
The Last of Us Part II Gameplay Details Revealed - News
by William D'Angelo , posted on 01 January 2020 / 3,468 ViewsSony and Naughty Dog via the PlayStation Blog has revealed details on the gameplay in The Last of Us Part II. It was recently announced the game would launch for the PlayStation 4 on February 21, 2020.
Read on for an overview of the hands-on demo below:
The early portion of the demo features heartfelt story moments between Ellie and her companion, Dina. Ellie was already a multifaceted protagonist in the previous game, but she’s now nineteen and her age shows in the depth of her character. She and Dina exchange playful teases, search each other’s eyes for signals, and dance around the topic of former lovers. My favorite moment between the two occurs when they enjoy a beautiful view of the Wyoming wilderness, and Ellie quietly curses to herself when she realizes she flubbed an opportunity to make a move. Moments like these showcase Ellie’s tenderness and vulnerability, and remind us of the little girl Joel fought to protect.
● Patrol – The first section of the preview I played was set within the snowy, abandoned towns surrounding the survivors’ hometown of Jackson, Wyoming. Snow crunches satisfyingly underfoot and fierce winds make patterns across its surface.
● A Day in Ellie’s Life – Ellie’s main job is to patrol the area surrounding Jackson. Early in the game she rides horseback through the shattered, abandoned buildings in the wooded expanse, where she and Dina check for signs of deadly infected, dangerous marauders, or survivors.
● Suburbs – The second section takes place in what remains of Seattle, Washington’s Hillcrest neighborhood. The series’ iconic overgrown aesthetic is well represented with lush, green tree canopies shading a broken town road. Impressively rendered mist hangs heavily over the area and completes its authentic Pacific Northwest atmosphere.
● Meticulous Detail – Naughty Dog elevates the visual fidelity of this grounded world to new heights. Your horse’s muscles flex and jiggle as it gallops. Tall grass ripples and tree bows flex with the wind. Ellie contorts her face in intense focus as she silently takes down enemies. Upgrading weapons at a workbench rewards you with strikingly detailed animations like swapping out a shotgun’s magazine. The authenticity is astounding.
● Jump – Ellie is more limber than Joel ever was. Players can now jump to reach higher vantage points or cross small gaps. Don’t expect to pounce hapless victims like an assassin, but look forward to expanded freedom and new opportunities for traversal.
● Dodge – One of Ellie’s most potent new abilities allows her to dodge incoming close-quarters attacks. Step out of the way of survivors’ axe swings or slashing Runners with a quick button tap. Dodging was especially handy when evading surprise Stalker attacks. The new feature feels satisfyingly empowering, but also necessary considering how enemies seem smarter and harder to predict.
● Crawl – Hit the deck! Ellie can now drop to the ground by holding Circle. This is useful for quickly breaking line of sight with enemies, crawling through small passages, or keeping a low profile. The latter stealthy application is invaluable. Slinking through tall grass to get the drop on passing enemies and evading pursuers is critical with The Last of Us Part II’s new analog stealth system. Hiding yourself in plain sight among the tallgrass is simultaneously liberating and harrowing, as blowing your cover could mean being fully exposed.
● Guard Dogs – …but don’t get too comfortable crawling through the grass. Trained guard dogs are on patrol, which can follow your scent and chew up your well-laid plans. Activate Listen Mode to see your scent trail. Be careful when you take out a dog’s handler, though, because solo canines are difficult to spot in the tall grass without their master walking next to them. Getting jumped by a dog is not only nerve-racking and dangerous, it presents players with the moral choice of whether they flee or take it out. Naughty Dog confirms that you don’t have to kill these animals to progress, and personally… based on my heavy heart following the demo you’re better off evading them.
● New Infected Revealed – Shamblers are horrifying, walking pustule-clusters that spray gaseous acid when they get near you and take a ton of damage. Once defeated, these festering threats explode with violent force. They’re faster than they look and are awful to look at. Proceed with caution.
● Expanded Abilities – Supplements can still be collected to unlock abilities. New to The Last of Us Part II, players can choose from multiple skill upgrade paths to customize Ellie to their playstyle and we got to see just some of these in action. Survival focuses on improving health, expanding Listen Mode’s range, and throw distance. Crafting lets her create melee upgrades, add smoke to stun bombs, and increase her crafting speed. Stealth improves prone movement speed, speeds up stealth kills, and unlocks pistol silencers. I love the newfound choice to evolve Ellie’s capabilities to my playstyle (Stealth worked great for me!)
● Silencers – Canisters are a new crafting material that let Ellie attach handmade suppressors to her semi-automatic pistol. This makes her next three shots dead silent, expanding Ellie’s strategic options in the field. As a stealth-focused player, I found great relief upgrading my silencer’s durability.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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Wow it sounds like they've made tons of improvements to the gameplay! I can't wait to finally get my hands on it!
Can't wait to see it. Maybe at PSX.
A lot of good news.
Can't wait!
There's a LOT here that sounds excellent! I really like the idea of spending a day in Ellie's life in particular. That reminds me a lot of what Naughty Dog did with the early part of Uncharted 4.