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Rise of the Tomb Raider Sells an Estimated 301K First Week at Retail

Rise of the Tomb Raider Sells an Estimated 301K First Week at Retail - Sales

by William D'Angelo , posted on 27 November 2015 / 29,338 Views

The Xbox timed exclusive Rise of the Tomb Raider sold 301,028 units first week worldwide at retail, according to our estimates, which can be viewed on the VGChartz Global Weekly Chart for the week ending November 14th.

Breaking down the sales by platform, the game sold best on the Xbox One with 229,742 units sold (76%), compared to 71,286 units sold on the Xbox 360 (24%).

Breaking down the sales by region, the game sold best in the US with 143,817 units sold (48%), compared to 124,384 units sold in Europe (41%). Looking more closely at Europe, the game sold 46,679 units in the UK, 19,844 units in Germany, and 22,323 units in France.

Rise of the Tomb Raider launched on November 10th in North America and November 13th in Europe for the Xbox One and Xbox 360.

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A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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57 Comments
AnthonyW86 (on 28 November 2015)

For people saying it didn't flop, Tomb Raider sold over 1.1 million on PS3 and X360 first week.

  • +23
Trunkin AnthonyW86 (on 28 November 2015)

I think the Xbox numbers are what you should be comparing it to. It some 480k units FW on 360, so RTR is still down from the last game, but it isn't AS back as an all-platforms comparison makes it seem. I would blame the poorly timed launch, and just disastrous PR/marketing leading up to release for these disappointing numbers. Seriously, who's idea was it to prematurely announce the PS4/PC versions? And launching alongside Fallout 4? WTF?!

Hopefully the game has decent legs, but really. What a screw up.

  • +2
ZordonZircon AnthonyW86 (on 28 November 2015)
  • -15
Angelv577 AnthonyW86 (on 28 November 2015)

@zordonzircon what? just because xb360 sales plummeted, it doesn't mean there aren't more than 80m xb360 console sold. In fact there is a bigger userbase with the latest TR. xb1: 15m, xb360: 80=100m.

  • +2
Ganoncrotch AnthonyW86 (on 28 November 2015)

120 potential customers? Damn Zircon, that is really harsh on x1 sales!

  • +4
fluky-nintendy AnthonyW86 (on 29 November 2015)

Comedy gold!!

  • +2
jonzie23 AnthonyW86 (on 04 December 2015)

And you know what's funny about your comment? That you clearly didn't read this article properly. Othervise you would've noticed that it says RETAIL SALES. With digital it would probably get closer to 600 -700k making it quite a success (and don't tell me it's not true, because Vgchartz has 200k copies sold for Starcraft, and it's widely known that it has sold well over 1 million digital copies in 24hrs).

So, saying it in simple words for you, NO, IT DIDN'T FLOP ;)

  • 0
WebMasterFlex (on 28 November 2015)

Not impressive.

  • +16
Qwark (on 28 November 2015)

Haha well Square that´s what you get if you discard the platform which roughly 66% of your fans own, I hope Sony releases Horizon on the same day as Rise of the Tomb Raider on PS4 as a gentle way of saying fuck you Square Enix you backstabbing bitch.

  • +15
TheGreatGamerGod Qwark (on 28 November 2015)

To be fair it was a terrible deal, however SE were in the financial mire at the time. Hopefully they never do this again.

  • -2
Gamemaster87 (on 28 November 2015)

flop

  • +12
DanneSandin (on 28 November 2015)

I wonder how happy SE and MS are with these numbers. Releasing this game on the same week as Fallout 4 probably wasn't helpful either, and considering that the previous game needed to sell 6m copies to be considered successful by SE I think it'll take a while for RotTR to even break even.

  • +11
malistix1985 (on 28 November 2015)

I have a XBox one I like the Tomb raider franchise but I didn't buy it, fallout, star wars, I dont have infinite money. Tomb raider seems like a nice "pre owned" or "on sale" single player experience I will pick up later.

