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Dying Light 2 Update Adds 60 FPS Mode on Xbox Series S

Dying Light 2 Update Adds 60 FPS Mode on Xbox Series S - News

by William D'Angelo , posted on 12 March 2022 / 2,403 Views

Developer Techland released Dying Light 2 Stay Human last month.

The Xbox Series S version of the game ran at 30 frames per second at launch, however, a new Xbox patch has added a Performance Mode that runs at 60 frames per second on the Xbox Series S.

There was also a new Balanced Mode that runs at 60 frames per second on the Xbox Series X added inthe patch. 

Read the patch notes below:

Xbox Platform Related Fixes

  • Improved game stability.
  • A new Balanced Mode added that runs in 60 FPS at Xbox Series X.
  • Xbox Series S game modes added, including Performance Mode that runs in 60 FPS.

Story Progression Fixes

  • All known cases with “Deathloops” eliminated.
  • Fixed blocks in multiple quests – Into The Dark, Assassination, Sophie in The Raid Quest, Hubert in The Only Way Out, Veronika, Nightrunners, The Lost Light, Double Time.
  • Solved problems with safe zones (in-game clock stops, can’t sleep).

Co-op Fixes

  • Stability issues fixed: crashes or black screens in certain situations
  • Numerous story progress blocks fixed
  • Fixed issues with accepting invites
  • Challenges issues fixed: no weapon when inventory full, difficulty balance improved, tools requirements properly handled
  • Fixed co-op parties spawning in distant places
  • Improved/fixed replication of city open world activities: windmills, hanging cages, loot chests, NPC rescue issues
  • Fixed enemies and players falling through the ground in certain situations
  • Several performance drops fixed

Nightrunner Tools Fixes

  • Paraglider and Grappling Hook upgrades can be applied correctly for players that obtained them during cooperative sessions.

Important Combat Improvements

  • Improved Biter behavior during the day. The enemy latches onto the players more frequently which diversifies enemy encounters.
  • Performance of blunt weapons improved to reflect the sense of weight.
  • Improved enemy reaction depending on the type of weapon – to better reflect the weight of the weapon.
  • Human opponents can now block players’ attacks during light hit reaction time.
  • Light hit reactions for human enemies have been shortened.

New ragdoll’s behaviors

  • Opponents enter ragdolls more often.
  • Ragdoll works more naturally.
  • Ragdoll behaves differently depending on the used weapon type.
  • Appropriate forces are applied when falling from a height and when hitting different parts of the body while maintaining the force given from the direction of the blow.
  • When a ragdoll collides with its surroundings – the appropriate sound and FXs are played depending on the surface the body falls on.
  • Improved spikes detection. The enemy is now always stamped on the spikes after a hit. Additionally spikes audio feedback is now improved and new FXs were added (displayed based on the body’s physical momentum).

Night Improvements and Balance

  • Howler’s senses range increased.
  • Increased the Howler resistance to range weapons.
  • The chase is triggered when a Howler is hit by a ranged weapon and is still alive.
  • Volatiles come out of hiding spots faster during the chase.
  • Level 4 of the chase is now more difficult.

UI/UX Improvements

  • Survivor Sense now works correctly and can be triggered without any cooldowns after getting hit or performing specific parkour actions.
  • Improvements to the Options Menu information architecture incl. a dedicated Accessibility Tab.
  • Added feature to show, hide or dynamically display Player Health Bar, Item Selector, and Time of Day Indicator.
  • The dynamic setting for Player Health Bar is the new default and hides the bar when the player is at 100% health.
  • The dynamic setting for Item Selector is the new default. The Item Selector becomes visible when in combat and when performing combat actions or using D-Pad.
  • The dynamic setting for the Time of Day Indicator is the new default setting. The Time of Day Indicator becomes visible during day-night transitional periods.
  • All of the widgets that are set Hidden or Dynamic become visible in Extended HUD.
  • Visual Improvements to Player HP and Stamina bars. These elements are lighter and their colors are more neutral.
  • Visual Improvements to the enemies’ stance meter to more clearly indicate its connection to blunt weapons.

