
Jade Raymond Has Left PlayStation's Haven Studios, the Studio She Founded - News
by William D'Angelo , posted on 15 May 2025 / 5,711 ViewsThe founder of Haven Studios Jade Raymond, the developer acquired by PlayStation in 2023, has left the company, according to a report from Bloomberg. Marie-Eve Danis and Pierre-François Sapinski are the new co-studio heads at Haven Studios.
PlayStation did not give staff at Haven Studios the reason for her leaving. However, it came several weeks after an external test of the online shooter, Fairgames, which is in development for the PlayStation 5 and PC.
The report states several developers, who remained anonymous, had concerns on how the game was received and its current level of progress.
"Jade Raymond has been an incredible partner and visionary force in founding Haven Studios," said a PlayStation spokesperson. "We are deeply grateful for her leadership and contributions, and we wish her all the best in her next chapter."
PlayStation is "committed to supporting Haven Studios and excited to continue the journey," according to the spokesperson.
Haven Studios' Fairgames was originally set to release in Fall 2025, however, it was delayed to Spring 2025, according to several people.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can follow the author on Bluesky.
More Articles
I mean, it's just so sad that so many projects are just aimed at monetizing the shit out of our wallets.
And then they call their next game Fairgame$. They even put a dollar sign in the title.
Are you f'n serious?
The $ has been removed from the title. Maybe Jade Raymond took it with her.
I feel like theres an article every couple of years of Jade Raymond leaving a different development studio.
"PlayStation leadership didn’t give Haven staff a reason for her departure, but it came several weeks after an external test of Haven’s first game, the online shooter Fairgames, according to people with knowledge of the matter."
I'm going to guess that external playtest did not go over well if she is leaving just weeks later. The reveal trailer last year got ratio'd into the ground, 4k likes and 56k dislikes, worst ratio I have seen on a game reveal in quite awhile, so maybe the feedback on the playtest was nearly as bad the feedback on the reveal trailer.
While that trailer was bad, so is the YT dislike extension. Several Youtubers have proven it to be wildly inaccurate. Waaay less people actually dislike videos than you might think to be the case.
The extensions lost access to YouTube's API years ago, they now basically work in a similar way to polling, they receive a sample size and then extrapolate that data, thus the extension data (post 2021) is based solely on data from those who use the extension itself and then extrapolated.
Therefore it is an estimate and not always accurate.
Hasan demonstrated how inaccurate it was in a recent video - https://www.reddit.com/r/LivestreamFail/comments/1ke5b0p/hasan_shows_how_wrong_youtube_dislike_extensions/
MrBeast employee also demonstrated how inaccurate it is - https://www.reddit.com/r/youtube/comments/1ejn14d/dislikes_are_at_14m/
And because people who download the extension are more likely to dislike videos because they care so much about that stuff and using it in debates, it has a bias towards dislikes in their data extrapolation.
The creator themselves admit it is extrapolated estimates - https://returnyoutubedislike.com/faq
They confirm here that they lost access to YouTube API in 2021 - https://chromewebstore.google.com/detail/return-youtube-dislike/gebbhagfogifgggkldgodflihgfeippi?hl=en
Thank you. That's interesting to know. However, I think even if the numbers are extrapolated, they most likely still point towards a general direction, no? For example, a ratio of 1k : 5k would still show that a video is much more disliked than liked, wouldn't it? Even if the exact number might vary by, let's say, 10%.
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
Called that from the moment it was announced!!!
Girl is the absolute master of taking the money and running
A true modern day con artist LMAO
Cool. Cancel it please. Just another future gaas failure. Cut your losses now before you lose more Sony.
Aa shown by ND making factions or Bluepoint and Bend making a live service game.
Usually studios are good at making a certain type of game. If you hired a people for a live service game, do not expect them to make a great SP game or the other way around.
Crossing genres is possible (Insomiac did) but it takes a lot (of time) and even then many studios or at least their teams tend to stick to their comfort zone.
Also as a studio its better to do really well in something you are good at than do something new for the sake of it.
Keep chasing that GAAS trend its working out so well! /s
Fortnite has made min 5 billion a year basically since it add BR and Sony's most successful game last year was one.
At the end of the day, it's great if they made more Astro Bot games but does doens't bring in the money.
100% this.... f*** all that gaas investment, its screwing Sony over.
Sony is fu$@& lucky...