  • +11
Angelv577 (on 28 November 2015)

The sales are pretty meh. Only legs can help it from here on out.

  • +6
blizzardsphere (on 27 November 2015)

Disappointing number even for Xbox One/Xbox 360 Only release, Only holiday season will help it.

  • +6
stlwtng4Dmdrxip (on 29 November 2015)

SquarNix: "Fallout 4 will not hurt our sales"

hahahahahahahahahahahaha.

  • +5
NuckinFutz2014 (on 28 November 2015)

Hope square was paid ridiculously well to make this an XBOX exclusive otherwise this is a train wreck....

  • +5
Wagram (on 28 November 2015)

Now that is what we call a BOMBA.

  • +5
ArchangelMadzz (on 27 November 2015)

They wanted something to compete with Uncharted 4, they would've sold more units if they launched on the same day as Uncharted 4, hopefully word of mouth/YouTube/twitch can give this game some legs or the entire point behind getting it delayed on other systems really didn't help Square or Microsoft. Mostly Square.

  • +5
chidori-chan2 (on 29 November 2015)

Despite this saales the game is pretty '' meh '' Imo.

  • +4
zumnupy10 (on 29 November 2015)

I just hope SE was well paid for the mistakes they did.

  • +4
Skratchy zumnupy10 (on 29 November 2015)

M$ shelled out $10 million for the exclusivity deal. I imagine, they're not sweating it too much right now. It'll sell even better in a year :P

  • 0
MotherBound (on 28 November 2015)

flip flop

  • +4
DivinePaladin (on 28 November 2015)

This is why you don't launch on the same day as Fallout. You never launch the same day as a Bethsoft game.

  • +4
Nem (on 28 November 2015)

We told them they were crazy to launch it alongside Fallout 4. Did they hear? Nope! And there you have the result.

  • +4
darkneal Nem (on 28 November 2015)

Microsoft were overconfident in the game appealing to a different sort of gamer based on fallout being a different genre...i believe however they have a similar appeal. I for one want both badly...but the nature of fallout being so huge and time being ltd means tombraider will have to wait till the ny, being cheaper then is also a bonus. Stupid stupid microsoft.

  • 0
Mystro-Sama (on 28 November 2015)

Well that flopped miserably. I hope they make it back on PC and PS4.

  • +4
SlayerRondo (on 27 November 2015)

This game should have come out the same day as Uncharted 4 and not Fallout 4.

  • +4
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SamLeheny (on 27 November 2015)

It's only on two systems so far but still, those aren't very good numbers :(
Then again that's what happens when you release on the same day as Fallout fucking 4!

  • +4
Skratchy SamLeheny (on 27 November 2015)

Or when Microsoft pays you a stupid amount of money for a year long exclusivity deal... Just saying.

  • +1
binary solo (on 27 November 2015)

This would be a disappointing number if the game was released with nothing else really competing. But I wonder if SE and MS altered their expectations when November became rather oversupplied with new releases.

  • +3
Skratchy binary solo (on 27 November 2015)

Dude, it was Microsoft's fault. They set up the date, and the exclusivity deal. They're bastards, hoping ANYTHING will give them a one up on Sony, but they shot Crystal Dynamics in the foot instead. If this was multiplatform, it would have sold just fine. Uncharted Remstaers even sold over double this number.

  • +3
beeje13 (on 27 November 2015)

I didn't expect millions like some, but I expected more than that. Will Square Enix actually be worse off than if they hadn't sold out? We'll never know.

  • +3
Skratchy (on 27 November 2015)

Hmmm, if only this was multiplatform. Maybe it would have sold better. Guess Crystal Dynamics doesn't mind a whole lot, since M$ lined their pockets with 100 million first. Greedy, stupid business.

