Nvidia Says Nintendo Switch 2 Supports DLSS - News
by William D'Angelo , posted on 03 April 2025 / 4,231 ViewsNvidia has revealed the Nintendo Switch 2 has a custom Nvidia CPU and GPU with dedicated RT Cores and Tensor Cores, and support for DLSS.
"The new RT Cores bring real-time ray tracing, delivering lifelike lighting, reflections and shadows for more immersive worlds," said Nvidia (via VideoGamesChronicle).
"Tensor Cores power AI-driven features like Deep Learning Super Sampling (DLSS), boosting resolution for sharper details without sacrificing image quality. Tensor Cores also enable AI-powered face tracking and background removal in video chat use cases, enhancing social gaming and streaming."
Nintendo yesterday announced the Nintendo Switch 2 will launch on Thursday, June 5 for $449.99 USD, while a Mario Kart World Bundle will also be available for $499.99 USD.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Bluesky.
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DLSS should definitely help the console punch above its weight but I wouldn't expect miracles out of its RT abilities.
Definitely not. Hopefully devs give you the ability to disable RT in-game so you can just take advantage of DLSS.
Or developers will use it as a crux for a faster time-to-market for their games, skipping a ton of optimization.
I am not a fan of A.I. upscaling, it always introduces additional artifacts.
No, but seemingly enough to play RT games like SW Outlaws at hopefully decent quality. A game that isn’t really playable on the Steam Deck.
Cyberpunk should be a good benchmark for the system to see how good its RT really is.
I am sceptical that Cyberpunk will include RT on Switch as that game has a non-RT mode. But Outlaws uses RT by default.
I hope we can see Assassin's Creed Shadows on the platform, Ubisoft managed to make the game run fine on the Steam Deck.
I can't seem to find which version of DLSS though. I mean, if it's able to run Metroid Prime 4 at 4K 60fps docked and 1080p 120fps handheld, it definitely isn't the first gen DLSS lol
Tegra T239 has an Ampere GPU, and Ampere is compatible with the basic Transformer version of DLSS 4.0 from what I can find (though not the frame generation). I would assume games would use DLSS 4.0 transformer, but it also could be using one of the 3.0 versions possibly.
That's very unlikely. Even today a lot of console games won't move beyond FSR 1.0 upscaling because of the computing cost, and the transformer model incurs a huge hit on weaker GPUs.
Considering the lower tensor core count its probably a bespoke dlss custom built for NX2, probably based on 3.0 or close to it (maybe a heavily slimmed down 3.5)
Either way Prime 4 at 4k/60 and 1080p/120 was gorgeous af
Facts though!
Nintendo said that whilst it has DLSS and RT capability these werent necessarily going to be used for every title as they might not be a good fit for some developers' vision. Digital Foundry said they saw no indication of DLSS or RT in any of the games shown. So Metroid isnt using upscaling. Its native rendering. Thats possible as the enhancements have been limited to res and framerate. So for all intents and purposes its the same assets as the Switch 1 version, which facilitates the image quality seen.
Yeah between all the power they packed into the system plus DLSS no wonder this thing looks like it packs a stronger punch than PS4 Pro and can likely handle most things from the current console gen.
What version of DLSS is the bigger question







