PlayStation VR2 Will Have Over 20 First-Party and Third-Party Launch Titles - News
by William D'Angelo , posted on 25 May 2022 / 1,973 ViewsSony in a slideshow during a business briefing revealed PlayStation VR2 will have over 20 major first-party and third-party titles at launch.
"There is a considerable amount of money being spent on partnerships with independent and other third-party developers to secure a considerable pipeline of attractive VR content at the launch of PlayStation VR2," said Sony Interactive Entertainment CEO Jim Ryan.
He continued, "That energy, that effort and that money will continue to grow as the installed base of PlayStation VR 2 headsets grows also."
Sony Interactive Entertainment officially revealed the PlayStation VR2 in January of this year. It features new sensory features, enhanced controls tracking, upgraded visual fidelity, eye tracking, and responsive feedback. It will also supports 4K HDR, foveated rendering, and an expanded field of view.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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That's nice and all. But what VR really needs is a handful of big budget, AAA, must-play games. I feel like if that was happening here, he would more explicitly state that. So, my guess is that they still don't have the killer app(s) needed to drive mainstream adoption of VR.
There are no real AAA games built for VR from the ground up and there won't be for a long time, its not financially viable in the slightest lol. But if we're talking must-have games with a budget then we're talking experiences like Half Life Alyx. Still not AAA but
I suspect sony are investing in similar experiences and I think Horizon could be one. We won't have to wait long time find out.
Sony have already said that they want content that works both with and without VR, and I think that will be the AAA content.
IMO the mainstream adoption of VR is less to do with AAA titles and more to do with the tech behind the headset. The most mainstream device so far is the Quest 2, its all about ease of use, comfort, quality of input, affordability and quality experiences.
Very nice number. It is about time for them to give us a time for release.
Curious to know if PSVR2 will be locked to the PS5 consoles or be used like the Oculas. Considering the stock issues of PS5, seems suicide for a device thats extremly niche in itself.
Well, if it doesn't launch until sometime in 2023, the install base of PS5 might be pretty big. I cannot imagine that they would launch it this fall if it's going to be tied to PS5. You're right, that would be suicide.
I wouldn't worry about it. PSVR launched 3 years after PS4, when VR was even more of a niche. For PS5 it'll probably be 2.5 years but with a more established appetite for VR and far more robust library. The same people interested in the device are likely to be early adopters too.
Product life cycles will always begin with a slower start anyway, so there is no need for a massive audience out the gate if PS5 continues to sell. But given recent developments im sure they'll make use of the PC userbase in some years to come
From what we know at most PS4 games in VR would be at BC on PSVR1 on PS5, it may as well work similarly on PSVR2 but who knows. I wouldn't expect improvements though.