
PlatinumGames CEO Wants to Develop Games that 'Can be Enjoyed for a Longer Period of Time' - News
by William D'Angelo , posted on 07 February 2022 / 1,869 ViewsPlatinumGames co-founder Atsushi Inaba, who recently became president and CEO at the developer, in an interview with Famitsu that was translated by VideoGamesChronicle hinted he wants to put more of a focus on larger games that have a focus on live service.
He wants PlatinumGames to develop more that "an be enjoyed and loved for a longer period of time," which is compared to "one-off, well-designed" like Bayonetta.
Inaba did mention Hideki Kamiya's Project GG when talking about games "that are different from the past."
"Oops, I almost blurted out something important about where we are going," he said when asked about the design of Project GG. "Project GG is still in the stage of testing various things, so I can’t tell you much about it, but when it comes to future game production, we want to focus on creating games that are different from the past. I would like to focus on creating games that can be enjoyed and loved for a longer period of time."
He added, "Of course, we would like to cherish and create small but brilliantly conceived games such as Sol Cresta, and games in which you can enjoy the process of clearing the game by going through one-off, well-designed stages, such as Bayonetta.
"However, the projects that we are trying to create for the future will be different in terms of their structure. Considering the changes in the market over the next five years or so, I think it is absolutely necessary for us to do this. I’m sorry for being so vague, but I think that’s all I can tell you right now."
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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Those are normally the type of games I don't enjoy playing.
Not even my fave developer can give me good news.
Yeah, it's called Games as a service.
That's seems to be the implication, but hopefully it's just multiplayer or something.
It is written live service there, so likely GAAS.
Yeah, but that wasn't a quote as far as I know. That was the author saying an opinion. I didn't read the full interview though.
Gotcha, makes sense then.
I don't like live service games. Have a multiplayer component, that's fine. But I don't enjoy live service games.
Well. I am still playing StarCraft: Brood Wars after 24 years... I don't know how long you want me to keep playing a game for?
Then it sounds like a game with artificially forced gameplay length and not actually warranted and meaningful, because it sounds like it'll be the former than the latter (which ends up being the case most of the time with games boasting long content play).
Please just no. If you want to make longer games that people play for longer time sure make a game that takes 40-100h to finish but don`t go to GAAS.
People play casual games across months and years, and some of them have 1 billion+ players.