
Report: Fortnite Generated More Annual Revenue in 2018 Than Any Game in History - News
by William D'Angelo , posted on 07 March 2019 / 2,547 ViewsFortnite set a new video game industry record in 2018, according to a report released by research firm SuperData. The battle royale game generated more annual revenue last year than any game has in history.
The games and interactive media industry grew 13% in 2018 as Fortnite disrupted the status quo," reads the report. "The red-hot battle royale title generated the most annual revenue of any game in history and popularized gaming video content (GVC) among mainstream audiences."
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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That's kinda sad.
I see that more as a testament to the Freemium model vs. $60 game + season pass + skins/loot boxes.
Getting someone to pay $60 for a game? Hard.
Getting someone to pay $120 on skins over the course of a year? Easy.
Pretty sure League/Riot has know this for years. But they are limited to PC. This game is everywhere.
I know for a fact I spent at least $200 on League over two years. I swore myself off FTP games after that.
Jesus Christ, will this thing ever stop?
Probably not
Yet micro-transactions are only cosmetic. Makes you wonder why so many online games are pay to win.
World of Warcraft needs to get there act togother again.
Why am I suspicious when it comes to Super Data
How much did this make?
We MUST bow down to the KING of gaming 2018. It may not be your favourite or the best but it was the most successful. A solid experience too.