By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Rumor: Sony Cuts PlayStation VR2 Production by 20%

Rumor: Sony Cuts PlayStation VR2 Production by 20% - News

by William D'Angelo , posted on 06 April 2023 / 5,661 Views

Research firm IDC last week claimed the PlayStation VR2 is off to a slow start and the VR headset is likely to have only sold around 270,000 units by the end of March.

Insider Ming-Chi Kuo is now claiming Sony has cut its production plans for the PlayStation VR2 for the year of 2023 by around 20 percent.

Report: Sony Cuts PS VR2 Forecast in Half for This Quarter

The insider also claims other VR headsets haven't sold well with the Meta Quest Pro having shipped about 300,000 units lifetime and China’s largest AR/VR headset brand, Pico, having shipped 40 percent lower units in 2022 than expected.

This follows another report by Bloomberg from before the VR headset launched that Sony had cut its production from two million units to one million units by March 2023. The report also claimed Sony was looking to ship about 1.5 million PlayStation VR2 units between April 2023 and March 2024.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.


More Articles

37 Comments
Azzanation (on 06 April 2023)

And people had a go at MS for pulling out of VR/AR.
The problem here is Sonys method to rely on 3rd party to sell these devices. Get off your high horse and create content for your system otherwise it will die just like the Vita.

  • +10
Chicho Azzanation (on 06 April 2023)

VR will always be niche thing and that is ok if they have the right expectations.

  • +4
CosmicSex Azzanation (on 07 April 2023)

This number would still make it the biggest launch of any VR device. People's expectations are wildly out of whack.

  • -3
Kakadu18 CosmicSex (on 07 April 2023)

The Occulus Quest 2 sold as much as the XBS in almost the same timeframe. The price, you needing a PS5 to buy it and there being cables attached are big issues when it comes to PSVR2.

  • +12
LurkerJ Azzanation (on 07 April 2023)

Lol. MS never enters a space until it takes off anyway.

  • -3
Machiavellian LurkerJ (on 09 April 2023)

Why would they. Let someone else take all the risk and you come in and attempt to take the glory. Then again most huge corps are very risk adverse compared to your startup which is all risk.

  • -3
DonFerrari Machiavellian (on 10 April 2023)

And then complain that the company that made it took of have to much marketshare =p

  • 0
Machiavellian DonFerrari (on 10 April 2023)

Hmmm, I understand where you are going but that actually does not happen often. Lets take mobile, I believe the first companies to market I do not believe are still in the market. If we look at Apple, they were definitely not first to market but they came with a disruptive OS and hardware and took it by storm. Then we have Google, where they brought in a successful alternative OS in Android and was able to capture a large segment of the mobile market but neither of those companies I mentioned were first to market and they have made sure to keep a pretty good iron grip on their to keep their marketshare.

If we looking at gaming consoles well pretty much the same. None of the big players today were their at the start. They all came in with disruptive hardware or better against the competition at the time. So I would say there is always someone bigger looking to jump into any market especially if they have a disruptive product to take advantage of any weakness. Let others take all the risk and come in and take advantage of it but I guess people really do not understand business as this happens a lot.

  • 0
DonFerrari Machiavellian (on 10 April 2023)

Nintendo game and watch was made on 1980 and NES on 1983, so quite close to the first generation of home consoles/portables or at least customer hardware.
And as you put iPhone entered the smartphone market basically when it was still niche.
VR have been going for a longer time than it took Nintendo to enter console market, and MS even pointed to having AR on the X1 and have compatibility for it in windows.
So there is a difference between a company not wanting to create a new market (and actually most companies want to create a new market to have it all by themselves), saying it is interested but never going after it, and waiting for it to be very big to them try to enter. Usually when the market is already big the barrier for entry is also big.

  • 0
scrapking DonFerrari (on 12 April 2023)

The Game and Watch legitimately felt pretty close to the first generation of consoles, most of which were released in the early to mid'70s.

But to many old fogies like me (I turn 50 this year) who lived it, the NES felt like an eternity into the console market. I started gaming on a home Pong clone in the 1970s. Then you had the dominance of Atari starting in 1977. The Mattel Intellivision in 1979. The ColecoVision in 1982. By the time the NES came out in 1985* it felt like gaming had been around for a long-ass time already.

Of course, I was young at the time, and the passage of time seems slower when you're young. :P

  • While the Famicom came out in 1983, the NES didn't come out until 1985.
  • +1
DonFerrari Azzanation (on 10 April 2023)

Series is selling less this year than last so seems like they may also cut production.

  • -2
Machiavellian DonFerrari (on 10 April 2023)

Maybe they will, how knows. I am sure MS is waiting to see how their lineup shapes up against demand first before making any decisions.

  • 0
Azzanation DonFerrari (on 11 April 2023)

I don't believe they had a high production in the first place. Their games are on everything.

