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Space Shooter Boundary Delayed to Later in 2020, Orbital Security Detail Trailer Released

Space Shooter Boundary Delayed to Later in 2020, Orbital Security Detail Trailer Released - News

by William D'Angelo , posted on 02 May 2020 / 3,416 Views

Publisher Huya and developer Studio Surgical Scalpels announced the tactical space first-person shooter, Boundary, has been delayed from Q1 2020 to a general release window of 2020. The game will launch for the PlayStation 4 and Windows PC.

A new trailer for the game, called Orbital Security Detail, was also released. View the new trailer below:


Read the latest information on the game PlayStation Blog:

Zero Gravity Combat

We call our armed astronauts AO, or Astroperators, and you’ll need to think like one in Boundary. Movement is turned on its head in space: you have full freedom of movement and you aren’t restricted by gravity like you are in most shooters.

But keep this in mind: as many possibilities as zero gravity opens up, it brings even more challenges.

A well-trained AO knows how to use the environment to their advantage. Floating debris makes for a good blind spot to conceal your approach, a solar panel might be a good spot to plan an ambush against an unsuspecting foe, and you can even use your grapple hook for substantial acceleration from one point to another.

Specialist Customization

Many characters in Boundary can be specialized as multi-role combatants. Our experienced AO, Lucas, can act as an Assaulter or a Sniper Specialist, each with its own Tactical Ability.

As an Assaulter, Lucas can give himself an agonist shot to strengthen his senses (kind of like an Adrenaline shot). As a Sniper, he can utilize an auxiliary arm that gives him a stable platform to steady his shots.

Every AO has their own active and passive ability, as well as different basic capabilities like armor or health. These give them their own unique roles in the harsh battlefield of space.

A Combination of Aerospace and Modern Firearms

Besides the gameplay, we’re also quite proud of the art design in Boundary.

There are two elements we have always tried to emphasize in our art design. We are trying to build a believable world in which aerospace technology and modern military weapons are integrated together. These two elements were the foundation of our design ethos.

We approached development from the perspective, “If man engaged in conflict in outer space, what would it look like?” Boundary is our vision of space military operations (with some obvious artistic licence from us too, of course).

Many others have probably dreamt about this idea — I hope you like where our imaginations took us.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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