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Shuhei Yoshida: PS5 is Easier to Develop For Than PS4

Shuhei Yoshida: PS5 is Easier to Develop For Than PS4 - News

by William D'Angelo , posted on 01 January 2020 / 4,236 Views

The former president of SIE Worldwide Studios Shuhei Yoshida in a recent interview with Dengeki Online (and translated by Wccftech) discussed developing games for the various PlayStation consoles. He said developing games for the PlayStation 3 was difficult and added that the PlayStation 5 will be the easiest console from Sony to develop for. 

The PlayStation 5 is even easier to develop for than the PlayStation 4, according to Yoshida.

"The PS3 era was one of the toughest times in SIE's 25-year history," said Yoshida. "The difficulty in developing games was noticeable."

"[The ease] of making software [for the PS5] is at a level never [seen before]," he added. "If the difficulty of hardware becomes the hurdle to overcome, [developers can’t] concentrate on making games. Anyway, hardware makes it easier to create games so you can spend more time creating games."


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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26 Comments
LMU Uncle Alfred (on 31 December 2019)

Sweet!

  • +1
OneTime (on 30 December 2019)

Hmm... "Developing for" a system has always been easy. Pushing a system to its absolute limits was (and always will be) hard.

Although nowadays the technical limits are somewhat farther along, the complexity will come in managing the number of artists, designers, etc as well as managing the budgets required.

So yeah, a good interview soundbite when talking to Sony. Not sure that he'll be taking next gen game development lightly in practice...

  • +1
method114 OneTime (on 31 December 2019)

This isn't true it was well known that developing for PS3 was not easy.

  • +3
DonFerrari OneTime (on 02 January 2020)

You are very wrong. And making the HW stress to the limit isn't hard at all. The point on consoles is refining the code and development to do every more with the same HW.

  • 0
Signalstar (on 30 December 2019)

That's because all PS5 games will be developed in Dreams...Mind Blown!

  • +1
DonFerrari (on 02 January 2020)

Well considering PS4 devs said it was really easy to develop for it, with PS5 improving on that them devs won't have issues.

  • 0
Mr Puggsly (on 31 December 2019)

Significantly better specs, built like a PC. Yeah, I would imagine that makes development even easier from an optimization perspective.

  • 0
hush404 (on 30 December 2019)

Kind of a blanket statement, but seeing as consoles are so similar in spec to todays PCs, it only makes sense. Sadly, the PS3 took huge leaps of faith and tried something rather different (with their CPU) where the competition stuck with 'similar to pc' architecture and the PS3 fumbled a bit because of it. Given enough time and dedication, I believe the PS3 could have pulled some some really neat stuff, but with markets being what they are, it's more about churning out content fast. I double we'll ever see another console try to be different. Instead we'll just get PC architecture.... which isn't bad... it just means we see less innovation on the hardware front.

  • 0
HollyGamer hush404 (on 30 December 2019)

Innovation??? gamer dont need innovation they just need a great games to play

  • +1
Loneken hush404 (on 30 December 2019)

I agree with innovation, but that can be done with new gameplay mechanics and diversity in game genre.
Sorry for my bad English.

  • +2
Darc Requiem hush404 (on 30 December 2019)

The 360 had a custom Tri-Core IBM Power based CPU and the first GPU with a unified shader architecture, it was not PC like from a hardware standpoint.

  • +1
Azzanation hush404 (on 31 December 2019)

Hollygamer, games can easily get stale without innovation. There is a reason why Mario and Zelda are timeless products, and it has nothing to do with going for better visuals.

  • +1
HollyGamer hush404 (on 31 December 2019)

Azzanization i get what you mean, but Innovation on games =/= Innovation on hardware . The original comment is about innovation on hardware side not on game side :)

  • +1
Azzanation hush404 (on 31 December 2019)

The hardware is what i am referring to. Its what continues to make ancient IPs relevant today.

  • -1
HollyGamer hush404 (on 31 December 2019)

Azzanation then your original comment are contradicting. Mario and Zelda are better not because of great hardware but more of the utilization of the hardware that already exist.

  • 0
Azzanation hush404 (on 31 December 2019)

HollyGamer, No, Mario and Zelda are amazing games because they ultised both the innovations in the Hardware Nintendo releases as well as the software. Console innovations as well as software innovations is what continues to make Nintendo the best in the industry.

  • -1
HollyGamer hush404 (on 31 December 2019)

Azzanation what so innovative about Nintendo hardware (NES) except they are just using normal computer hardware that were available on the market at that time. Just look at Sega Master System using a standard PC engine from the 80's . They are not inventing the hardware, there are just building what already available on the market, and make a great games from it.

  • 0
DonFerrari hush404 (on 02 January 2020)

PS3 got the time it needed and delivered great SW, but Sony saw it wasn't worth the highest difficult to develop.

  • 0
Azzanation hush404 (on 02 January 2020)

@Holly, when i say hardware i am also referring to the controls etc. N64, Wii, WiiU and Switch offers innovative hardware. Nintendo IPs strive off new game mechanics etc. If you are just referring to chip sets inside the console than thats my misunderstanding.

  • 0
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GaoGaiGarV BraLoD (on 31 December 2019)

Developing a LoD Remake will be difficult no matter the hardware, because most developers will fall asleep while working on such a boring game. :p

  • -1
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only777 BraLoD (on 01 January 2020)

Legend of Dragoon?

  • 0
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