By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Resident Evil 4: Separate Ways (XS)

Resident Evil 4: Separate Ways (XS) - Review

by Evan Norris , posted on 28 September 2023 / 2,754 Views

Reviewer's Note: Resident Evil 4: Separate Ways was reviewed on an Xbox Series S.

When it comes to value, prestige, and overall quality, the 2023 reimagining of Resident Evil 4 doesn't need any help. It already ranks among the best titles of the year, and sits alongside Capcom's finest remakes. Yet that didn't stop the publisher from sending over a helping hand in the form of the DLC campaign Separate Ways. A reinvention of the bonus content included initially in the PS2 version of the original Resident Evil 4, Separate Ways, like the 2023 remake, delivers a reworked storyline, modernized gameplay, and high-end graphics. But does it also deliver greatness?

Set concurrently with the storyline in Resident Evil 4, Separate Ways follows mysterious agent Ada Wong as she infiltrates the Los Iluminados stronghold in order to collect a powerful substance known only as "the Amber". Not only does the DLC provide a unique perspective on the events of Resident Evil 4, filling in blanks and shining a light on previously unseen character motivations, but it also provides connection points for the larger Resident Evil remake universe. Only by experiencing Separate Ways can you appreciate the full weight of the story, and anticipate conflicts yet to come.

Indeed, because of these connection points, not to mention the size and scope of the DLC, Separate Ways approximates one of the dual campaigns from earlier Resident Evil games. It's not as substantial or as consequential as, say, Claire's campaign from Resident Evil 2, but it's closer than you'd think. If you're invested in the characters from Resident Evil 4, or in the larger RE universe, consider this add-on required playing.

Even if you can't tell Leon S. Kennedy from John F. Kennedy, Separate Ways is essential due to its exciting, improvisational gameplay, which in some instances improves upon the base remake. The add-on carries over much of what makes Resident Evil 4 so special — tactical shooting, visceral close-quarters knife combat, and dramatic finishing moves — and adds to it via Ada's Grappling Gun. Used sparingly in the original expansion, the Grappling Gun becomes Ada's signature tool in this remake, allowing the deadly agent to leap around certain battlegrounds, and, most importantly, launch into melee attacks from a distance. In Resident Evil 4, Leon can begin a melee move after staggering an enemy, but he needs to be right on top of them. Ada, conversely, can zip across the screen and pummel staggered enemies from afar. Furthermore, if players invest in a special case charm, they can also disarm shielded enemies. The Grappling Gun is a total game-changer. It speeds up the rhythm of the game and allows quicker movement, both vertically and horizontally. 

The Grappling Gun also plays a big part in the best boss fight in Separate Ways (and one of the finest boss fights in the storied history of Resident Evil). It's a spectacular, surprising set piece in the farm area where Ada must outmaneuver and topple El Gigante by zipping between the ground and several rooftops, as the hulking monster crashes into each building. Another stand-out battle takes place later on, and features the Black Robe, an enemy lieutenant with a few brief appearances in the main game. It's a multi-phase, multi-location fight that pushes Ada to her limits. While Separate Ways can't compete with the breadth of boss battles in Resident Evil 4, it owns arugably the two best individual encounters.

Although Ada's adventure improves upon Resident Evil 4 in some ways, it also commits more unforced errors. For one, the DLC leans on several augmented reality detective sequences, which grind the proceedings to a halt as Ada follows left-behind footsteps. They're out of place in this setting. For another, Separate Ways swings and misses with a very promising monster in the campaign's final act. Players are treated to a bit of lore and a scary reveal, and then things just fizzle out. It feels shoehorned in.

Normally, the random inclusion of an underdeveloped monster might be used to pad a game's running time. But Separate Ways absolutely doesn't require any padding. With a run time of 6-7 hours, it's significantly longer than the original expansion, and just as long as the full Resident Evil 3 remake. At $9.99, it's something of a steal.

