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Resident Evil 7: biohazard Cloud Version Announced for Switch

Resident Evil 7: biohazard Cloud Version Announced for Switch - News

by William D'Angelo , posted on 05 June 2018 / 4,219 Views

Capcom announced Resident Evil 7: biohazard is coming to the Nintendo Switch as Resident Evil 7: biohazard Cloud Version. It will launch in Japan on May 24.

View the announcement trailer below:


Resident Evil 7: biohazard Cloud Version will run over the Ubitus cloud service and require an internet connection. It will release for 2,000 yen for access for 180 days. 

Users can play up to 15 minutes of the game for free before deciding to purchase it. 

Thanks Gematsu.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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39 Comments
Medisti (on 21 May 2018)

Nothing says "Play anywhere" like a constant online connection. Keep trying, Capcom; one of these days, you'll figure it out.

  • +8
Mr Puggsly Medisti (on 21 May 2018)

Maybe cloud gaming titles can be an OPTION when you're around wifi.

Capcom has ported games to Switch already. Perhaps they don't want to make the investment porting this to Switch. Its also worth noting the visual fidelity running off the cloud will be much greater than Switch could do natively. So its a compromise with some benefits.

  • -2
DonFerrari Medisti (on 21 May 2018)

And we aren't even sure it would be possible to make a decent port of this to Switch, I guess some users prefer that this game never got ported and them complain about Capcom not porting.

  • -8
Darwinianevolution Medisti (on 21 May 2018)

@DonFerrari. Doom was ported to the Switch and Wolfenstein TNC too. Those games have similar requitements with RE7, even less if we consider the gameplay is significantly slower. Just tone down the effects and make it 30fps. Making it cloud-based is a half-assed solution anyway.

  • +3
DonFerrari Medisti (on 21 May 2018)

I love all the negatives to pointing Switch isn't a powerful HW. But ok, let's go to it. The visuals on RE7 are already quite toned down on PS4, so besides cutting the FPS to half (which funnily enough is what Nintendo fans usually says is the most important thing to keep, 60fps) the IQ degradation would probably be to high for a good end result.

  • -7
Nuvendil Medisti (on 21 May 2018)

Oh please Don stop, you are talking nonsense. RE7 is not all that demanding, it doesn't hold a candle to Wolfenstein 2. And it is designed to be highly scalable for PSVR support. It could run and look better than Wolfenstein 2 or Doom, both of which people have been comfortable with and praising.

Capcom is just being extremely cheap and lazy. This way, they don't have to port or distribute, they just stream it to you. They could port it, and it would probably turn out quite good. Capcom is just too busy seeing what it can get away with to put in the effort.

Stop. Defending. This.

  • +5
Cobretti2 (on 21 May 2018)

Imaging if Capcom made all the right decisions with their games. I would probably have 3-5 more games in my collection right now.

  • +5
S.Peelman Cobretti2 (on 21 May 2018)

Yep, Capcom actually makes good games, but they’re just so unbelievably dumb they make it borderline impossible for me to buy them.

  • +2
curl-6 (on 21 May 2018)

Leave it to Capcom to find a way to completely fuck up one of the most logical Switch ports.
They really are the worst in the industry.

  • +4
Oneeee-Chan!!! curl-6 (on 21 May 2018)

Not at all.

  • +1
Medisti curl-6 (on 21 May 2018)

I'm very sorry to say you are wrong. They are not the worst in the industry as long as EA and Activision exist. I wish you were right.

  • +7
Chazore (on 21 May 2018)

This is just straight up disgusting to see, from Capcom of all companies.

  • +3
Barkley (on 21 May 2018)

Well cloud gaming is one way to not deal with the switch's specs.

  • +2
Lucca Barkley (on 21 May 2018)

Too bad it kills completely the concept of "Play Anywhere".

  • 0
Mr Puggsly Barkley (on 21 May 2018)

All gaming experiences on Switch should beholden to "Play Anywhere"?

  • +1
DonFerrari Barkley (on 21 May 2018)

You have the alternative of not playing at all if you want to be restricted by Switch power...

