
Elden Ring Jumps to Over 700,000 Concurrent Players on Steam Following Shadow of the Erdtree Launch - News
by William D'Angelo , posted on 21 June 2024 / 3,882 ViewsPublisher Bandai Namco and developer FromSoftware have officially released the Elden Ring: Shadow of the Erdtree expansion worldwide and the game has seen a big boost in player count today.
As of the time of writing, Elden Ring sits at over 727,000 concurrent players on Steam, according to SteamDB. This is a little over 200,000 concurrent players away from its all-time peak of 953,426 players set during its launch period.
Elden Ring has shipped over 25 million units worldwide as of June 12, 2024.
Elden Ring released in February 2022 for the PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, and PC. The Elden Ring: Shadow of the Erdtree expansion released for the same platforms on June 21.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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That is extremely impressive, that is like 80% of it's peak concurrent users on launch, from an expansion pack. Cyberpunk 2077's Phantom Liberty expansion only got about 25% of it's peak concurrent users on launch by comparison, Witcher 3's Blood and Wine expansion only brought in about 60% of it's launch peak, Borderlands 2's most popular DLC only brought in about 40% of it's launch peak, while Fallout 4's Far Harbor DLC and Skyrim's Dawnguard DLC each only brought in about 15-20% of their launch peaks.
I think the release of witcher season 1 led to a new all time peak in concurrent players in witcher 3
Monster Hunter Rise was like 170% of its launch peak when the expansion came out.
True, but Monster Hunter Rise is a bit of a unique case, it was a late port to PC after it's initial Switch exclusivity and cost full price on release in spite of being a late port, and I suspect many skipped it on launch in protest of being charged full price for a late port. Alongside the release of the Sunbreak expansion, the main game went on sale for half off, $30, so I suspect many that had skipped it on release bought it then, leading to a higher peak during the DLC launch than it had on release.
People LOVE elden ring... and its been a while since its release, so a new expansion... was bound to do well imo.
Still these are impressive numbers. High quality product pays off.
Games usually don't retain that large of a portion of their players, so that's extra impressive to see from a "difficult" game that went mainstream. (It can be as easy or difficult as you want it to be though)
As much as im a from soft devotee,
I'm just not interested in elden ring anymore.
I've seen it all!
Nothing much changed...
Get me Bloodborne 2 or Sekiro 2 and then we will talk lol
Congrats to from soft for the mainstream success but now I think they lost that mystique.