PS4 Best-Selling Console in the US in 2017, Call of Duty: WWII Best-Selling Game

PS4 Best-Selling Console in the US in 2017, Call of Duty: WWII Best-Selling Game - News

by William D'Angelo , posted on 19 January 2018 / 4,045 Views

The PlayStation 4 was the best-selling console in the US in 2017 when it comes to units sold and revenue, according to NPD. Call of Duty: WWII was the best-selling game for the December and all of 2017. 

Combined sales of the PlayStation 4 and Xbox One in the first 50 months are 18 percent ahead the combined sales of the PlayStation 3 and Xbox 360, as well as the combined sales of the PlayStation 2 and Xbox by four percent. 

Here is the list of best-selling games in December 2017 by platform:

Overall Top 10:

  1. Call of Duty: WWII
  2. NBA 2K18
  3. Destiny 2 – Excluding digital PC sales
  4. Madden NFL 18
  5. The Legend of Zelda: Breath of the Wild – Physical only
  6. Grand Theft Auto V
  7. Tom Clancy’s Ghost Recon: Wildlands
  8. Star Wars: Battlefront II 2017 – Excluding digital PC sales
  9. Super Mario Odyssey – Physical only
  10. Mario Kart 8 – Physical only

Xbox One – Includes full game digital sales:

  1. Call of Duty: WWII
  2. Playerunknown’s Battlegrounds
  3. Star Wars: Battlefront II 2017
  4. NBA 2K18
  5. Madden NFL 18
  6. Assassin’s Creed: Origins
  7. Grand Theft Auto V
  8. FIFA 18
  9. Destiny 2
  10. Forza Motorsport 7

PlayStation 4 – Includes full game digital sales:

  1. Call of Duty: WWII
  2. Star Wars: Battlefront II 2017
  3. NBA 2K18
  4. Madden NFL 18
  5. Assassin’s Creed: Origins
  6. Grand Theft Auto V
  7. FIFA 18
  8. Need for Speed: Payback
  9. Destiny 2
  10. Horizon Zero Dawn

Nintendo Switch – Physical Only:

  1. Super Mario Odyssey
  2. Mario Kart 8
  3. The Legend of Zelda: Breath of the Wild
  4. Splatoon 2
  5. Xenoblade Chronicles 2
  6. Mario & Rabbids: Kingdom Battle
  7. Pokken Tournament DX
  8. Elder Scrolls V: Skyrim
  9. ARMS
  10. Just Dance 2018

Nintendo 3DS – Physical Only:

  1. Pokemon: Ultra Sun
  2. Pokemon: Ultra Moon
  3. Minecraft
  4. Mario Kart 7
  5. Mario Party: The Top 100
  6. Mario & Luigi: Superstar Saga + Bowser’s Minions
  7. Super Smash Bros.
  8. Super Mario Maker
  9. Miitopia
  10. New Super Mario Bros. 2

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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9 Comments

Mr.GameCrazy (on 19 January 2018)

Congrats to Sony!


Ryng_Tolu (on 19 January 2018)

Congrats Sony :D


Kerotan (on 19 January 2018)

The king reigns supreme


sabastian (on 20 January 2018)

Well there you have it…. Playstation 4, 4 the win. :-)


CartBlanche (on 22 January 2018)

@William Not Sony related, but I was wondering does NPD break down how many of the November/December sales were Xbox One X compared to just Xbox One, to see if their win over PS4 in December was due to the launch of the new console or some other factor?? Just curious and I can't find that break-down anywhere.


ROCKY223 (on 20 January 2018)

Well done sony, good job with those exclusives


KazumaKiryu (on 20 January 2018)

Best Games-Console in the last year and in future. Thank you @ PS4


StreaK (on 20 January 2018)

WTF??? This list has some serious flaws. There is NO WAY Horizon sold the least in that PS4 top 10 list. The game came out February 2017. NFS Payback sold more??? Are you kidding me? It came out at the END of 2017 (November if I'm not mistaken.) I'm not convinced....at all.


StreaK (on 20 January 2018)

Ok, I just caught it was just for December 2017. Geeeez....give me the top 10 for ALL of 2017 please. December means nothing to me. I'm sure Horizon would be in the top 5 then.


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Comments below voting threshold

Azzanation (on 19 January 2018)

Look at all those 1st party games toping the list for PS and Xbox haha


  • -13
Errorist76 (on 19 January 2018)

You just don't get it, right?!


  • +4
Azuren (on 19 January 2018)

No, he doesn't. Here's under the impression that first party titles are for sales, when they are in fact for attention interest to the platform so that big titles like Call of Duty sell more on PS4. He doesn't recognize that the whole business model of a console is to make money on licensing, not necessarily first party titles.


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PEEPer0nni (on 20 January 2018)

Wait for God of War and Spiderman dude.


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Errorist76 (on 20 January 2018)

Everybody and their granny have explained you that it's not just the top 10 selling franchises that matter. I'm not going to explain it to you again just because you seem too stubborn to accept reality.