  • +2
Azzanation Skratchy (on 28 November 2015)

Why does it bother you about business decisions? If you want to play TR buy an X1, no one is holding your hand back from making a purchase. Business is business.

  • -9
COKTOE Skratchy (on 28 November 2015)

MS paid just over 10 million, not 100 million. Where dis you get that figure? or was it a typo?

  • 0
tripenfall (on 29 November 2015)

I haven't played the game but it's apparently excellent. Maybe with word of mouth this game will have legs but you can't hide from the fact that these numbers are poor. I thought Halo 5 had poor sales in the wake of Fallout and COD but these Tomb Raider numbers...sheesh! Crystal Dynamics will never sign an exclusivity deal with Microsoft again.

  • +1
kurasakiichimaru (on 28 November 2015)

Lol at that someone thinking Xone sold 20M.

  • +1
WiiU-Dude (on 28 November 2015)

Yes, that is a paltry total, however, not surprising when Fallout sells nearly 2.4 million between XB1/PS4 in North America. I really enjoyed the last one and I hope that it has steady sales and does well.

  • +1
COKTOE (on 28 November 2015)

Not great. I wonder if the roughly 10 million SE got from MS is enough to offset these relatively low numbers?

  • +1
Nautilus (on 27 November 2015)

those percentages are really wrong. 71,286 of 300k is not 31%

  • +1
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TruckOSaurus Nautilus (on 29 November 2015)

Maybe he rounded up 71k to 100k? ;-)

  • 0
konkari (on 30 November 2015)

Sad start for the game. I hope the developer still has the drive to make the PS4 version spectacular since I for one would like to play this. And I hope that the games industry has learned the lesson: You do not create more value to some by blocking the others.

  • 0
NinjaFox (on 30 November 2015)

It will be interesting to see what the sales figures are when it finally hits PS4.

  • 0
ericquaresma (on 30 November 2015)

Fallou was the problem? Let's see.
31st Oct 2015
1st - Halo 5: Guardians (XOne) - 1,457,849 - 1st week
07th Nov 2015
2nd - Call of Duty: Black Ops 3 (XOne) - 2,315,479 - 1st week
5th - Halo 5: Guardians (XOne) - 303,497 - 2nd week
14th Nov 2015
2nd - Fallout 4 (XOne) - 1,729,944 - 1st week
4th - Call of Duty: Black Ops 3 (XOne) - 997,860 - 2nd week
6th - Rise of the Tomb Raider (XOne) - 229,742 - 1st week

  • 0
JamesGoblin (on 30 November 2015)

Well, it seems quite floppish ATM...:P

  • 0
hush404 (on 29 November 2015)

Still just waiting for the immanent 'Oh.. yeah... its coming to PS4 as well' statement.

  • 0
QUAKECore89 (on 29 November 2015)

Told them, the deal was bad idea, this is what they get sale without PC & PS4, even worse thing is release date is a bad time because of Fallout 4. So, overall.. Should've been released this late December with multi-platform PS3/PS4/XO/X360/PC.

  • 0
Poojipoo (on 29 November 2015)

Out of curiosity, I looked up every "major" exclusive released on PS4 and how those did week 1, and just about every one of them has done better, most by a significant margin, even titles that weren't reviewed very well such as The Order. The only exception is Knack (unless you count the odd sales spike when it was finally released in Japan, likely due to a bundle).

That being said, it's pretty common for games released during the holidays to pick up steam as we get closer to Christmas, especially given the crowded release window it had. It'll probably sell respectably well by the year's end, though I suspect it won't make its money back (or, turn a profit) till its release on PS4.

  • 0
fauzman (on 27 November 2015)

Those are not great sales but fairly reasonable for being on only consoles. Would be interested in a breakdown of retail vs digital s as less since there was a big too about this selling only 100k on physical

  • 0
Paatar fauzman (on 27 November 2015)

100k retail for the US*

  • +1
Azzanation (on 27 November 2015)
  • -14
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