  • -6
alejollorente10 (on 21 May 2018)

Man, this game in switch would have easily reached one million sales in a short time and probably more than 2 million in sales for life. How is it that Capcom prefers to go for this option instead of trying to make a good port where he would earn much more money?

  • 0
Mr Puggsly (on 21 May 2018)

I would actually like to see good cloud gaming service on Switch. The platform has a small number of core games, has limited capabilities, and porting games to it can evidently require extra work. So cloud gaming could quickly add value to Switch.

  • 0
Conina (on 21 May 2018)

Wouldn't Nvidia be a much better Cloud Gaming partner for the Tegra device "Nintendo Switch" than Ubitus?

In docked mode it could access "Geforce Now (Shield)" with its included games and "Geforce Now (PC/Mac)" with compatible PC-games you own/buy:
https://www.nvidia.de/shield/games/#library
https://www.nvidia.de/geforce/products/geforce-now/mac-pc/supported-games/

Future 5G-revisions of the Switch could also offer that on the go.

  • 0
adisababa (on 21 May 2018)

Lol Switch, way too weak. Looks like it'll never get good third party support.

  • -1
KLAMarine adisababa (on 21 May 2018)

"Lol Switch, way too weak"

On the plus side, it's insanely portable. No need for a constant electrical connection.

  • +1
Mr Puggsly adisababa (on 22 May 2018)

Unless your batter dies. Then you need some electricity.

  • 0
KLAMarine adisababa (on 22 May 2018)

That's why I said 'constant'.

  • 0
DonFerrari (on 21 May 2018)

That is an alternative for weaker HW.

  • -2
routsounmanman DonFerrari (on 21 May 2018)

If Outlast is on Switch, this can, too. Bias?

  • 0
DonFerrari DonFerrari (on 21 May 2018)

Anything could be anywhere, now is it worth the effort for the end result? Considering what is running on base PS4 I don't see Switch version being competent. But yes let's keep bashing Capcom.

  • 0
routsounmanman DonFerrari (on 21 May 2018)

So, you are telling me that PSVR is more worth their while than the Switch? Keep defending this awful practice, and company.

  • 0
DonFerrari DonFerrari (on 21 May 2018)

They had like over 1M players on PSVR and I'm quite sure Sony have paid some incentive for them to take it. Also PSVR immersion for a RE7 game makes much more sense than playing it on the bus. Because guess what, they are bringing Switch version.
Call me biased but get the need to downvote because you disagree with the answer.

  • 0
routsounmanman DonFerrari (on 21 May 2018)

Apparently 1m PSVR > 18m Switch owners. Clever Capcom being clever. And what makes you think it was me that downvoted you?

  • 0
DonFerrari DonFerrari (on 21 May 2018)

Are you bad at math?
I said 1M people played it on PSVR (even though it was at lower than 2M sales). Would Switch version sell 1M more if there was a physical release instead of the stream?

  • 0
routsounmanman DonFerrari (on 21 May 2018)

RE4 on Wii sold 2M. Easily.

  • 0
DonFerrari DonFerrari (on 21 May 2018)

RE4 was an easy port for a 100M userbase, but as I said I asked you if you think Switch physical would grant 1M extra sales compared to the idea they are proposing. Because you complained about the PSVR compatibility that Sony certainly helped fund (since they got a 1 year exclusivity deal) and no Switch. So let's say 1M more RE7 were sold because of PSVR, and already will have Switch cloud... would a Switch physical add another 1M?

  • 0
routsounmanman DonFerrari (on 21 May 2018)

2m would be a lock

  • 0
routsounmanman DonFerrari (on 21 May 2018)

1m*

  • 0
DonFerrari DonFerrari (on 21 May 2018)

So you are saying that If you launch a physical version of the "already released" cloud version (considering it will release this week) it will sell another 1M (that is only physical version, after the cloud have already released and played for let's say 2-6 months)?

  • 0
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Mnementh Mr Puggsly (on 21 May 2018)

I agree, a dedicated cloud gaming service with multiple games and a netflix-like subscription. It's an option you can take or leave behind. But not for a single game. This makes no sense.

  • 0