  • +3
Azuren (on 20 January 2018)

I don't know if I can dumb it down far enough, but I'll try:

Sony doesn't just make money off of games and hardware they sell. They also take a cut of *every* game sold on the system for licensing. Let's say for the sake of argument that it's something like 20%, meaning about $12USD for a new game. This is in contrast to a brand new game, which we'll go ahead and say is about 80% profit- $48USD.

Let's also say we've got an exclusive game that sold a million copies. That's $48 a copy, so Sony is looking at roughly $48m. Great numbers, yeah? But wait, what's that?

Is that FIFA 18?

Oh, so we've got a game now with 8m copies sold. So at the 20% rate we have.... Oh my. $96 million, twice what the exclusive made. Oh but that's just one... Wait.

Is that GTAV? It sold over 16 million copies? That's $192 million? Well that must be a fluke.

... is that Call of Duty: Black Ops 3 at just nearly 15 million copies?

So it would seem we can make money off of super-popular titles, even if we don't necessarily own them. If only that other similar console wasn't here. What can I do to make money and simultaneously draw more people to the system? Oh, I know! We'll make exclusive content for our system that can't be played on the competitor's platform. That will draw people in, and then they will also purchase the super-popular titles on our system! We'll make more money than it would seem on our own property, and then we'll make licensing green when they buy the next iteration of the crowd favorites!

~~~~~~~~~~~~~

Valve may not use exclusives to draw people in, but they don't need to in order to succeed because they won the Second Age of PC Gaming before it even started, having been the first company with a reliable name to release a storefront that, for the most part, worked.

Nintendo goes full sail the other direction, instead relying on tried and true, nostalgia-fueled exclusives in which they collect all the profit. This is probably why they have fairly little incentive to encourage third party titles: why do that hen the next Zelda will easily break 10m?

And Xbox.... Is suffering. The only users they have are ones that were heavily invested in Xbox and their friends. They need exclusives to bring in new users (like myself), and I hope that's the positive change they're talking about for E3.


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Azuren (on 20 January 2018)

Way to go upvoting yourself.


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  • -6
Azuren (on 20 January 2018)

Like the Xbox. Right. Got it.

Oh wait, no.

You say I'm proving your point, but all I'm proving is your gross misunderstanding of the point of exclusives and why they DO matter. Just look at the Xbox's dwindling state to third place: you think that's not because experiences are being offered exclusively elsewhere? Of course you don't, you don't like evidence. Here's a good indication:

What happens to Switch sales when a Mario releases? What happens to PS4 sales when an Uncharted releases? Do they remain the same? Or do they bolster the numbers available to buy the big name games? Compare that to when Xbox announced a slew of old games being added to Backwards Compatibility. Hmm. Let's make it a bit more fair for Xbox and compare the release of a new game to the release of BC on XB1: roughly equal. A project to build an emulator and optimize games to run on it had roughly the same boost as an Uncharted game. What about the X? An entire new hardware line amounted to a Zelda release.

Your constant evaluation of the Wii U seems to have one basic flaw in the thought process involved: you seem to imply that the Wii U had no gains from exclusives, when in fact they were the *only* gains. The only time Wii U had good sales was when a Zelda, or Mario, or something else was released on it. The Wii U didn't fail because exclusives don't matter: the Wii U failed because it was so bad it outweighed the golden exclusives released for it.

Also, thanks for the downvote. Glad to know you'll not only shamelessly upvote yourself, but will also downvote when called out on it.


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LivingMetal (on 20 January 2018)

I was just playing two quality third-party exclusive PlayStation titles this morning neither one of them on the top 10 charts. That's because the PlayStation platform has quality and quantity which makes the system an appealing purchase. This is why not only does it sell well what is the best selling console off this generation. And hats off to Nintendo for doing so well. Just look at their top 10 and we see why.


  • +7
Ka-pi96 (on 20 January 2018)

PC doesn't need exclusives? Aren't all of the biggest PC games exclusives though? DOTA? LOL? Starcraft? Counter Strike? WOW? Star Citizen?
Those games do draw people to the PC platform, and those people probably will buy others game on PC as well since they've already bought the hardware to play those exclusives.


  • +6
Azuren (on 20 January 2018)

*Gasp* How DARE you bring logic into this, Ka-pi?


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CGI-Quality (on 20 January 2018)

Azzanation was Moderated for his comment


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Aura7541 (on 20 January 2018)

I am completely late to the party and I know Azz is banned, but here is my refutation to Azz's argument from a week ago for those who are interested. It contains statements from NPD analyst Mat Piscatella and a survey from the International Data Corporation (IDC).

Exclusive games do not need to be the de facto driver of hardware sales, but they can be significant contributors. And the more exclusives you have, the greater the cumulative effect.

http://gamrconnect.vgchartz.com/post.php?id=8692176


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