
Nintendo Mobile Games Have Earned $1 Billion Lifetime - News
by William D'Angelo , posted on 09 April 2020 / 3,154 ViewsNintendo's mobile games have earned over $1 billion in lifetime revenue from players worldwide on the App Store and Google Play, according to a report from research firm Sensor Tower. The six mobile games from Nintendo have been downloaded a combined 452 million times.
$656 million or 61 percent of the total revenue has come from the strategy RPG, Fire Emblem: Heroes. Animal Crossing: Pocket Camp comes in second with 12 percent of the total revenue, followed by Dragalia Lost with 11 percent.
Mario Kart Tour and Super Mario Run, which might be surprising, come in fourth and fifth with $86 million and $76 million earned, respectively. Dr. Mario World accounts for less than one percent of the total revenue with just $4.8 million earned.
Nintendo has found the most success in Japan with $581 million or 54 percent of the total mobile game revenue. The US comes in second with $316 million earned or 29 percent of the total.
Super Mario Run has the most downloads with 244 million (54%), followed by Mario Kart Tour with 147 million (32%). Despite accounting for the majority of revenue, Fire Emblem: Heroes has only four percent of the total downloads.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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Mario Kart Tour, fun as it is, is one of the worst offenders of Pay 2 Win I have ever seen. It’s a freakin nightmare lol
That likely means they'll abandon the upfront fees in favor of continuous money making microtransactions.
Same as almost every other mobile developer making money except maybe Mojang or Take-Two. This situation was inevitable when Apple and Google made "free" (quotes for emphasis) a price point on their app stores. It's a race to the bottom.
Fire Emblem accounts for 4% of downloads, but 61% of revenue?! What even is that game?
Terrifying. This means more mobile garbage. Normies ruin everything.
Damn that is pretty awesome!
They're clearly doomed. Anyday now...
Mobile is an attractive market for developers. $1b.. it costs $50m to make a full fledge AAA game. Nintendo has resources and in a way there profits are a good thing, they now have more spending money.
Except they're a business. So, they will invest where the return is greatest. If that's mobile, that's where they'll spend that money.
Nintendo wont give up the console buisness, its in there DNA and i believe they mentioned during the WiiU era that they will only stop focusing on consoles is the day they fold. Also they can be in both markets. Nintendo profit heavy on both sides, wouldnt make any sense to drop a profitable buisness model just because mobile is doing better.