37 fps to 60 fps.

No Man's Sky runs at a locked 30 fps on the Xbox One, which means the game doesn't take advantage of the better hardware of the Xbox Series X. 

Xbox Series X Runs Xbox One Games at a Higher Frame Rate

The hands-on preview reveals the Xbox Series X has 802 GB of usable space, lets you suspend up to six games at a time using the Quick Resume feature, and greatly reduces the load times of many Xbox One games.

The Xbox Series X and Series S will launch worldwide on November 10.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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12 Comments

EnricoPallazzo (on 28 September 2020)

Although already expected thats some good news. Unfortunately most games run on locked framerated and resolution. Curious to see how a game like jedi fallen order would run, which suffered from framerate issues, texture pop in amd varable resolution.


NextGen_Gamer (on 28 September 2020)

I have not seen that game specifically yet, but I would expect all of those issues to be solved running on XSX. On my PS4, I have an internal SSD, and that alone solves any games with texture pop-in issues - just being able to grab that texture off a SSD instead of searching for it on a HDD made the difference. For games with variable resolutions, I'm expecting XSX to run them locked at whatever the highest available is (1080p, 1440p, 4K, etc.).


  • +2
yvanjean (on 28 September 2020)

Xbox one X as shown us that most developer will release an update to take advantage of newer hardware. I expect many old gen game to get an update especially if it can add a few sales on the new consoles. Developer have a incentive to patch their game since they will get added to the list of games enhance for Series S/X.


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Mr Puggsly (on 28 September 2020)

Not really news, but Digital Found did a great demonstration. Seemed like most games tested were either staying at 60 fps or close to it. DOA6 benefitted greatly since the high res mode was more like 30-40 fps. I look forward to revisiting GTA4 DLC at 60 fps.


Vendrom (on 28 September 2020)

Is that boost in regards to framerates only, or does it improve resolution too?


shikamaru317 (on 28 September 2020)

Depends on the game. If a game has dynamic resolution, Series X will increase the game to the highest possible resolution allowed by it's scaler, but it can't improve the resolution (without a developer patch) if the game had a locked resolution. If a game has unlocked framerate or a locked framerate that drops below the lock at times, it will improve the framerate to either 30 or 60 fps depending on what the max cap was. If a game has both dynamic resolution and unlocked framerate, Series X can actually improve both at once, which I believe was the case with Dead or Alive 6 in the Series X BC video that Digital Foundry released today,


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Mr Puggsly (on 29 September 2020)

@shikamaru317 - I have few things to add. MS hasn't explained it yet but they have claimed they will be increasing the resolution and doubling the frame rate in select titles. They don't just mean boosting dynamic resolutions and uncapped frame rates either, so we'll have to wait and see how that is accomplished. Gears of War Ultimate was shown running at 4K for example, perhaps that could be at an emulation level like how Xbox 360 games achieved 4K on Xbox One X.

Dead or Alive 6 has presentation and performance modes. Performance is 1080p/60 fps, while the presentation mode is native 4K, but the frame rate is well below 60 fps. The Series X simply brute forces performance to 60 fps, likely due to the GPU power.


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Comments below voting threshold

Kanemaru (on 28 September 2020)

Could microsoft stop the auto-satisfaction speech and show some games, for change? Who cares about what the console has in its guts if there's no game just like it was the case with XBone?


  • -16
shikamaru317 (on 28 September 2020)

MS had nothing to do with this, this is from 3rd party testing of Series X. Series S and X have plenty of next-gen games on launch, but this 3rd party embargo was on BC games because the launch games aren't available for review yet.


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Hynad (on 28 September 2020)

I don't know. Would you stop the insecurity speech?


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KratosLives (on 29 September 2020)

i agree. worst lanch in history


  • -3
shikamaru317 (on 29 September 2020)

@Kratos The launch week exclusive line-up is kind of weak, but the launch Holiday exclusive line-up (games releasing before the end of December) seems fine, assuming there are no more delays. One AAA, the Remedy developed campaign to CrossFire X. 3 AA's, Yakuza 7, Gears Tactics, and The Medium. 5 indies/single A's. Line-up could be much worse than that imo. Would have been much better without the Halo delay, but they made the right choice delaying it, and rumor is the beta for Halo Infinite may still release this Holiday, which will still be a pretty big deal for Halo fans.


  • +1