  • 0
DonFerrari Azzanation (on 11 April 2023)

And they are still not achieving full sellthrough? And may need to cut down already?

  • 0
Azzanation DonFerrari (on 12 April 2023)

They were very hard to find when new and they had priority in production. Says enough.

  • 0
DonFerrari Azzanation (on 12 April 2023)

Says enough that is basically tracking similar to X1 which everyone blames bad reveal for the poor sales? Ok. Take your win.

  • 0
Azzanation DonFerrari (on 12 April 2023)

Its not my win. I dont own shares within MS.
We dont know many consoles MS are making, probably less than the X1 meaning their sales targets might not be as high.

  • 0
xMetroid (on 06 April 2023)

VR will never be mainstream until it is affordable

  • +6
method114 xMetroid (on 06 April 2023)

I think software is the main issue honestly. I know a lot of people who would get it but say there’s really no games for it.

  • +4
Leynos xMetroid (on 06 April 2023)

And I don't need a bulky head set

  • +1
DonFerrari (on 10 April 2023)

That is like the 4th or so rumor in a row without any source (some of those were even directly denied), but let's keep the bad rumors for PSVR2.

  • +2
Giggity_goo (on 07 April 2023)

its a gimmick like the kinect fun at 1st then gets left on the shelf for months. also it being the price of a PS5 Dont help

  • +2
pikashoe (on 06 April 2023)

It's a pretty cool piece of tech. But the price point, small number of games, need for space and potential for motion sickness is going to hurt Its mass appeal.

  • +1
JackHandy pikashoe (on 07 April 2023)

I feel like VR is this generation's Sega CD. I love Sega CD. I owned one back in the day and still own one and still play it. But the parallels are there. Cool tech. But the world doesn't seem to want said tech right now. Maybe down the line, that will change. I hope it does.

  • 0
LivncA_Dis3 (on 10 April 2023)

When it's that expensive,
Nobody can purchase it!

Even if it's a magnificent add on to the PlayStation 5.

  • 0
Slownenberg (on 08 April 2023)

So Sony went from wanting to make 2 million of them by now, to wanting to make 1 million of them by now, to only selling around 270k by now...ouch!

VR was always going to be niche. I'm actually surprised VR devices got the sort of sales they did on previous devices the past few years.

But according to these numbers on new VR devices it seems most people who want VR have already bought one and perhaps not so willing to upgrade to newer VR devices. Which probably means of the people who have gotten VR devices most of them only play with a little bit so the actual VR audience is likely much smaller than the sales the past few years suggested. Likely a lot of sales of those VR models were from buying the fancy new thing and being excited that VR tech was finally mature enough to be a consumer product...and then it doesn't get used much after the initial excitement.

  • 0
DonFerrari Slownenberg (on 10 April 2023)

Pretty cool that the 3 numbers you posted were official right?

  • +1
Dante9 (on 08 April 2023)

Current economy is the worst possible time for a VR project.

  • 0
Spike0503 (on 06 April 2023)

I was curious until I learned that it would not support games from their previous VR system (which I didn't buy). This disregard for backwards compatibility felt like a very stupid move since you could have a bunch games from the previous gen strengthen your game library on day 1. After that, I lost all interest.

  • -1
Hynad Spike0503 (on 06 April 2023)

Many PSVR1 games are reportedly being worked on to make them compatible with the different tracking tech that’s inside the PSVR2. This kind of process is on a case by case basis and left to each game’s developer because a simple "press button to PSVR2" isn’t possible.

  • -2
Spike0503 Hynad (on 06 April 2023)

Fair enough. Thanks for the info. I do think that Sony should've started that process and worked with developers way before the system was released. If several games had some kind of backwards compatibility on day 1, that could've helped with sales, at least in my view.

  • +1
G2ThaUNiT Spike0503 (on 07 April 2023)

It would definitely help a ton if a major VR release like Half-Life: Alyx was able to make it to PSVR2.

  • -1
Azzanation G2ThaUNiT (on 08 April 2023)

Are you saying that they need to rely on Valve to help boost their sales? A game that released years ago.. Remember Valve have their own headset and community to support. Sony need to make their own killer.

  • -1
DonFerrari Azzanation (on 10 April 2023)

Nope, he is saying that having another big title would help on sales. And we don't even really now if it is struggling to sell or not since no official numbers are know either for forecast or real sales.

  • 0
DonFerrari Spike0503 (on 10 April 2023)

They most likely started, you even have games that were PSVR1 and got patched in time for PSVR2, but not all devs would care (if they don't see potential for new revenue).

  • 0
Comment was deleted...
OneTime Spike0503 (on 07 April 2023)

Very much this. PSVR1 should have been supported on PS5 from day 1 and old VR games should be backward compatible with the PSVR2. Install base and number of games matters...

  • -1