
Everwild Development is Reportedly 'A Real Mess' - News
by William D'Angelo , posted on 04 January 2022 / 2,764 ViewsRare's Everwild was announced back in November 2019 at X019. Everwild executive producer Louise O’Connor last year said the most senior creative employee at Rare, Gregg Mayles, had taken over as lead on the project.
"The team behind Everwild continue to shape a truly magical experience and remain focused and excited about creating a new game centred around a truly unique, new world," said O’Connor at the time. "Gregg Mayles joined us, late last year as Creative Director, and the team has never been stronger."
VentureBeat journalist Jeff Grubb speaking in the XboxEra podcast and transcribed by Pure Xbox said development on the game is "a real mess." He says the game has been rebooted and the team is still figuring things out.
"Everwild is a real mess," Grubb said. "They try to talk diplomatically about it when they're in public, like 'people hear things about the creative director leaving and things getting rebooted and that's overstated' — it's not that overstated. They've rebooted that thing and they don't know exactly what the state of it... they are still figuring that out, and it's a mess.
"This is not me just using colourful descriptions — the people working on that game don't really know what's going on with that game. That's how much of a mess it is right now."
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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Considering the lack of news and footage shown, not surprised. Hoping they get it together. Halo Infinite was a mess and turned out great, hope this does soon.
While I don't doubt there are probably a few people out there who haven't got the memo, Sea of Thieves regularly hits the Steam sales charts, and recently put up record-setting user engagement figures, so I think it's done an amazing job of getting pas that.
What's impressive about Sea of Thieves isn't just that they've managed to add a lot of new content, is how well they've managed to get the word out (all things considered).
I blame it on the Wild curse , Michel Ancel's game The Wild was cursed and cast into hell and here we have Everwild with the same curse , now some people might start pointing fingers and mention Ancel's Beyond good and Evil 2 . but they don't realise that it was originally titled The Wild Beyond Good and Evil 2 and then if you look deep into Rares Nintendo history you have the troubled Dinosaur Planet a game about Wildlife .
Dah-dah-dunnnnnnn....
What about Breath of the Wild, considered the best game ever made to date.
It was cursed if it had been called Breath of the Grand theft auto it would have sold 150 million copies instead of 20 million plus
It was originally planned as a Wii U exclusive and look what happened to that system. Thus they had to make a copy for the next system so they could have some control over which console would die from the curse.
People don't realise that and the reason that the Switch is expensive is the per unit exorcism costs brought about by the Wild curse and the so called production problems have nothing to do with parts but a shortage of Shinto priests as they get ready for Breath of the Wild 2.
Now that I think of it.... I've been replaying Breath of the Wild a lot lately. I've had the worst luck finding a PS5. Could there be a connection?
Definitely trust me it's all connected .
Outer Wilds sliding release dates for the Switch version. Part of the curse?
Yes my good sir, a very trustworthy source with impeccable sauces by the name of mjk45 confirmed that Outer Wilds was originally developed for the Virtual Boy and we all know how that turned out, and for more info on the reason for the sliding Switch release look at my other reply.
I see. That explains the looping 20 minutes of gameplay mechanic. That’s roughly the amount of time an average gamer can use the Virtual Boy headset, and how much gameplay they could develop before the console collapsed.
Look at Metroid Prime 4 to get an impression how long it takes to release a game after a reboot.
Seems to be a lot of these projects that are getting bogged down in development hell for having a lot of ambition without any real direction.
Every update or report I hear about this game gets worse and worse :( here's hoping they can turn it around!
I was real interested in this. Hope they can sort things out.
Ah man. Really hate to hear this. I'm always interested in what Rareware is cooking up next.
Unfortunately, this is the same MO that as plague this studio under Microsoft. This game lack any gameplay or game direction during the E3 showcase. You would think after all this time Rare would have a decent team that focus on Gameplay creation.