Improvements to the Final Boss Fight

  • Fixed an issue where the opponent does not react correctly to other players and does not change behavior that might lead to several glitches during CO-OP play.
  • Alternate opponent behaviors in Phase 2 during CO-OP play.
  • Opponent performs area attacks more frequently during CO-OP sessions.
  • Shortening the narrative scenes between the phases in a boss fight.
  • Boss fight pacing improvements.

Outro Improvements

  • Improvements of the game endings sequences. Additional end-of-game scenes have been added to better align gameplay and outro scenes.

Balance Tweaks

  • Higher Rank Bows are now more easily accessible at Merchants and in the world.
  • Banshees and Chargers are now more easily spotted in the Infected hordes during the night.

Technical Improvements

  • Improvements in outdoor lighting.
  • Improvements to sun shadows.
  • Improvements to spotlight shadows.
  • Improvements to Motion Blur – added intensity and distance blur customization.

Brutality Pack

  • Player hits with sharp weapons are now more precise and allow Players to chop off body parts of opponents and cut them in half more easily (vertically and horizontally).
  • Reworked audio for enemy hit response – different sounds are played depending on the strength of the hit and the damage the player deals.
  • Blood splats on the ground appear when Player hits the opponent.
  • If a player is close to the enemy during the attacks, the opponent’s blood will splash on the screen.
  • Improved blood effects on enemy bodies after hits.
  • A dead enemy is now interactive and reacts accurately to blows and injuries.
  • A new effect of bloodstains on the enemies’ bodies after hit.
  • New blood FXs have been added.

Dying Light 2 Stay Human is available now on the Xbox Series X|S, PlayStation 5, PlayStation 4, Xbox One, and PC via Steam and Epic Games Store.

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at or on Twitter @TrunksWD.

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Azzanation (on 12 March 2022)

And Techland blamed the weak GPU in the XSS.. and people believed them.

  • +6
Pemalite Azzanation (on 12 March 2022)

I mean... It does have a weak GPU sitting (Performance wise) between a Radeon RX 6500 and RX 6600 in terms of capability... But it's more than adequate for 1080P.

  • 0
Azzanation Pemalite (on 12 March 2022)

Techland said a 60fps mode wasnt feasible on the Series S even when other big open world games like Far Cry 6 does it.

  • +2
Pemalite Azzanation (on 13 March 2022)

60fps is always possible. It comes down to the developer, their development budget, design goals and so forth.

The SNES had 60fps games for example... And that is a billionth of the performance of todays hardware.

Techland has historically always been a developer that, whilst they made competent game engines, they tended to be extremely heavy... Even before they got popular with Dyling Light. I.E. Chrome.

  • +1
Azzanation Pemalite (on 13 March 2022)

I understand all that, i am just going off what Techland said.

  • +1
Mr Puggsly Azzanation (on 12 March 2022)


  • 0
Angelv577 (on 14 March 2022)

well apparently it is still struggling to maintain lock 60 when fighting zombies even with graphical downgrades...

  • 0
Mr Puggsly (on 12 March 2022)

VG Tech looked at it. It's not sticking to 60 and it has tearing. But, I will take it over 30 fps. The game needs dynamic res, really helps for Series S content.

  • 0
scrapking Mr Puggsly (on 13 March 2022)

If you have a display with VRR, then this new 60 FPS mode is a no-brainer IMO.

  • 0
LivncA_Dis3 (on 12 March 2022)

Really it didnt have day one 60 fps?

That's embarrassing

  • -3
Mr Puggsly LivncA_Dis3 (on 12 March 2022)

Embarrassing for the developers?

  • +2
gtotheunit91 LivncA_Dis3 (on 12 March 2022)

You do know the game had massive technical issues on every platform day one, right? This game wasn’t ready to be released when it was

  • 0
scrapking LivncA_Dis3 (on 13 March 2022)

Every game could have a 60 FPS mode on every system. Every game could have a 120 FPS mode on every system. It just comes down to what other fidelity that you're willing to give up to get it.

  • 0