They had a mediocre generation so far, some good/great games, but also too many projects are late/canceled. Xbox current "self-destruction" is a life saver for Playstation.
Seriously... the level of mismanagement or bad investments is crazy to me. How many games cancelled? how many GAAS closed down? ect ect ect. It has to stop, this is not how you run a console company imo.... leave all the GAAS stuff to random 3rd parties and focus on something more reliable, so your console has some 1st party games worth showing.
Well Said. Let 3rd party take the risk with Gaas, focus on making Playstation great for "traditional gaming" and Just keep the 30% from 3° party.
and it will get worse with less competition
I doubt Fairgame$ will $ee the light of day.
How many quality single player games would this have been? I think I remember 400 m for Concord. How is it that people cannot see a game nobody will want to play for what it is? How is it that these suits will not at least consult people who understand the scene, before making 100 m dollar decisions?
Obviously I don't understand the business. But things are not working, that I can see.
The 400 m was a rumor, I doubt it is true, but yes for 400m Sony could almost make Spider Man 3.
Could you imaging if sony instead made like 4-8 single player games instead of all these gaas investments (that failed)?
Single-player games fail all the time as well. And even when they succeed, their profit margins will never come close to what a game like Helldivers brings in. That's the hard truth. That's why companies pursue them. Take-Two and Roblox Corporation both have larger market caps than EA does.
I would beg to differ especially in the age of remakes. Capcom made a shit load of money with the RE remakes, do t even get me started on cheap ports. Also the risc is far greater as Sony now sees.
If Marathon fails Sony could have put well over 1 billion in GAAS with only moderate succes with one title (HD2 is no fortnight or Counterstrike). That's a massive loss. For the sake of it I am not including the 6 billion they put in Bungie. The succes stories of GAAS might be bigger, but so are the losses and Sony is deservedly so the biggest of them all. Warner Bros is second.
It is almost too painfull trying to imagine. One trailer from Concord and everybody knew this was a failure. One trailer from fairgames and "lukewarm" is an overstatement. The youtube ratio is painfull. I don't get how this would be a surprise to sony. Marathon is gonna be a struggle, not something people will flock towards. I could understand sony trying with two or three at once. But ten? Even though the risk is higher and the investment is high enough and this is not their core audience or expertise? How many failures until we can see a course correction? How many billions until they concentrate one something they know their audience wants? Multiplayer gaas stuff for God of War, TLoU, Horizon. In short: this playstation gen sucks so far.
Not a good sign for the Fairgames. But also, drop the live service crap and release games again!
How does this keep happening? Seriously.... feels like Sony either mismanages or makes bad investments, and then get taken advantage off (by people and companies).
Didn't the game have a release window of 2023
She and Amy Hennig can't seem to catch a break these days.
Have you heard about Henning's Star Wars narrative game at Skydance? Some rumors suggest she's been able to pluck through and utilize a lot of her Ragtag work. Seems like that project is full steam ahead too.
I'll believe it when i see it, considering her Marvel game just got delayed the other day.
That's fair.
After Forspoken I would not hire Amy either. Jades's work is also highly overrated. Mostly mediocrity.
In her defense, she wasn't technically a writer on Forspoken, but rather a "consultant." According to Gary Whitta (in a KindaFunny Podcast interview), he and other people like Henning were only hired to workshop the world's logic and incorporate that into its gameplay. It's possible he just wants to distance himself from the project as much as possible, but the details from that old interview seemed genuine.
https://www.imdb.com/title/tt12497068/fullcredits/?ref_=tt_ov_wr#writer
At least Amy Hennig has actually created quality works of art lol
Jade may have her name on projects but she has absolutely zero creative input
Lot of naysayers in here of a game they have neither played or is might not be aimed at them. If this Fairgames is anything like Payday and with the failure of Payday 3, there seems a ripe audience ready to try something new.
I thought she left gaming after stadia finished. She gave us splinter cell and assassins creed. We need her to make something special again.
Saw this in the Bloomberg article, "PlayStation leadership didn’t give Haven staff a reason for her departure, but it came several weeks after an external test of Haven’s first game, the online shooter Fairgames, according to people with knowledge of the matter."
I hope that's not a negative connection to the current state of the game. Hopefully things are in such a good state that she feels confident that it's a good time to go elsewhere. Which she has shown a tendency to do.