As with Resident Evil 4, Separate Ways looks and sounds great. The graphics, textures, and lighting are excellent, and the creepy, sinister sound design stands out, as always. If there's one drawback, audio-wise, it's the voice performance of Lily Gao, who brings Ada to life. Ada Wong has always been enigmatic, aloof, and a touch imperious — which is part of what makes her so interesting — but in this DLC she sounds indifferent, even bored. The good news is that Ada has some great lines, a few of which are clearly meta commentaries on the predictability of certain Resident Evil scenarios, and she remains a total bad-ass. There's one cut-scene in particular, toward the end of the game, which cements her status as a legendary RE character.

Capcom nailed it with Resident Evil 4. Not only is the base game a contender for GOTY, but its add-on campaign Separate Ways is now a top candidate for best DLC of 2023. It retains many of the best pieces of Leon's adventure, and expands upon them with exciting new boss battles and a game-changing Grappling Gun. Some of its novelties don't add anything important to the proceedings, but in general it's an outstanding addition to the RE canon and an ideal complementary piece to the remake of Resident Evil 4.


VGChartz Verdict


8
Great

This review is based on a digital copy of Resident Evil 4: Separate Ways for the XS, provided by the publisher.

Read more about our Review Methodology here

More Articles

7 Comments
G2ThaUNiT (on 28 September 2023)

I completed the DLC a couple days ago and it was so insanely good! I hope someone makes a mod that will allow you to play as Ada during the main story xD

  • +7
Veknoid_Outcast G2ThaUNiT (on 28 September 2023)

I was very impressed! It will be hard to go back to the main campaign without that Grapple Gun :-)

  • 0
G2ThaUNiT Veknoid_Outcast (on 28 September 2023)

You're not kidding! It was so much fun to use that it lowkey ruined the main game for me lol

  • 0
Hiku G2ThaUNiT (on 28 September 2023)

I haven't played the DLC yet, but I'm sure that's going to be a mod soon.

  • 0
Machina (on 28 September 2023)

Your review puts one of my concerns with the DLC to rest, although it confirms another one.

The first one was that this should really have been included with the base game at launch, like the original Separate Ways, rather than releasing 6 months later as paid DLC when I’ve long since moved on from the base game and uninstalled it. It seemed to be borrowing some of RE3 remake’s worst tendencies of cutting content, while epitomising the nickel-and-diming inherent in modern gaming by charging everyone extra for it at a later date. But if it’s more substantial than the original Separate Ways, and roughly as long as RE3 Remake, then I’m largely placated on this front; the asking price doesn’t seem unreasonable in that context.

The other is the terrible voice acting for Ada in the RE4 remake. I don’t want to be unnecessarily mean to the actress, but it was surprisingly off-putting in the main game (where she doesn’t feature all that much), and I don’t particularly want to pay to listen to the now-main character being portrayed by someone who sounds bored out of her mind and incapable of acting.

So, I’m still a bit on the fence. The value consideration isn’t as bad as I feared, and I’m sure I’ll really enjoy the gameplay, but the gap is long enough that I moved on from RE4 remake a while ago (plus there are loads of great titles coming out next month alone) and that VA...

  • +1
Hiku Machina (on 28 September 2023)

A counter point I've seen regarding "Separate Ways should have been included in the base game" is that it wasn't part of the original release for Game Cube. In other words, not part of the original game development budget. It was later added to the subsequent release on PS2 instead as an added incentive for people who had to wait/double dipped, etc, at a time when it was not possible to sell content separately.

Regarding the voice actor, I also did not like her Ada. I'll give her the benefit of the doubt and say it's probably a voice direction issue, which is usually the case in these situations. But either way, that's a negative I wish wasn't there.

The fact that it took so long for the DLC to come out is hopefully a sign that they took their time to put love, effort and care into it. And from what I'm hearing, everyone's really enjoying it.

  • +9
LivncA_Dis3 (on 30 September 2023)

One of the best dlcs I've ever played recently absolutely fantastic

  • 0