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Head of Xbox Phil Spencer Wants More Focus on Frame Rate Than on Resolution

Head of Xbox Phil Spencer Wants More Focus on Frame Rate Than on Resolution - News

by William D'Angelo , posted on 06 February 2020 / 3,022 Views

Microsoft will be launching their next generation home console, the Xbox Series X, this holiday. the console is touted to handle 8K resolution, however, head of Xbox Phil Spencer speaking with Stevivor said he prefers a higher frame rate over a higher resolution. 

"We’ve never really tried to limit what developers are trying to do on our platform, whether it’s 60 frames per second on Xbox 360 or people doing 4K, 60 [frames-per-second] now on Xbox One X," said Spencer. "We want to give developers the tools to go try things that they want to go try on any of the hardware platforms and capability can be there for them to go try things.

 

"I think we’ve reached a point with Xbox One X in the generation where games look amazing, and there’s always work we can do to look more amazing. But I want games to feel as amazing as they look. We don’t have that in today’s generation, mainly because the CPU is underpowered relative to the GPU that’s in the box in order to reach a feel and frame rate and kind of consistency or variable refresh rate and other things that we want.

"As we were looking at the future, the feel of the games was definitely something that we wanted to have more focus on, not just throwing more pixels up on the screen."


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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20 Comments
KLAMarine (on 28 January 2020)

Good goal to have.

  • +9
Chazore (on 28 January 2020)

Well, if you actually manage to nail a locked 60fps for once, and stop putting focus on 4k all the time, then you might just have a selling point there (apart from PC). If you went with 1440p and 60fps, you could also crank up settings to make your game not only look good, but also play good as well.

  • +4
Mr Puggsly Chazore (on 28 January 2020)

They could also use a dynamic resolution to increase settings and performance. Kinda like we already see.

  • +1
Jigsawx1 (on 28 January 2020)

Im hoping for more simlutation in next gen with good and a lot of smart AI`s for single and multiplayer games.

  • +4
garretslarrity (on 28 January 2020)

Yes! We clearly are at the point now where most games should focus more on frame rate and less on resolution. Very glad to hear him say this. But I do also hope that the 9th gen is when we start to see console games go past 60fps.

  • +1
Mr Puggsly (on 28 January 2020)

There are so many great dynamic resolution and image reconstruction options now that just focusing on a high resolution is a waste of resources.

For example, when you play an early 1080p from the 8th gen it generally looks pixelated. There are 900p games that look more polished than 1080p games thanks modern post processing effects.

  • +1
Rustuv (on 28 January 2020)

I mean that makes sense

  • +1
method114 (on 28 January 2020)

I used to disagree with this sort of stuff but after playing on PC 30 fps can be a bit jarring sometimes. Doesn't even need to be 60 exactly 45-50 range is also good.

  • +1
Hynad method114 (on 28 January 2020)

No. It has to be a multiple of 30 in order to match the refresh rate of standard TVs and monitors. Anything in-between will introduce stuttering and nobody wants that.

  • +1
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method114 method114 (on 28 January 2020)

@hynad oh I didn't realize this will then yea it needs to be 60.

  • 0
Mr Puggsly method114 (on 28 January 2020)

@Bandorr - Infamous SS is not really a 60 fps game. Its an uncapped game that spends a lot of time around 30 fps. Even goes into the 20s during heavy effects.

I do believe the on a Pro you get better performance but still not 60 fps.

I don't have experience playing on hardware and displays that do 60+ fps. But I've heard games jumping between 60 to 120 fps is a bad experience.

Early 360 games jumped from 20 to 60 fps, that felt objectively horrible, almost nauseating.

  • -2
DonFerrari (on 29 January 2020)

For me the games on 30fps already play great. But sure for the type of games MS usually focus 60fps is more important than Image Quality. For the games I like the IQ is more importante than fps.

  • 0
mjk45 (on 28 January 2020)

why are we regurgitating news that was on here a while back.

  • 0
Mr Puggsly mjk45 (on 28 January 2020)

Because there isnt much else to talk about at the moment.

  • 0
NextGen_Gamer (on 28 January 2020)

Very much agree with this. I'm really hoping that for both PS5/Xbox Series X, the majority of games target native 4K/60fps locked. Anything above 4K, like 8K, is just overkill. And I'd rather the visuals have to be toned slightly back to hit 60fps then push the boundaries but have the frame rate lowered to 30.

  • 0
Cerebralbore101 (on 28 January 2020)

1440p at 100 FPS beats 4K at 60 FPS.

  • 0
NextGen_Gamer Cerebralbore101 (on 28 January 2020)

I would disagree with this for console games. You ideally want your monitor/TV refresh rate and frames-per-second to be in-sync. Almost all TVs, even most higher end ones, are native 60Hz, so 60 fps would play the best. Some TVs do have true, native 120Hz refresh rates (see: LG's OLED lineup as an example), so maybe for certain games, an option to either have 60fps locked or 60-120fps variable would be nice.

  • +3
ArchangelMadzz Cerebralbore101 (on 28 January 2020)

I would assume Phil Means 4k/60fps. And that all 4k modes should run at 60 even if it means toning down some settings.

  • 0
Random_Matt (on 28 January 2020)

Of course Phil.

  • -3