Half-Life: Alyx is Developed by Largest Team Ever at Valve - VGChartz
Half-Life: Alyx is Developed by Largest Team Ever at Valve

Half-Life: Alyx is Developed by Largest Team Ever at Valve - News

by William D'Angelo , posted on 23 January 2020 / 1,199 Views

The Valve developers working on Half-Life: Alyx during a Reddit AMA revealed the game was developed by the largest team ever at Valve. The team size was around 80 employees.

"Right now it's around 80 people, which puts it as the largest single team we've ever had at Valve," said Valve. 

Here is an overview of the game:

Half-Life: Alyx is Valve’s VR return to the Half-Life series. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2.

Playing as Alyx Vance, you are humanity’s only chance for survival. The Combine’s control of the planet since the Black Mesa incident has only strengthened as they corral the remaining population in cities. Among them are some of Earth’s greatest scientists: you and your father, Dr. Eli Vance.

As founders of a fledgling resistance, you’ve continued your clandestine scientific activity—performing critical research, and building invaluable tools for the few humans brave enough to defy the Combine.

Every day, you learn more about your enemy, and every day you work toward finding a weakness.


Valve’s return to the Half-Life universe that started it all was built from the ground up for virtual reality. VR was built to enable the gameplay that sits at the heart of Half-Life.

Immerse yourself in deep environmental interactions, puzzle solving, world exploration, and visceral combat.

Lean to aim around a broken wall and under a Barnacle to make an impossible shot. Rummage through shelves to find a healing syringe and some shotgun shells. Manipulate tools to hack alien interfaces. Toss a bottle through a window to distract an enemy. Rip a Headcrab off your face and throw it out the window.

Extra content for Index owners

Customers who have purchased Valve Index hardware by the end of 2019 will have access to unique bonuses starting early next year:

  • Explore environments from Half-Life: Alyx in your SteamVR Home space
  • Alternate gun skins to embellish Alyx's arsenal
  • Special Half-Life: Alyx-themed content for Counter-Strike: Global Offensive

    Community-built environments

    A set of Source 2 tools for building new environments will ship with the game, enabling any player to build and contribute new environments for the community to enjoy. Hammer, Valve’s level authoring tool, has been updated with all of the game’s virtual reality gameplay tools and components.

Half-Life: Alyx will launch for Windows PC via Steam in March 2020.

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

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KLAMarine (on 23 January 2020)

80 doesn't sound like a lot.

trunkswd (on 23 January 2020)

That is fairly small for a AAA VR game. Most AAA games have 200-300 people working on them.

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KLAMarine (on 23 January 2020)

I'd think that the Half Life games had more than 80 back in the day...

  • 0
Zoombael (on 23 January 2020)


Azzanation (on 23 January 2020)

Game looks real promising. I want an Index to play it.