Rime Update 1.0.2 Coming to Switch on February 19

Rime Update 1.0.2 Coming to Switch on February 19 - News

by William D'Angelo , posted on 17 February 2018 / 2,254 Views

Publisher Grey Box and developer Tequila Works announced it will release version 1.0.2 on the Nintendo Switch on Monday, February 19. 


Read the complete patch notes for version 1.0.2 below:

  • Increased visual fidelity, bloom and post-processing
  • Sharpened image resolution
  • Opening Cinematics visually improved
  • Fixed possible stage exploits that would enable players to skip parts of the stages
  • Increased texture quality in specific areas
  • Increased view distance
  • Fixed an issue with foliage density, shadows, and render distances
  • Updated texture mipmaps for the Fox
  • Improved global mipmaps
  • Improved shadow distance and quality
  • Fixed instances of foliage pops
  • Stabilized FPS
  • Optimized the Boys cape and hair physics
  • Rebuilt streaming volumes
  • Fixed an issue that allowed you to see outside of the map in later stages.
  • Updated lighting to prevent bleed through
  • Updated the quality of trees in earlier stages where they would display poorly.

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

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Nuvendil (on 18 February 2018)

Good to see them stick to fixing this. The original state of this game was pretty shameful. If this fix is as good as they say, I may take the plunge.

tripenfall (on 17 February 2018)

That's great because the Switch version sorely needed this. I might now considering purchasing the game if the price is right....

Paatar (on 18 February 2018)

Even at $40 it's worth it. It's a beautiful game. The end made me cry.

  • +1
Mr.GameCrazy (on 18 February 2018)

$30 if you buy the digital version instead of the physical version.

  • +1
DivinePaladin (on 18 February 2018)

Quick reminder for anybody super interested in the game, it's free on PS+ for a few more weeks! If you're on the fence, it could be worth checking out there first, and then buying it on Switch if you're a fan.

Simpleton (on 18 February 2018)

A lot more interested in the game now. Nice to see they're actually working on improving the game rather than letting a bad port rot in the pile of disappointing Nintendo ports.

Miyamotoo (on 18 February 2018)

Talking about bad optimisation of game at launch for Switch.

StreaK (on 18 February 2018)

I have it on PS4 and it doesn't have any issues I can think of. The game is perfect!

ROCKY223 (on 18 February 2018)

Why is it locked at 30 on ps4??

Ljink96 (on 18 February 2018)

Poor optimization on UE4 all around for this game. Simply having more GPU RAM and faster RAM won't help a poorly coded and optimized game. Dynasty Warriors 9 can't even hit a solid 30fps...on the Xbox One X, let alone the PS4 Pro.

  • 0
ROCKY223 (on 18 February 2018)

Thats just lazy then, if they cant even make a like this run consistently then no point in playing it in my mind

  • 0
Gamer147 (on 19 February 2018)

That's good news.

siebensus4 (on 18 February 2018)

If you enjoyed ICO or Journey, you will love this game!

SuperNova (on 18 February 2018)

I thought they said the performance was unfixable when it launched? In fact, didn't they specifically say not to expect a patch? I'm glad they are apparently fixing it, but they initially implied they'd have to basically entirely recode it in order to improve it.

Zach808 (on 18 February 2018)

Finally, some performance fixes. Might actually buy the game now. Now if only Xenoblade would do the same thing.

Luke888 (on 18 February 2018)

Xenoblade is fine as long as you play it in docked mode

  • 0
Rayban99 (on 18 February 2018)

Game is sooooo boring. No way to fix that.