Diablo IV Topped 10 Million Players in June - News
by William D'Angelo , posted on 19 July 2023 / 3,182 ViewsBlizzard Entertainment in the latest earnings report announced Diablo IV had over 10 million players in the month of June, with over 700 million hours played.
Diablo IV is also the fastest-selling game of all time in Blizzard's history, with pre-launch unit sales on PC and consoles.
"As of the end of the second quarter, Diablo IV had sold-through more units than any other Blizzard title at an equivalent stage of release. Over 10 million players experienced Diablo IV in June, playing for over 700 million hours, and retention trends for the title are particularly strong.

"The launch of Diablo IV marks the start of a live service plan designed to deeply engage the
Diablo IV is available on the PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, and PC.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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Fun to start but the game (at least for me) has stopped being fun. Perhaps it’s the game type and open world nature but it just doesn’t feel the same as the other Diablo games. Filling the game with countless short dungeons isn’t the same as a few lengthy ones.
I certainly won’t want to grind my way through with my other characters. I’m going back to d3
For me it probably is the level scaling of mobs that breaks the fun. Each dungeon and place offer the same difficulty, nothing feels like an achievement to master. I only play it now because it is great to spend time with my brother playing, but the game is mostly a chore.
True - the levels calling with you are a bit annoying. If they want to have an open world it would be preferable if they said this area is 0-10, that area is 10-20 etc. Perhaps when you finish the game there should be an option to continue as is or if you want scaling with level go to another difficulty world.
It was changed on the patch 2 days ago. They now lag 5 levels behind you.
That was one of the few positive changes. But everyone is weaker now, and more things kill you. Helltides are worse. Leveling is slower. The weakest class in the game Sorcerer was made even worse, etc.
I don't see the point in playing Season 1 now. I'll wait for Season 2 when they fix Resistances and fix many of these issues. But at that point I will have missed out on the items that are unique to Season 1. So I'll be less motivated to play Season 2. So maybe I'm just done with the game.
I hear you. My current build got totally wrecked, and to fix the build will take me tens of hours to correct. But at least the Season is a fresh start from scratch and I'll just try a new class and build and see how it goes. But yep, all my practice and preparing for the Season launch is now scrapped and I have to figure out a whole new strategy. I'll probably check it out for a week and if it just doesn't feel as fun, then I'll play something else until Sept. 6th.
I might try a different class, but then I'm not sure if I can get some of the Sorcerer specific items? Which I'd like to collect for my eternal realm character. The problem with Sorcerer is that Resistances don't work properly, and we rely the most on them because we have the lowest armor of any class, and Resistances scale off Intelligence. But Blizard won't fix Resistances until Season 2. So I was sure they'd give us some temporary Armor or something in the meantime. But instead we lose -750 Armor when we already had the least of all classes, and get 1 shot by random arrows in World Tier 4 while having our ice armor up.
On top of that, there is an issue where we effectively only have 1 enchantment slot, because one (Fire Bolt) was mandatory just so our damage can somewhat keep up with other classes. So we wanted Blizard to nerf the passive that goes with that enchantment, but in turn buff everything else so that we don't have to always chose that enchantment just to get viable damage.
Well Blizard did nerf it. But they didn't buff anything to compensate. And the most ironic thing is, we STILL need to pick that enchantment and passive, because there's no way we can give up the damage and damage reduction from the fire paragon board. Even when it's nerfed. So they just literally made the already weakest class weaker. And the squishiest class squishier. I don't even mind being the squishiest class, it makes sense. The issue is that it's at the point where we get 1-shot by things that should not 1-shot us because Resistances don't work as intended.
And the final slap in the face. One of the Malignant Hearts for Sorcerer that's supposed to make up for the -750 Armor... gives us more Resistances. Which DON'T WORK...
You can't make this stuff up.
Booo! Haha season1 is a mess,
U can't compare it straightaway to diablo 3s countless season but man the end game of 4 isn't looking bright thus far













